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Thread View: alt.games.thief-dark-project
6 messages
6 total messages Started by Terry Pratchett Sun, 21 May 2006 18:20
Thief and Oblivion
#36311
Author: Terry Pratchett
Date: Sun, 21 May 2006 18:20
9 lines
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I've been play Oblivion on and off for about a month.  I've seen some 
mod to make it more like Thief.  Can anyone recommend some from personal 
experience (hopefully ones that don't mean starting again)?

It's a great game ...except that the foes seem to get tougher to keep up 
with you...
-- 
Terry Pratchett
Re: Thief and Oblivion
#36312
Author: MosNot
Date: Sun, 21 May 2006 18:37
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"Terry Pratchett" <tpratchett@unseen.demon.co.uk> wrote in
message news:zpp4rVQL+KcEFwvZ@unseen.demon.co.uk
> I've been play Oblivion on and off for about a month. I've seen some mod 
> to make it more like Thief.  Can
> anyone recommend some from personal experience (hopefully
> ones that don't mean starting again)?
> It's a great game ...except that the foes seem to get
> tougher to keep up with you...


Ah, much akin to real life......
Re: Thief and Oblivion
#36314
Author: Greger Hoel
Date: Sun, 21 May 2006 19:33
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On Sun, 21 May 2006 19:20:59 +0100, Terry Pratchett
<tpratchett@unseen.demon.co.uk> wrote:

>I've been play Oblivion on and off for about a month.  I've seen some 
>mod to make it more like Thief.  Can anyone recommend some from personal 
>experience (hopefully ones that don't mean starting again)?

There are mods that introduces a blackjack and/or other Thief elements
to the game, but there won't be a mod that does the real trick: real
deep Thief shadows. Anyway, there's already innumerable websites
hosting Oblivion mods. Just google the Thief element you'd like with
Oblivion and you should get what you want in a heartbeat. 

>It's a great game ...except that the foes seem to get tougher to keep up 
>with you...

Yes, it's designed so that most NPC's increase in level as you do.
There are mods that change that too. One, which name escapes me AtM,
varies the NPC levels so you don't really know if it's a level 5
bugger or level 50 badass you're fighting until, well, you're fighting
him.
-- 
_______________________________________________
"I'll take any scrap from any table that bears the name 
Bickert. I'd buy an album of him mowing the lawn."
                     -Gerry

To reach me, swap spammers get bent with softhome
----------------------------------------------------------------------------------------------
Re: Thief and Oblivion
#36313
Author: Michael Cecil
Date: Mon, 22 May 2006 00:18
35 lines
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On Sun, 21 May 2006 12:37:13 -0600, "MosNot" <StillNot@YourHouse> wrote:

>
>
>"Terry Pratchett" <tpratchett@unseen.demon.co.uk> wrote in
>message news:zpp4rVQL+KcEFwvZ@unseen.demon.co.uk
>> I've been play Oblivion on and off for about a month. I've seen some mod 
>> to make it more like Thief.  Can
>> anyone recommend some from personal experience (hopefully
>> ones that don't mean starting again)?
>> It's a great game ...except that the foes seem to get
>> tougher to keep up with you...
>
>
>Ah, much akin to real life......

Oscuro's Overhaul mod sets level caps for most types of foes, but it gets
pretty boring fighting low level stuff as you rise in level too.  The real
problem is that the number of foes in Oblivion is really quite small and
there is a distinct lack of "designed and placed" tougher boss-type
creatures to create a challenge.

What you could do if you want more or less of a challenge (besides sliding
the game difficulty slider) is to use the console command,
player.setlevel X 
where X is a level between 1 and 40? (not sure what the realistic upper
level is.)
before you enter a new map area (before you enter a dungeon or go from one
named area in a dungeon to a differently named area).  You can always set
your level back to what it was with the same command.  Oblivion populates
a new area when your character first enters it based upon his/her level.
-- 
Michael Cecil
http://home.comcast.net/~macecil/
http://home.comcast.net/~safehex/
Re: Thief and Oblivion
#36315
Author: Michael Cecil
Date: Mon, 22 May 2006 00:20
36 lines
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On Sun, 21 May 2006 21:33:21 +0200, Greger Hoel
<gregerh@spammersgetbent.net> wrote:

>On Sun, 21 May 2006 19:20:59 +0100, Terry Pratchett
><tpratchett@unseen.demon.co.uk> wrote:
>
>>I've been play Oblivion on and off for about a month.  I've seen some 
>>mod to make it more like Thief.  Can anyone recommend some from personal 
>>experience (hopefully ones that don't mean starting again)?
>
>There are mods that introduces a blackjack and/or other Thief elements
>to the game, but there won't be a mod that does the real trick: real
>deep Thief shadows. Anyway, there's already innumerable websites
>hosting Oblivion mods. Just google the Thief element you'd like with
>Oblivion and you should get what you want in a heartbeat. 
>
>>It's a great game ...except that the foes seem to get tougher to keep up 
>>with you...
>
>Yes, it's designed so that most NPC's increase in level as you do.
>There are mods that change that too. One, which name escapes me AtM,
>varies the NPC levels so you don't really know if it's a level 5
>bugger or level 50 badass you're fighting until, well, you're fighting
>him.

That would be neat but I haven't heard of it.  

One big problem is that the AI in Oblivion is incredibly weak.  If a
character doesn't see it happen, it doesn't matter.  IOW, if you kill a
creature and the others have their back turned, when they turn around to
see the body, they do nothing.  Boring.  The more I play Oblivion, the
better Thief seems.
-- 
Michael Cecil
http://home.comcast.net/~macecil/
http://home.comcast.net/~safehex/
Re: Thief and Oblivion
#36316
Author: Mika Latokartano
Date: Tue, 23 May 2006 09:56
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"Terry Pratchett" <tpratchett@unseen.demon.co.uk> kirjoitti 
viestissä:zpp4rVQL+KcEFwvZ@unseen.demon.co.uk...
>
> I've been play Oblivion on and off for about a month.  I've seen some mod 
> to make it more like Thief.  Can anyone recommend some from personal 
> experience (hopefully ones that don't mean starting again)?

Terry, check out this thread at TTLG: 
http://www.ttlg.com/forums/showthread.php?t=105373 and scroll down to Thief 
Targeted Mods.  I'm using the Blackjack mod, Attack and Hide mod, Bounty 
Reduction Over Time, No Psychic Guards, Movable Bodies and TurnOffLights at 
the moment.  None of those required a restart.  At least I haven't 
restarted, and the game works fine.

Also there's an extensive Wiki on Oblivion Mods at 
http://www.tescreens.be/oblivionmodwiki/index.php/Main_Page

> It's a great game ...except that the foes seem to get tougher to keep up 
> with you...

Yeah, there's a bit of a problem with the way leveling has been implemented 
in Oblivion.  There are mods to fix that, but they may require restarting. 
I haven't bothered doing that.  A simple solution is to drag down the 
difficulty slider if going gets too tough, then drag it up when you feel 
comfortably strong again.  I did, when I got tired to all of the sudden 
getting nearly beaten by wimpy monsters that I used to be able to handle 
with ease at a lower level.

- Mika L
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