Article View: alt.games.unreal.tournament
Article #191415Re: The final skill to master ... any advice?
From: goPostal
Date: Sat, 20 Dec 2008 22:59
Date: Sat, 20 Dec 2008 22:59
44 lines
3495 bytes
3495 bytes
"ยงฤรdarts" <sixdartsREMOVE@hotmail.com> wrote in message
news:vN6dnRw29PjoANHUnZ2dnUVZ_vCdnZ2d@giganews.com...
>
> On 18-Dec-2008, "goPostal" <agutgopostal@hotmail.com> wrote:
>
>> > . else
>> > . GetAxes(P.ViewRotation, X, Y, Z);
>> > . StartTrace = P.Location + CalcDrawOffset() + FireOffset.X
>> > *
>> > X
>> > + FireOffset.Y * Y + FireOffset.Z * Z;
>> > . if ( (Level.NetMode == NM_Standalone) &&
>> > P.IsA('PlayerPawn') )
>> > . EndTrace = StartTrace + 25 * X;
>> > . else
>> > . EndTrace = StartTrace + 60 * X;
>> > . HitActor = Trace(HitLocation, HitNormal, EndTrace,
>> > StartTrace, true);
>
> Ok... so there is really no limit to what actors it can cancel?
>
Kinda. Depends on the attributes the actor has inherited. Can it be
destroyed? Can you even have contact with it in the map? Stuff like that.
It's very logical, but detailed. If you are interested I could show you how
to follow the classes in about 15 minutes so you can see for yourself if you
are interested.
> Could I theoreticaly cancel a shock ball? Or is the fact that the damage
> area of the shock ball being bigger than the window make that impossible?
Depends. I'd have to follow the shock actor back and see. The shock
explosion shouldn't trigger on a block like that but I can't be sure without
checking. The shock ball is a funny animal anyway. I actually use it some on
invasion monsters because the code does such freaky things.
Also, don't confuse the shock ball with the shock explosion. They are two
different actors with the explosion called after the ball is destroyed.
Additionally, uscript doesn't care about size like you are thinking. If I
script a weapon that destroys a particular actor as a side effect, it
wouldn't matter if the actor were the size of a small house, one touch would
destroy it (without factoring in any sort of health issues you might give
said actor).
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Path: mbox-mo1.pugleaf.net!border1.nntp.ams.giganews.com!nntp.giganews.com!feeder2-2.proxad.net!proxad.net!feeder1-2.proxad.net!74.125.46.134.MISMATCH!postnews.google.com!news2.google.com!npeer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!post02.iad.highwinds-media.com!newsfe05.iad.POSTED!7564ea0f!not-for-mail From: "goPostal" <agutgopostal@hotmail.com> Newsgroups: alt.games.unreal.tournament References: <VsadnYncI41oWNXUnZ2dnUVZ_gednZ2d@giganews.com> <T982l.10123$297.4107@newsfe23.iad> <Za82l.10124$297.4683@newsfe23.iad> <F-edneZLT_mYCdfUnZ2dnUVZ_u-dnZ2d@giganews.com> <2aC2l.8410$%z5.1580@newsfe09.iad> <koC2l.58963$yB4.56882@newsfe07.iad> <vN6dnRw29PjoANHUnZ2dnUVZ_vCdnZ2d@giganews.com> Subject: Re: The final skill to master ... any advice? Lines: 46 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.5512 X-RFC2646: Format=Flowed; Original X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.5579 Message-ID: <YMe3l.16$cg5.1@newsfe05.iad> NNTP-Posting-Host: ajhcoboonebdnpflemaihmdmaafnapij X-Complaints-To: abuse@charter.net X-Trace: dbkajaeeceiapgbcfkhgnhldfhiklkalibicehbacokadndbajhcoboonebdnpfljkoemibmahljphfojnkpoalignlcmhhdlphifombmffdfhokncfeiadpnniefjgnbgjklipccefckbgb NNTP-Posting-Date: Sat, 20 Dec 2008 22:59:04 UTC Date: Sat, 20 Dec 2008 14:59:04 -0800 Bytes: 3388 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit