Article View: alt.games.unreal.tournament
Article #191260Re: UT is just way too fun
From: goPostal
Date: Sat, 14 Jun 2008 03:41
Date: Sat, 14 Jun 2008 03:41
61 lines
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4004 bytes
"ยงฤรdarts" <sixdartsREMOVE@hotmail.com> wrote in message news:QcSdnZXfq7wFptPVnZ2dnUVZ_g6dnZ2d@giganews.com... > > On 9-Jun-2008, "goPostal" <agutgopostal@hotmail.com> wrote: > >> I tried running a 99 server for a bit, but >> damn there are a lot of botters now. I guess anti-cheat didn't really >> keep >> >> up. It was disheartening so i stopped > > > I discovered something funny a while back when I had my server up. this > is > going to sound a little nuts, but it seems to be true. > > For UT99, the best cheat protection is no cheat protection. The botters > all > have bots loaded up that depend on PURE and etc being loaded on the > server. > The cheaters get surprised when they join a server with no anti-cheat > measures and discover their bot doesn't work. - They could track down > one > of the ancient bots from before PURE, but then they would have to unload > their current cheat and load something else just to play one server. > > One of my network admin pals tells me that it might be possible to > actually > rotate servers without disconnecting clients between games. He suggested > a > server with PURE and one without and cycling the servers with a script > from > UT... when a game ends, a script could trigger a programmable router into > a > load balance scenario that ran dynamic ip tables to move the clients to a > different server without them being aware of the change. It might have > been > an interesting experiment but there just aren't enough players anymore. > > I've been playing a couple of hours a day lately. I don't think I've seen > anything I would think was a bot. Sometimes I feel like others can > inflict > much more damage than I can... but then I look at my 90+ ping and compare > to > to their 40- ping and realize that they really can inflict more damage > than > I can <g> I also think a bit about my aging reflexes <wg> It would be a pretty easy matter to script a mod that loads configurable game mods on a rotating basis. If you want I can look at making a batch file that loads a randomizer to decide the current server setup. Tell you the truth, I use screenshot sender and a version of anti-tcc on my 2004 server and it runs a pretty tight ship. The "outside of install folder" bots are generally picked up by the screenshots and the inside bots have real trouble getting around the folder scans. I am curious if you guys would like to test run a 99 server. Are there enough players anymore to warrant it? I'd do the setup but day-to-day would fall to three or four people here (or trusted others you might know). I've just got my hands full with my rpg server or id do it full time.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!nx01.iad01.newshosting.com!newshosting.com!69.28.186.77.MISMATCH!hwmpeer03.lga!hwmnpeer01.lga!news.highwinds-media.com!hw-filter.lga!newsfe05.lga.POSTED!53ab2750!not-for-mail From: "goPostal" <agutgopostal@hotmail.com> Newsgroups: alt.games.unreal.tournament References: <i6Gdnb8eb7zhCdbVnZ2dnUVZ_iydnZ2d@giganews.com> <Kpmdnd77W9_XOdbVnZ2dnUVZ_gCdnZ2d@giganews.com> <snm3k.236$Qy2.3@newsfe06.lga> <QcSdnZXfq7wFptPVnZ2dnUVZ_g6dnZ2d@giganews.com> Subject: Re: UT is just way too fun Lines: 63 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.3138 X-RFC2646: Format=Flowed; Original X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3198 Message-ID: <G5H4k.93$0J4.13@newsfe05.lga> NNTP-Posting-Host: ajhcoboonebdnpflemaihmdmaafnapij X-Complaints-To: abuse@charter.net X-Trace: dbkajaeeceiapgbcoldnlfdnfaaakleekkmnfcahmcfeecncajhcoboonebdnpflmbmokdamanibbeedikhfociiakjpcjmaohbojnmaacncefhnhofigdlcnnkilbadfelfojnjbfokking NNTP-Posting-Date: Fri, 13 Jun 2008 20:41:26 MST Date: Fri, 13 Jun 2008 20:41:11 -0700 Bytes: 3867 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit