Article View: alt.games.unreal.tournament
Article #191103Re: So how is warfare?
From: GTD
Date: Mon, 10 Dec 2007 20:28
Date: Mon, 10 Dec 2007 20:28
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5039 bytes
On Dec 10, 9:57 am, Folk <F...@folk.com> wrote: > On Sun, 09 Dec 2007 09:56:48 -0900, GTD <Stooo...@duuuh.net> wrote: > >Folk wrote: > >> On Sat, 08 Dec 2007 08:59:41 -0900, GTD <Stooo...@duuuh.net> wrote: > > >>> IMO, it's like a dumbed-down version of ONS. I've yet to see any of the > >>> "assault" element... > > >> Come again? > > >> Avalanche: > >> Holding both the East and West nodes causes damage to prime. If enemy > >> holds your prime, you can start an avalanche by blowing barricades. > >> The avalanche wipes out the prime and anyone nearby to retake the > >> node. > > >> Downtown: > >> No real gimmicks except the ability to blow barricades that allow > >> better access to the battlefield for vehicles. > > >> Dusk: > >> Control both Mine nodes to open a pit that contains a Cicada. > > >> Floodgate: > >> Control the floodgate node for 60 seconds to cause a flood that takes > >> 20 points of the enemy power core. > > >> Islander: > >> Actually, the whole map layout is a gimmick. Asymmetrical base layout > >> where one base is all defensive structures and no vehicles and the > >> other has the only node directly beside it plus two Goliaths, a > >> Hellbender and a Palladin. Also has barricades that can be blown for > >> vehicle access to the defensive base. > > >> Onyx Coast: > >> A bridge activates/deactivates depending on who controls. > > >> And that's only half the maps. You're not really paying attention, > >> are you? > > >1. You conveniently snipped the portion where I stated: "although I > >admit to not having tried them all." Makes for an easy straw-man > >argument though, but I'm not impressed. > > But they all have Assault elements... I simply stopped at half the > maps. How many did you try? One? Two? And that > was enough to make > sweeping generalizations about the gametype? First, I don't consider many of those half-assed examples you pointed out as fulfilling even the loosest requirement for an assault element, and as I said, one little trick does not make it an assault map. OK, so in the map holding two points gives you a vehicle, , one that is not REQUIRED, ,but it gives you one, BFD. Obviously you consider that a big deal, I for one do not. I didn't even recognize it as any big deal in teh map, , ,wow, , real spectacular there. . . > > >2. One simple gimmick does not make an assault map. WHO is the one not > >paying attention? > > Assault *is* gimmicks. Pull the lever, lower the bridge, > yada yada. You totally missed the word ONE, didn't you? If you weren't a reg here I'd question your ability to be honest. . . > > I'm the one providing information. No, you're avoiding the points. Yes, some maps have some gimmick in them, , BFD, , that really doesn't make them anything like assault. Now tha tI've played through some more of the maps, and seen some of the bigger gimmicks in action, , I can honestly say "big fucking deal". I'm still not very impressed. . . > You appear to be the one that's > either whining or trolling.- Oh, , so if all else fails, accuse whoever doesn't agree with you of trolling, ,or whining. Don't like my opinion, then don't read my posts, , ,but, , ,YOU couldn't resist whining. . .could you? To point is, which is the point YOU are overlooking, probably intentionally, is the Warfare was touted as the replacement for Assault and ONS, and I for one just don't see it as being a viable replacement. Now, go back and play a few assault maps, then play some warfare maps, , and tell me then how alike they are. Didn't think so. Like I said, if you don't like what I have to say, then killfilter me.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!postnews.google.com!d4g2000prg.googlegroups.com!not-for-mail From: GTD <toobiep@yahoo.com> Newsgroups: alt.games.unreal.tournament Subject: Re: So how is warfare? Date: Mon, 10 Dec 2007 12:28:51 -0800 (PST) Organization: http://groups.google.com Lines: 89 Message-ID: <e1489967-508a-47cc-98d6-44cef823ccde@d4g2000prg.googlegroups.com> References: <MPG.21c5673cedf3532598979d@news20.forteinc.com> <13llmscidu56272@corp.supernews.com> <g5dol3lqn1ob95jqb6hkqi3brhjbdgf3rt@4ax.com> <13loejhf5e3pjef@corp.supernews.com> <nn2rl35lfqhk8giipa7ragn50fr07m1rac@4ax.com> NNTP-Posting-Host: 146.63.253.183 Mime-Version: 1.0 X-Trace: posting.google.com 1197318531 31858 127.0.0.1 (10 Dec 2007 20:28:51 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Mon, 10 Dec 2007 20:28:51 +0000 (UTC) Complaints-To: groups-abuse@google.com Injection-Info: d4g2000prg.googlegroups.com; posting-host=146.63.253.183; posting-account=j8x23QoAAABIxsyjaUzXoILHKdy4J1O6 User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/4.0 (compatible; MSIE 7.0; Windows NT 5.1; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.04506.30; InfoPath.1),gzip(gfe),gzip(gfe) Bytes: 5066 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit