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Article #191142

removing a mutator from a map?

#191142
From: Todd
Date: Sun, 30 Dec 2007 21:33
18 lines
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There are several really nice amateur made maps out there which I'd
really love to play on my lan, or just me against bots.  But there's
some kind of mutator or code built into the map, that forces me to
play a way I don't want to play.  For example, there's several ctf
maps where the bots double, or even triple up; say I'm playing 3 on 3,
with myself as the only real player; there'll be five extra bots in
the map.  Or there's a mutator that takes away all weapons you're
spawned with.  If I play LMS, or use the No Item or All Weapons
mutators, there ends up being no weapons.

There's also one map that wouldn't let me spawn in.  I tried it
without my mutators, and it still wouldn't run.  (Although, I was
playing Carry the Flag, rather than standard ctf.)

Can anyone tell me how to go about using UnrealEd to find and remove
these particular chunks of code?

Thanks.
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NNTP-Posting-Date: Sun, 30 Dec 2007 15:33:05 -0600
From: Todd <noone@nowhere.com>
Newsgroups: alt.games.unreal.tournament
Subject: removing a mutator from a map?
Date: Sun, 30 Dec 2007 13:33:12 -0800
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