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Article #191102

Re: So how is warfare?

#191102
From: Folk
Date: Mon, 10 Dec 2007 18:57
55 lines
3183 bytes
On Sun, 09 Dec 2007 09:56:48 -0900, GTD <Stooopid@duuuh.net> wrote:

>Folk wrote:
>> On Sat, 08 Dec 2007 08:59:41 -0900, GTD <Stooopid@duuuh.net> wrote:
>> 
>>> IMO, it's like a dumbed-down version of ONS. I've yet to see any of the 
>>> "assault" element...
>> 
>> Come again? 
>> 
>> Avalanche:  
>> Holding both the East and West nodes causes damage to prime.  If enemy
>> holds your prime, you can start an avalanche by blowing barricades.
>> The avalanche wipes out the prime and anyone nearby to retake the
>> node.
>> 
>> Downtown:
>> No real gimmicks except the ability to blow barricades that allow
>> better access to the battlefield for vehicles.
>> 
>> Dusk:
>> Control both Mine nodes to open a pit that contains a Cicada.
>> 
>> Floodgate:
>> Control the floodgate node for 60 seconds to cause a flood that takes
>> 20 points of the enemy power core.
>> 
>> Islander:
>> Actually, the whole map layout is a gimmick.  Asymmetrical base layout
>> where one base is all defensive structures and no vehicles and the
>> other has the only node directly beside it plus two Goliaths, a
>> Hellbender and a Palladin.  Also has barricades that can be blown for
>> vehicle access to the defensive base.  
>> 
>> Onyx Coast:
>> A bridge activates/deactivates depending on who controls.
>> 
>> And that's only half the maps.  You're not really paying attention,
>> are you?
>
>1. You conveniently snipped the portion where I stated: "although I 
>admit to not having tried them all." Makes for an easy straw-man 
>argument though, but I'm not impressed.

But they all have Assault elements... I simply stopped at half the
maps.  How many did you try?  One?  Two?  And that was enough to make
sweeping generalizations about the gametype?

>2. One simple gimmick does not make an assault map. WHO is the one not 
>paying attention?

Assault *is* gimmicks.  Pull the lever, lower the bridge, yada yada.

I'm the one providing information.  You appear to be the one that's
either whining or trolling.
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From: Folk <Folk@folk.com>
Newsgroups: alt.games.unreal.tournament
Subject: Re: So how is warfare?
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