Article View: alt.games.unreal.tournament
Article #190686Re: another annoying thing in UT
From: Folk
Date: Tue, 21 Aug 2007 17:40
Date: Tue, 21 Aug 2007 17:40
45 lines
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3189 bytes
On Mon, 20 Aug 2007 21:23:50 -0700, "goPostal" <agutgopostal@hotmail.com> wrote: > >"Folk" <Folk@folk.com> wrote in message >news:918kc3lj5ftiiegohabal23d7v776tk5jf@4ax.com... >> On Mon, 20 Aug 2007 15:55:29 -0700, "goPostal" >> <agutgopostal@hotmail.com> wrote: >> >>> >>>"Folk" <Folk@folk.com> wrote in message >>>news:prjjc31rhbi8qhlgqn2es56t0gir6iel2n@4ax.com... >>>> I was lucky enough to read that article as well. The nodes stuff is >>>> just a carry-over from ONS. The orb is new and sounds like it might >>>> help with the end-of-game stalemates often seen in ONS. >>>> >>>> The "defenders" and "attackers" stuff has more to do with the single >>>> player campaign than with online multiplayer. >>> >>>Thanks for clarifying. I had to read it (the original article) rather >>>quickly. I guess the single player is going to get a good treatment this >>>time too. >> >> According to Epic, half of the people that bought UT2004 didn't go >> online. They base this on the fact that they know how many ID's are >> out there and they can tell when they go online since a player has to >> go through the master server first. (I guess they didn't consider the >> number of people who installed it, hated it, uninstalled it and didn't >> bother to go online). Anyway, due to this "fact", they've decided to >> really beef up the single player campaign. So instead of a ladder >> like in the previous versions, there is more of a storyline... kind of >> like with Gears of War. > >Does 50% really sound right to you? Most anyone who plays FPS knows that the >single player ladder in UT2004 is nothing more than an extended training >session for online play. I would think there would be a percentage of >"impulse buys" of people who don't know the game, but half? I dunno. Just >seems wrong. >Maybe it's one guy putting multiple copies on a college LAN or the pirate >servers, though I tend to think if someone knows how to pirate a server >without a key check, downloading a copy is almost a given. I just don't see >half the copies not getting online. Neither does anyone else I've talked to. Either Epic's data is flawed, or they have some other reason to make up this story.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!novia!novia!sequencer.newscene.com!not-for-mail From: Folk <Folk@folk.com> Newsgroups: alt.games.unreal.tournament Subject: Re: another annoying thing in UT Date: 21 Aug 2007 12:40:02 -0500 Organization: . Lines: 45 Message-ID: <7m8mc39s4qnsi523rlgo1te8j4n4s1emlj@4ax.com> References: <Xns998DABC10AB31damouthsanrrcom@66.250.146.128> <h1v8c39pcerroikdrra1j7ct30hvc1rdr1@4ax.com> <65rac31p5orhsmg8fp555u4ih14rbqq7gi@4ax.com> <bq1hc3lvgrkvrtm7hbuc0ug0cdp0hhbb89@4ax.com> <mc2yi.318$f76.31@newsfe12.lga> <prjjc31rhbi8qhlgqn2es56t0gir6iel2n@4ax.com> <GZoyi.167$8Q4.119@newsfe04.lga> <918kc3lj5ftiiegohabal23d7v776tk5jf@4ax.com> <3Ntyi.73$3N2.11@newsfe02.lga> X-Newsreader: Forte Agent 4.2/32.1118 MIME-Version: 1.0 Bytes: 3136 X-Original-Bytes: 3093 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit