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Article #191001

Re: First Impressions on UT3

#191001
From: goPostal
Date: Thu, 22 Nov 2007 19:18
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"Folk" <Folk@folk.com> wrote in message 
news:spfbk3da3toeuudjhdhs52ekius779pg4j@4ax.com...
> On Wed, 21 Nov 2007 15:15:02 -0700, "skippi" <spam@spam.net> wrote:
>
>>If the mutator and MOD community get on board for UT3, then UT3 will be
>>great. But, why did Epic do such a half way job on UT3. At least that's 
>>what
>>it look like to me. I'll keep UT3 on my hard drive for a while, but if the
>>modding and mapping community doesn't get to work then I'll go back to the
>>other Unreal games for deathmatch botting.
>
> UT3 suffered from two problems...
>
> 1.  Rush job, just like you say.  It was obviously pushed out the door
> to catch holiday sales.  But then *that* problem was compounded by...
>
> 2.  The success of GoW.  All the talent at Epic games was siphoned off
> to work on Gears.  UT3 got the second string talent and it shows.
>
> It's going to be a couple of patches before some of the most glaring
> issues are addressed.  But it's not just the clients that are
> suffering.  I've talked to a couple of server admins and they also are
> faced with a ton of problems.  An emergency beta patch for servers is
> supposed to go out next week.  I haven't heard about a client patch
> yet, but it's sorely needed.

Not to turn the thread in another direction Folksie but has the GoW save 
problem been addressed? I deleted it until saves could be made locally. I 
was absolutely pissed when I played for a couple of hours then found my game 
wasn't saved. I'd have taken the game back if I hadn't ripped the box open 
to make a lunchtray (doh). 
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From: "goPostal" <agutgopostal@hotmail.com>
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Subject: Re: First Impressions on UT3
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