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Article #191415

Re: The final skill to master ... any advice?

#191415
From: goPostal
Date: Sat, 20 Dec 2008 22:59
44 lines
3495 bytes
"ยงฤร—darts" <sixdartsREMOVE@hotmail.com> wrote in message 
news:vN6dnRw29PjoANHUnZ2dnUVZ_vCdnZ2d@giganews.com...
>
> On 18-Dec-2008, "goPostal" <agutgopostal@hotmail.com> wrote:
>
>> > .            else
>> > .                GetAxes(P.ViewRotation, X, Y, Z);
>> > .            StartTrace = P.Location + CalcDrawOffset() + FireOffset.X 
>> > *
>> > X
>> > + FireOffset.Y * Y + FireOffset.Z * Z;
>> > .            if ( (Level.NetMode == NM_Standalone) &&
>> > P.IsA('PlayerPawn') )
>> > .                EndTrace = StartTrace + 25 * X;
>> > .            else
>> > .                EndTrace = StartTrace + 60 * X;
>> > .            HitActor = Trace(HitLocation, HitNormal, EndTrace,
>> > StartTrace, true);
>
> Ok...  so there is really no limit to what actors it can cancel?
>

Kinda. Depends on the attributes the actor has inherited. Can it be 
destroyed? Can you even have contact with it in the map? Stuff like that. 
It's very logical, but detailed. If you are interested I could show you how 
to follow the classes in about 15 minutes so you can see for yourself if you 
are interested.

> Could I theoreticaly cancel a shock ball?  Or is the fact that the damage
> area of the shock ball being bigger than the window make that impossible?

Depends. I'd have to follow the shock actor back and see. The shock 
explosion shouldn't trigger on a block like that but I can't be sure without 
checking. The shock ball is a funny animal anyway. I actually use it some on 
invasion monsters because the code does such freaky things.

Also, don't confuse the shock ball with the shock explosion. They are two 
different actors with the explosion called after the ball is destroyed. 
Additionally, uscript doesn't care about size like you are thinking. If I 
script a weapon that destroys a particular actor as a side effect, it 
wouldn't matter if the actor were the size of a small house, one touch would 
destroy it (without factoring in any sort of health issues you might give 
said actor). 
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From: "goPostal" <agutgopostal@hotmail.com>
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Subject: Re: The final skill to master ... any advice?
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