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Article #191414

Re: The final skill to master ... any advice?

#191414
From: §ď×darts
Date: Sat, 20 Dec 2008 07:23
20 lines
2370 bytes
On 18-Dec-2008, "goPostal" <agutgopostal@hotmail.com> wrote:

> > .            else
> > .                GetAxes(P.ViewRotation, X, Y, Z);
> > .            StartTrace = P.Location + CalcDrawOffset() + FireOffset.X *
> > X
> > + FireOffset.Y * Y + FireOffset.Z * Z;
> > .            if ( (Level.NetMode == NM_Standalone) &&
> > P.IsA('PlayerPawn') )
> > .                EndTrace = StartTrace + 25 * X;
> > .            else
> > .                EndTrace = StartTrace + 60 * X;
> > .            HitActor = Trace(HitLocation, HitNormal, EndTrace,
> > StartTrace, true);

Ok...  so there is really no limit to what actors it can cancel?

Could I theoreticaly cancel a shock ball?  Or is the fact that the damage
area of the shock ball being bigger than the window make that impossible?
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Newsgroups: alt.games.unreal.tournament
Subject: Re: The final skill to master ... any advice?
From: §ď×darts <sixdartsREMOVE@hotmail.com>
Reply-to: sixdartsREMOVE@hotmail.com
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