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Article #191143

Re: removing a mutator from a map?

#191143
From: Todd
Date: Sun, 30 Dec 2007 21:37
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Todd <noone@nowhere.com> wrote:

>There are several really nice amateur made maps out there which I'd
>really love to play on my lan, or just me against bots.  But there's
>some kind of mutator or code built into the map, that forces me to
>play a way I don't want to play.  For example, there's several ctf
>maps where the bots double, or even triple up; say I'm playing 3 on 3,
>with myself as the only real player; there'll be five extra bots in
>the map.  Or there's a mutator that takes away all weapons you're
>spawned with.  If I play LMS, or use the No Item or All Weapons
>mutators, there ends up being no weapons.
>
>There's also one map that wouldn't let me spawn in.  I tried it
>without my mutators, and it still wouldn't run.  (Although, I was
>playing Carry the Flag, rather than standard ctf.)
>
>Can anyone tell me how to go about using UnrealEd to find and remove
>these particular chunks of code?
>
>Thanks.


I'm talking original UT, by the way.  Although I suppose I've had the
same problems with some 2k3 and 2k4 maps.  Matter of fact, I can't
play some 2k3 maps in 2k4 because of incompatible code (2k3 jump
boots, for example).  But mostly the original.
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NNTP-Posting-Date: Sun, 30 Dec 2007 15:37:34 -0600
From: Todd <noone@nowhere.com>
Newsgroups: alt.games.unreal.tournament
Subject: Re: removing a mutator from a map?
Date: Sun, 30 Dec 2007 13:37:41 -0800
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