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Article #191302Re: UT 2003 - Flux 2 map - stuck door
From: goPostal
Date: Thu, 31 Jul 2008 23:57
Date: Thu, 31 Jul 2008 23:57
40 lines
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3114 bytes
"GungaDan" <GungaDan@gmail.com> wrote in message news:55ea55f1-50fc-4678-a21b-779982ac62e3@i20g2000prf.googlegroups.com... > On Jul 31, 3:34 am, "goPostal" <agutgopos...@hotmail.com> wrote: >> "GungaDan" <Gunga...@gmail.com> wrote in message >> >> news:a7bbc283-1209-44e0-ad77-49d1f8d637a4@w1g2000prk.googlegroups.com... >> >> > Does anybody know how to open this door, in the Flux 2 map of UT2003? >> >> >http://www.flickr.com/photos/gungadan1/2714827077/ >> >> > Yep, I know I am playing an archaic version of the game. :) >> >> Here is the door opened in editor: >> >> http://www.flickr.com/photos/29129274@N06/sets/72157606467653369/ >> >> There is obviously no way to open it (there is no trigger) and there is >> no >> room beyond it. It pissed me off too when I first saw it. There should be >> a >> clear indication that the door is non-functioning. I spent a few minutes >> trying to open it too at first. > > I assumed that it was the way to get up to the door in the same face, > that leads out to the double kill strength purple thingy. If this is > not how you get up there, then how? If you double jump from the platform close to it you can just barely reach it. Also in this map if you use the "spider" cheat or fly, you can go on top of the roof. It's got some really cool visuals from up there. Just spider up the outside wall or shortcut and ghost your way up there. Found this while playing this map in RPG. You can use a spider artifact that lets you walk up walls and its a long walk but you can go up the outside in several spots. (and also underneath the map too. Shoot your TL under the ramp outside and try to wedge it in the lowest part it will go. oftentimes you will spawn underneatth the map when you materialize)
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!nx01.iad01.newshosting.com!newshosting.com!69.16.185.16.MISMATCH!npeer02.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!post01.iad.highwinds-media.com!newsfe08.iad.POSTED!7564ea0f!not-for-mail From: "goPostal" <agutgopostal@hotmail.com> Newsgroups: alt.games.unreal.tournament References: <a7bbc283-1209-44e0-ad77-49d1f8d637a4@w1g2000prk.googlegroups.com> <Bygkk.7283$KZ.1594@newsfe03.iad> <55ea55f1-50fc-4678-a21b-779982ac62e3@i20g2000prf.googlegroups.com> Subject: Re: UT 2003 - Flux 2 map - stuck door Lines: 42 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.5512 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.5512 X-RFC2646: Format=Flowed; Original Message-ID: <ojskk.3395$yn5.2475@newsfe08.iad> NNTP-Posting-Host: ajhcoboonebdnpflemaihmdmaafnapij X-Complaints-To: abuse@charter.net X-Trace: chhpdeimhjhhahnfelpgibjinfhnghafckdnkjkmbemghemdajhcoboonebdnpflildabaogdbfnhgddnjlhbjhkjnigoibohpoooeighifjndlpedconkpogaobidcfbgjklipccefckbgb NNTP-Posting-Date: Thu, 31 Jul 2008 23:57:08 UTC Date: Thu, 31 Jul 2008 16:57:07 -0700 Bytes: 2980 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit