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Article #190403Re: Any way to fix ugly fog in UT99?
From: nut
Date: Mon, 15 Jan 2007 23:54
Date: Mon, 15 Jan 2007 23:54
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"Ehud Shapira" <ehudshapira@hotmail.com> wrote in news:1168383879.293020.98950@p59g2000hsd.googlegroups.com: > I'm running UT v436 on an nVIDIA 5200. The fog (volumetric lighting) > looks banded and blocky, like it's 16-bit (though it's not). It happens > both with the default D3D renderer and with UTGLR (which is OpenGL). > The color depth is set to 32-bit on the desktop, in the game, the > textures, etc. > > Does anyone know how to fix it? > > have you tried the direct x 8 driver? or the updated open gl driver?
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!wns14feed!worldnet.att.net!199.218.7.141!news.glorb.com!newsfeed2.telusplanet.net!newsfeed.telus.net!edtnps90.POSTED!53ab2750!not-for-mail Newsgroups: alt.games.unreal.tournament Subject: Re: Any way to fix ugly fog in UT99? From: "nut@nut.com" <nut@nut.com> References: <1168383879.293020.98950@p59g2000hsd.googlegroups.com> Organization: nut@nut.com Message-ID: <Xns98B9A1D48FF9Bnutnutcom@199.185.223.74> User-Agent: Xnews/2006.08.24 Lines: 15 Date: Mon, 15 Jan 2007 23:54:29 GMT NNTP-Posting-Host: 205.250.123.47 X-Trace: edtnps90 1168905269 205.250.123.47 (Mon, 15 Jan 2007 16:54:29 MST) NNTP-Posting-Date: Mon, 15 Jan 2007 16:54:29 MST MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit