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Article #190674

Re: another annoying thing in UT

#190674
From: Folk
Date: Thu, 16 Aug 2007 16:44
155 lines
7300 bytes
On 15 Aug 2007 23:53:04 GMT, Daniel Damouth <damouth@san.rr.com>
wrote:

>Fighting in an air vehicle vs. the same kind of vehicle. 
>
>1) in raptors it's impossible to hit each other with missiles if both 
>drivers know what they're doing, and you're unlikely to hit much with 
>the primary fire, so you just circle around shooting fruitlessly. 
>Then someone decides to go do something useful, but unfortunately the 
>first person to leave the dogfight usually gets hit with a missile or 
>two.
>
>In Torlan this situation sometimes arises at the start of the game. 
>Often I try to maneuver myself over the tower and jump out and shoot 
>with the shock rifle (assuming there's a deemer there).
>
>2) there's nothing stupider than two mantas fighting each other. 
>Takes forever and ends up being a waste of everyone's time. If I 
>really need to kill a manta I'll jump out and use other weapons. 
>Otherwise I'll just ignore the manta and go to where I'm needed.
>
>3) two cicadas is probably the most frustrating fight, because they 
>can't maintain the height they can achieve, so both cicadas bob up 
>and down like corks. You can only shoot the other cicada when you're 
>above him, so you spend a lot of time just banging on the spacebar 
>and cursing.
>
>Thoughts?

Wait for UT3?  <g>

Supposedly they have tweaked some speed and maneuverability features
in some of the vehicles. 

But for the current game:

1)  Agreed.  You're probably better off trying to use primary fire
instead of missiles.  For missile avoidance, try to keep moving in a
linear fashion.  Once you stall, you're toast.  If the other pilot
isn't that good, keep firing missiles on him because he will either
stall or run into something which makes him a sitting duck.

2)  You've got the right idea.  It's best to just jump out and hit him
with a hit-scan weapon.  Unless he's already taken a lot of damage
(vehicle is smoking)... then I would go ahead and try to take him out
with primary fire.

3)  I avoid maps with Cicada.  <g>

There are going to be no less than *** 18 *** freaking vehicles in
UT3, so I guess we will need a broader skill set than what we have
now.  Here's the list as it currently stands:

****************************************************************************************
Axon
Scorpion - The primary fire shoots electrified bouncing balls that
explode on contact. These are particularly effective against other
vehicles. The vehicle can also be turned into a bomb, and sent on a
kamikaze mission. You can eject from the Scorpion when using it in
this manner. 

Hellbender - The new rendition of the hellbender places the driver in
control over the Skymine Turret. Nothing else has changed aside from
visuals. It is also said to be faster.

Manta - In addition to a visual update, players will no longer be able
to ride on top of the side fans, but will be sucked down and gibbed.
It is also said to be faster.

Raptor - Not much is currently known, but this vehicle has had a
massive visual overhaul. It has a faster turning radius now.

Cicada - Not much known.

Paladin - Not much known. Faster.

SPMA - The controller have been changed to allow mouse targeting
instead of using keyboard directional buttons. A second player can man
the Skymine Turret. 

Goliath - The primary fire fires a powerful tank shell. The secondary
fires a wide area shell specialized for anti-infantry use. It is said
to have better handling.

Leviathan - This mobile fortress still features its main cannon and
has added distinct weapon fire to each of its four turrets rather than
UT2004's link-like projectile. Each turret also has an alternate
shield function. 


****************************************************************************************
Necris
Viper(Scorpion/ Manta Equivalent) - A single passenger speeder. The
primary gun fires projectiles that bounce off walls. The vehicle can
also spread out like a real life viper to hover high in the sky. Like
the Scorpion, it can be used on kamikaze missions. 

Scavenger(Scorpion/ Manta Equivalent) - It has an energy field
encasing the body it can use to roll at high speeds. It can extend
it's legs to walk up hills or jump. It's arsenal includes using it's
legs as spinning blades that revolve around the body and exploding
energy clusters.

Nemesis(Hellbender Equivalent) - The nemesis features an instant hit
twin laser beam with zoom. The vehicle also supports different modes.
When you crouch down the vehicle moves faster at a cost to your weapon
effectiveness. You can also rise up to attack, but this makes you more
of a target. 

Fury(Rapter Equivalent) - The fury is a high speed flying vehicle that
specializes in shooting down other air units. This vehicle can dodge,
allowing you to barrel roll out of the way. 

Darkwalker(Tank Equivalent) - This lumbering tripod has tendril-like
legs that allow them to climb a wider variety of terrain compared to
other vehicles. The primary weapon is an extremely powerful twin laser
beam that shoots out a line of plasma. The secondary fire "screams"
knocking players off their feet. The vehicle also features a secondary
gunner position. 

Cicada Equivalent - ???

SPMA Equivalent - ???

Paladin Equivalent - ??? 

Leviathan Equivalent - ??? 


****************************************************************************************
Extra stuff.
Stealthbender - A Necrified Hellbender. This stealth-based vehicle is
100% invisible when not moving, has a red outline when moving, and it
100% visible when laying deployables. It has 4 deployable available
which are the spider mine trap, the slow volume trap, infantry
teleporter stations, and one yet to be announced. It is unknown if
this vehicle will appear in any multiplayer maps, but it is most
likely a single player vehicle. 

Turrets - Turrets now have limited mobility. They will have a rails
that will allow them to slide to new positions to help cover wider
angles. There are a few different turret designs planned.

Hoverboard - Designed to allow infantry to get to where they're needed
sooner. There will be a laser tether available to attach to faster
moving vehicles. Someone will fall to the ground if they are shot once
or land after jumping from a high place while on the hoverboard. You
can also do silly tricks. 


****************************************************************************************

ONS is already tough on noobs due to the learning curve.  I hope the
addition of all this extra 'stuff' doesn't make it an even bigger
problem.
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From: Folk <Folk@folk.com>
Newsgroups: alt.games.unreal.tournament
Subject: Re: another annoying thing in UT
Date: 16 Aug 2007 11:44:02 -0500
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