Article View: alt.games.thief-dark-project
Article #36966Re: THIEF 4 Really is in Production
From: Anders Thulin
Date: Sun, 03 May 2009 05:00
Date: Sun, 03 May 2009 05:00
58 lines
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3350 bytes
J.H. wrote: > to be honest i thought AC was more thief-like than thief 3 was. t3 was > a poor imitation of the series. I'm not sure if I should take this as it stands, or only as an indication of general dislike of t3. T3 showed what happens when a new team takes over -- some good things happened (the city is surely a good thing), some bad (water kills and no rope arrows), and some plain weird (shooting bugs and street corners -- the bugs made it seem like some kind of platform game), and as was usual then, and perhaps still is, technical complexity is taken as an indication of advancement -- I still dislike the lighting of T3. But that is to be expected -- only Looking Glass had the experience that was required to make something fully in line with the series, and they were not around to do so anymore. AC is nothing like Thief-like -- it's a different game, that happens to share some of the same game elements. But ... some of those elements would be right for Thief, and if they had been present in T3, they would have been right there -- the 'climbing' in particular. The 'active' citizens are also good thing -- a citizen who just runs screaming for guards is not quite as satisfying as one who starts to throw things at you. Others elements would not -- Altair is 'on par' with the guards, and can take om a group of them singlehanded. That is not Thief, and it is to my mind very doubtful if it should be: Thief should be unbalanced in that particular respect -- a thief that is discovered has very few options, and counterattacking a group of guards is not among them. > AC had more goals, more enviornmental > interaction and most definitely more playability than t3 could have ever > been. That is just exaggeration -- after all, T3 could have been made by Looking Glass Studios. T3 is also story-telleing partly bottom-up. AC is top-down: clear missions hiding in broad daylight would have added a multitude of new > challenges for garett. not all the time of course but a couple levels..... > > if they're serious about t4 they'll use AC as the basis for gameplay. -- Anders Thulin anders*thulin.name http://www.anders.thulin.name/
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Path: mbox-mo1.pugleaf.net!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!news.tele.dk!feed118.news.tele.dk!news.tele.dk!small.news.tele.dk!newspeer1.se.telia.net!se.telia.net!masternews.telia.net.!newsb.telia.net.POSTED!not-for-mail From: Anders Thulin <ath_no_spam_please@algonet.se> User-Agent: Thunderbird 2.0.0.21 (Windows/20090302) MIME-Version: 1.0 Newsgroups: alt.games.thief-dark-project Subject: Re: THIEF 4 Really is in Production References: <49e7a7d5$1_1@mk-nntp-2.news.uk.tiscali.com> <ngDGl.7968$U5.88658@newsb.telia.net> <g91Kl.25031$Db2.24611@edtnps83> In-Reply-To: <g91Kl.25031$Db2.24611@edtnps83> Lines: 58 Message-ID: <Ix9Ll.8409$U5.93729@newsb.telia.net> Date: Sun, 03 May 2009 05:00:24 GMT NNTP-Posting-Host: 213.67.148.6 X-Complaints-To: abuse@telia.com X-Trace: newsb.telia.net 1241326824 213.67.148.6 (Sun, 03 May 2009 07:00:24 CEST) NNTP-Posting-Date: Sun, 03 May 2009 07:00:24 CEST Organization: Telia Internet Bytes: 3409 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit