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Thread View: alt.games.thief-dark-project
3 messages
3 total messages Started by David Johnson Wed, 06 Jan 1999 00:00
Extracting/Editing Textures and Sounds
#188
Author: David Johnson
Date: Wed, 06 Jan 1999 00:00
23 lines
1614 bytes
After reading a message on the Looking Glass forums about the .crf files
being simple .zips I had to try myself.
Sure enough, they are.  I set .crf files to be opened with WinZip.  Then
I figured "What the hell." and I extracted the Berrick skins from the
mesh.crf file, painted stripes on their backs in Paint Shop Pro 5 and
stuck them back in the mesh.crf file.  I had to make sure they went back
in the proper directories inside the file (they're recursed).
I jumped in Thief and found the nearest Berrick (I'm at the beginning of
the Lost City).  I figured, at worst, the game wouldn't run, at best,
I'd have red striped Berricks....
Looky here.... Red Striped Burricks....
Heh, heh.

By the way, all the .crf's are .zips.  The sounds file has a tone of
.wav's in it.  Lots of cool sounds from the moaning of zombies to the
wind blowing.

The skins are in .gif format, 8bit 256color 128x256
There's a few other textures in the mesh.crf file.  The other .crf's
have a huge number of textures for the entire game, in .pcx and .gif
formats.  Take a look.

Drakks
Re: Extracting/Editing Textures and Sounds
#189
Author: Troels
Date: Thu, 07 Jan 1999 00:00
26 lines
1743 bytes
David Johnson skrev i meddelelsen <3693FE15...@spam.com>...
>After reading a message on the Looking Glass forums about the .crf files
>being simple .zips I had to try myself.
>Sure enough, they are.  I set .crf files to be opened with WinZip.  Then
>I figured "What the hell." and I extracted the Berrick skins from the
>mesh.crf file, painted stripes on their backs in Paint Shop Pro 5 and
>stuck them back in the mesh.crf file.  I had to make sure they went back
>in the proper directories inside the file (they're recursed).
>I jumped in Thief and found the nearest Berrick (I'm at the beginning of
>the Lost City).  I figured, at worst, the game wouldn't run, at best,
>I'd have red striped Berricks....
>Looky here.... Red Striped Burricks....
>Heh, heh.
>
>By the way, all the .crf's are .zips.  The sounds file has a tone of
>.wav's in it.  Lots of cool sounds from the moaning of zombies to the
>wind blowing.
>
>The skins are in .gif format, 8bit 256color 128x256
>There's a few other textures in the mesh.crf file.  The other .crf's
>have a huge number of textures for the entire game, in .pcx and .gif
>formats.  Take a look.


Yeah, I thought about putting in some custom sounds as well...
Re: Extracting/Editing Textures and Sounds
#190
Author: tapio.h... Tapio Haapanen
Date: Fri, 08 Jan 1999 00:00
11 lines
642 bytes
On Wed, 06 Jan 1999 19:21:41 -0500, David Johnson <die...@spam.com>
wrote:

>By the way, all the .crf's are .zips.  The sounds file has a tone of
>.wav's in it.  Lots of cool sounds from the moaning of zombies to the
>wind blowing.

How about movies?

--
Tampio
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