Article View: alt.games.unreal.tournament
Article #190696Re: another annoying thing in UT
From: goPostal
Date: Wed, 29 Aug 2007 03:35
Date: Wed, 29 Aug 2007 03:35
56 lines
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4046 bytes
"GTD" <Stoooopid@duuuh.net> wrote in message news:13d9e1129vhd2aa@corp.supernews.com... > Major Ursa wrote: >> On Tuesday 28 August 2007 05:21 GTD wrote: >> >>> My kid has tried, he plays online for about 2 >>> minutes and switches to CSS. there are alot of people out there >>> making UT online play suck. The whole spastic jumping/walldodge >>> crap is the biggest annoyance to me. It becomes about who knows >>> the maps and where the health and weapons are in them, and who >>> can jump around the most. >> >> I'm glad your kid went, it is better he goes back to his CS crowd. >> Whenever a kid from CS enters UT he's whining or laming. They just >> don't have the character and perseverance to learn a game fully. > You really don't know my kid then. > >> >> Once you *learn* the game, like any sport or endeavour, it will be >> huge fun. There is nothing spastic about jumping/dodging, it is a >> new verstatile way of moving around that makes the game less >> predictable and less machine-like. > You're trying to project that we should like it better because YOU like it > better. The jumping/dodging IS spastic, and like I said, it's just taken > over the purpose of the game. You don't have to agree with me, but you're > not going to convince me otherwise. > >> >> And map-knowledgde, yeah right. What's wrong with that. Or is it >> the fact that you need to invest maybe more than 10 minutes te >> learn something? > Calm down, you don't have to get all high-and-mighty. Jees. > >> >> I never played UT off-line. I never play any off-line games anymore >> except to check the maps and the agility before going online. >> Can't even imagine playing against a computer again. Sheez, so >> boring. >> >> Ursa.. >> > > > It's the elitist mentality of your whole post that drives people away. I'm > not sure why you even bothered to respond, except to let the world know > that you like the game and think little of those that don't. He's entitled to his opinion, even though I don't share it either. DM matches have turned into a bunny-hopping jump-dodging festival. What happens is the skill level is replaced by keybinding and speed apps that do the movement at superhuman speed. When I first saw the wall-dodge video that hit before 2K3's launch I thought it was a bad idea. It's not a gymnastics sim. All that excess movement coupled with the extended jump range and lowered gravity and inertia made everything seem, well, unreal.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!nx01.iad01.newshosting.com!newshosting.com!69.28.186.77.MISMATCH!hwmnpeer03.lga!hwmnpeer01.lga!news.highwinds-media.com!hw-filter.lga!newsfe05.lga.POSTED!53ab2750!not-for-mail From: "goPostal" <agutgopostal@hotmail.com> Newsgroups: alt.games.unreal.tournament References: <Xns998DABC10AB31damouthsanrrcom@66.250.146.128> <h1v8c39pcerroikdrra1j7ct30hvc1rdr1@4ax.com> <65rac31p5orhsmg8fp555u4ih14rbqq7gi@4ax.com> <bq1hc3lvgrkvrtm7hbuc0ug0cdp0hhbb89@4ax.com> <mc2yi.318$f76.31@newsfe12.lga> <prjjc31rhbi8qhlgqn2es56t0gir6iel2n@4ax.com> <GZoyi.167$8Q4.119@newsfe04.lga> <918kc3lj5ftiiegohabal23d7v776tk5jf@4ax.com> <3Ntyi.73$3N2.11@newsfe02.lga> <7m8mc39s4qnsi523rlgo1te8j4n4s1emlj@4ax.com> <13d755nqftu2k30@corp.supernews.com> <46d45904$0$243$e4fe514c@news.xs4all.nl> <13d9e1129vhd2aa@corp.supernews.com> Subject: Re: another annoying thing in UT Lines: 58 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.3138 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3138 X-RFC2646: Format=Flowed; Response Message-ID: <mO5Bi.41$3o7.21@newsfe05.lga> X-Trace: hikehalegljkcnnfbaignffdjoaiejclkacfbgcenhfngjbdikdmcifdpmlpoilkclajlmdbkjjfnmchcipkilgicociaigecblhcfdmhjglbcooeggcifpaoidhfocfhgindeflifgphkdl NNTP-Posting-Date: Tue, 28 Aug 2007 20:33:38 MST Date: Tue, 28 Aug 2007 20:35:31 -0700 Bytes: 3912 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit