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Article #190403

Re: Any way to fix ugly fog in UT99?

#190403
From: nut
Date: Mon, 15 Jan 2007 23:54
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"Ehud Shapira" <ehudshapira@hotmail.com> wrote in 
news:1168383879.293020.98950@p59g2000hsd.googlegroups.com:

> I'm running UT v436 on an nVIDIA 5200. The fog (volumetric lighting)
> looks banded and blocky, like it's 16-bit (though it's not). It happens
> both with the default D3D renderer and with UTGLR (which is OpenGL).
> The color depth is set to 32-bit on the desktop, in the game, the
> textures, etc.
> 
> Does anyone know how to fix it?
> 
> 

have you tried the direct x 8 driver? or the updated open gl driver?
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Subject: Re: Any way to fix ugly fog in UT99?
From: "nut@nut.com" <nut@nut.com>
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