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Article #191142removing a mutator from a map?
From: Todd
Date: Sun, 30 Dec 2007 21:33
Date: Sun, 30 Dec 2007 21:33
18 lines
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2036 bytes
There are several really nice amateur made maps out there which I'd really love to play on my lan, or just me against bots. But there's some kind of mutator or code built into the map, that forces me to play a way I don't want to play. For example, there's several ctf maps where the bots double, or even triple up; say I'm playing 3 on 3, with myself as the only real player; there'll be five extra bots in the map. Or there's a mutator that takes away all weapons you're spawned with. If I play LMS, or use the No Item or All Weapons mutators, there ends up being no weapons. There's also one map that wouldn't let me spawn in. I tried it without my mutators, and it still wouldn't run. (Although, I was playing Carry the Flag, rather than standard ctf.) Can anyone tell me how to go about using UnrealEd to find and remove these particular chunks of code? Thanks.
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