Article View: alt.games.thief-dark-project
Article #36965Re: THIEF 4 Really is in Production
From: J.H.
Date: Wed, 29 Apr 2009 18:39
Date: Wed, 29 Apr 2009 18:39
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Anders Thulin wrote: > Trimble Bracegirdle wrote: > >> Only needs a little imagining to believe it. > > Not too much -- wasn't it the Montreal studio who made Assassin's Creed? That > game struck me as having serious Thief possibilities, except that it wasn't a > sneaker but an action game. The later parts of the city missions, where the entire > cities of Damascus, Jerusalem etc were open to the player struck me as reminiscent > of some of the larger fan missions of Thief , and the roofscape of the cities was > certainly an echo of 'the thieves highway' mission in Thief 2. (Indeed, the 'city' of > T3 was fully there in several versions, and there was even a 'kingdom' that > connected them with each other, and provided some out-of-city gaming.) > > The only thing missing was getting into houses (with some mission-oriented > exceptions) to steal. Pickpocketing thugs had to make up for that. Guards were there, > and would go for you if your were discovered ... and reasonably intelligently > at that. Hiding-places were also there, even if they assumed serious brain-damage > on the part of the guards. But that would be fixable. > > Oh yes, darkness was missing. Seriously. Sneaking in broad daylight just isn't the > same thing. > > Of course AC is adapted to action style, so the roofscape was overdone > -- but with a little bit of restraint: not *quite* so many pathsways to cross > from one roof to another, and perhaps fewer routes from the street to the roof > (in Thief: roof and window) it would make a very nice replacement. The climbing model > of AC does in some respect make up for the lack of rope arrows -- the only thing > is that it's third-person view, but that was probably more to give that sense > of vertigo when the higher church towers were climbed -- first-person would > hardly have provided that, admittedly. > > It would be something of a letdown if Montreal is really working on > Assassin's Creed 2, which will be called ... Thief's Belief? ... and be > AC1 with sneaking. > > But apart from that, I think a Thief built on the AC platform could make > sense. > to be honest i thought AC was more thief-like than thief 3 was. t3 was a poor imitation of the series. AC had more goals, more enviornmental interaction and most definitely more playability than t3 could have ever been. hiding in broad daylight would have added a multitude of new challenges for garett. not all the time of course but a couple levels..... if they're serious about t4 they'll use AC as the basis for gameplay.
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Path: mbox-mo1.pugleaf.net!border1.nntp.ams.giganews.com!border2.nntp.ams.giganews.com!nntp.giganews.com!news-out1.kabelfoon.nl!newsfeed.kabelfoon.nl!xindi.nntp.kabelfoon.nl!newsfeed2.telusplanet.net!newsfeed.telus.net!edtnps83.POSTED!7564ea0f!not-for-mail From: "J.H." <justaguyhanginout@gmail.com> User-Agent: Mozilla/5.0 (Windows; U; Windows NT 5.1; en-US; rv:1.8.1.21) Gecko/20090403 SeaMonkey/1.1.16 MIME-Version: 1.0 Newsgroups: alt.games.thief-dark-project Subject: Re: THIEF 4 Really is in Production References: <49e7a7d5$1_1@mk-nntp-2.news.uk.tiscali.com> <ngDGl.7968$U5.88658@newsb.telia.net> In-Reply-To: <ngDGl.7968$U5.88658@newsb.telia.net> Lines: 47 Message-ID: <g91Kl.25031$Db2.24611@edtnps83> Date: Wed, 29 Apr 2009 18:39:08 GMT NNTP-Posting-Host: 75.158.201.148 X-Trace: edtnps83 1241030348 75.158.201.148 (Wed, 29 Apr 2009 12:39:08 MDT) NNTP-Posting-Date: Wed, 29 Apr 2009 12:39:08 MDT Bytes: 3616 X-Original-Bytes: 3573 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit