🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.thief-dark-project
Article #188

Extracting/Editing Textures and Sounds

#188
From: David Johnson
Date: Wed, 06 Jan 1999 00:00
23 lines
1614 bytes
After reading a message on the Looking Glass forums about the .crf files
being simple .zips I had to try myself.
Sure enough, they are.  I set .crf files to be opened with WinZip.  Then
I figured "What the hell." and I extracted the Berrick skins from the
mesh.crf file, painted stripes on their backs in Paint Shop Pro 5 and
stuck them back in the mesh.crf file.  I had to make sure they went back
in the proper directories inside the file (they're recursed).
I jumped in Thief and found the nearest Berrick (I'm at the beginning of
the Lost City).  I figured, at worst, the game wouldn't run, at best,
I'd have red striped Berricks....
Looky here.... Red Striped Burricks....
Heh, heh.

By the way, all the .crf's are .zips.  The sounds file has a tone of
.wav's in it.  Lots of cool sounds from the moaning of zombies to the
wind blowing.

The skins are in .gif format, 8bit 256color 128x256
There's a few other textures in the mesh.crf file.  The other .crf's
have a huge number of textures for the entire game, in .pcx and .gif
formats.  Take a look.

Drakks
Technical Details
Message-ID: <3693FE15.CBFB46EA@spam.com>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail

Show Full Headers
Complete Article Headers
From: David Johnson <die...@spam.com>
Subject: Extracting/Editing Textures and Sounds
Date: 1999/01/06
Message-ID: <3693FE15.CBFB46EA@spam.com>
X-Deja-AN: 429608150
X-Accept-Language: en
X-Complaints-To: ab...@rcn.com
X-Trace: Wpdkpi1pH6BWXQm3WIpi414mKttXuOzoANpfHoX9BeQ=
Organization: Fix the DOT to reply
Mime-Version: 1.0
Reply-To: drakks@erolsDOTcom
NNTP-Posting-Date: 7 Jan 1999 00:20:05 GMT
Newsgroups: alt.games.thief-dark-project
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit