Article View: alt.games.thief-dark-project
Article #189Re: Extracting/Editing Textures and Sounds
From: Troels
Date: Thu, 07 Jan 1999 00:00
Date: Thu, 07 Jan 1999 00:00
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David Johnson skrev i meddelelsen <3693FE15...@spam.com>... >After reading a message on the Looking Glass forums about the .crf files >being simple .zips I had to try myself. >Sure enough, they are. I set .crf files to be opened with WinZip. Then >I figured "What the hell." and I extracted the Berrick skins from the >mesh.crf file, painted stripes on their backs in Paint Shop Pro 5 and >stuck them back in the mesh.crf file. I had to make sure they went back >in the proper directories inside the file (they're recursed). >I jumped in Thief and found the nearest Berrick (I'm at the beginning of >the Lost City). I figured, at worst, the game wouldn't run, at best, >I'd have red striped Berricks.... >Looky here.... Red Striped Burricks.... >Heh, heh. > >By the way, all the .crf's are .zips. The sounds file has a tone of >.wav's in it. Lots of cool sounds from the moaning of zombies to the >wind blowing. > >The skins are in .gif format, 8bit 256color 128x256 >There's a few other textures in the mesh.crf file. The other .crf's >have a huge number of textures for the entire game, in .pcx and .gif >formats. Take a look. Yeah, I thought about putting in some custom sounds as well...
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From: "Troels" <troe...@post9.tele.dk> Subject: Re: Extracting/Editing Textures and Sounds Date: 1999/01/07 Message-ID: <7729si$4g9q$1@news-inn.inet.tele.dk> X-Deja-AN: 429778758 References: <3693FE15.CBFB46EA@spam.com> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Trace: news-inn.inet.tele.dk 915712722 147770 (None) 194.239.144.125 (07-01-99 12:38:42 GMT) Newsgroups: alt.games.thief-dark-project MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit