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Article #191301

Re: UT 2003 - Flux 2 map - stuck door

#191301
From: GungaDan
Date: Thu, 31 Jul 2008 21:29
23 lines
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On Jul 31, 3:34 am, "goPostal" <agutgopos...@hotmail.com> wrote:
> "GungaDan" <Gunga...@gmail.com> wrote in message
>
> news:a7bbc283-1209-44e0-ad77-49d1f8d637a4@w1g2000prk.googlegroups.com...
>
> > Does anybody know how to open this door, in the Flux 2 map of UT2003?
>
> >http://www.flickr.com/photos/gungadan1/2714827077/
>
> > Yep, I know I am playing an archaic version of the game. :)
>
> Here is the door opened in editor:
>
> http://www.flickr.com/photos/29129274@N06/sets/72157606467653369/
>
> There is obviously no way to open it (there is no trigger) and there is no
> room beyond it. It pissed me off too when I first saw it. There should be a
> clear indication that the door is non-functioning. I spent a few minutes
> trying to open it too at first.

I assumed that it was the way to get up to the door in the same face,
that leads out to the double kill strength purple thingy. If this is
not how you get up there, then how?
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From: GungaDan <GungaDan@gmail.com>
Newsgroups: alt.games.unreal.tournament
Subject: Re: UT 2003 - Flux 2 map - stuck door
Date: Thu, 31 Jul 2008 14:29:47 -0700 (PDT)
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