Article View: alt.games.thief-dark-project
Article #188Extracting/Editing Textures and Sounds
From: David Johnson
Date: Wed, 06 Jan 1999 00:00
Date: Wed, 06 Jan 1999 00:00
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After reading a message on the Looking Glass forums about the .crf files being simple .zips I had to try myself. Sure enough, they are. I set .crf files to be opened with WinZip. Then I figured "What the hell." and I extracted the Berrick skins from the mesh.crf file, painted stripes on their backs in Paint Shop Pro 5 and stuck them back in the mesh.crf file. I had to make sure they went back in the proper directories inside the file (they're recursed). I jumped in Thief and found the nearest Berrick (I'm at the beginning of the Lost City). I figured, at worst, the game wouldn't run, at best, I'd have red striped Berricks.... Looky here.... Red Striped Burricks.... Heh, heh. By the way, all the .crf's are .zips. The sounds file has a tone of .wav's in it. Lots of cool sounds from the moaning of zombies to the wind blowing. The skins are in .gif format, 8bit 256color 128x256 There's a few other textures in the mesh.crf file. The other .crf's have a huge number of textures for the entire game, in .pcx and .gif formats. Take a look. Drakks
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From: David Johnson <die...@spam.com> Subject: Extracting/Editing Textures and Sounds Date: 1999/01/06 Message-ID: <3693FE15.CBFB46EA@spam.com> X-Deja-AN: 429608150 X-Accept-Language: en X-Complaints-To: ab...@rcn.com X-Trace: Wpdkpi1pH6BWXQm3WIpi414mKttXuOzoANpfHoX9BeQ= Organization: Fix the DOT to reply Mime-Version: 1.0 Reply-To: drakks@erolsDOTcom NNTP-Posting-Date: 7 Jan 1999 00:20:05 GMT Newsgroups: alt.games.thief-dark-project Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit