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Article #24769

Re: Trapped in Shore Leave?

#24769
From: Fidcal
Date: Fri, 06 Sep 2002 09:26
124 lines
5726 bytes
On Thu, 05 Sep 2002 16:54:02 GMT, "nightwalker"
<night...@shaw.ca> wrote:

>
>"Fidcal" <look@sig.else.invalid> wrote in message
>news:lsuenuk8kkvs9iujdnse1vedq6i4a9s7g0@4ax.com...
>> On Wed, 04 Sep 2002 20:22:13 GMT, "nightwalker"
>> <night...@shaw.ca> wrote:
>>
>> >
>> >"Fidcal" <look@sig.else.invalid> wrote in message
>> >news:6jkcnu42cqtohptse7q8bvjer1uvm5n5m7@4ax.com...
>> >> Scroll down for spoiler question...
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>> >Sometimes the "brass button" reference is confusing.  What you really
>need
>> >is labelled "Ancient Coin"  I believe.  You find it one on board the sub
>in
>> >a chest. <SNIP>
>>
>> Mmmm... I've already got that and had wondered if that might be
>> it. So I had tried it but couldn't get it to do anything.
>>
>> But now you have confirmed that the 'button' is really a *coin*
>> (makes no sense at all - nobody could have thought a coin was a
>> button) I went back and found that one *uses* it on the *patch*
>> on the cubicle wall. Now that is contrary to the instructions.
>>
>> The instructions say the buttons allow the WEARER  to travel by
>> standing on the the star disc - inferring that all you need do
>> is posses the coin and stand on the disc - nothing about using
>> it on a wall patch to throw a switch which might just as well
>> have been made reachable in the first place! The so-called
>> button is redundant and makes no sense.
>
>> BTW, this part of the mission is brilliantly original and
>> inventive and would have been a Thief classic but slightly
>> spoilt by things like the above and...
>>
>> 2. The text link would have been better if you could have really
>> heard the sound effects.
>> 3. It made no sense that both the ship and the sub appear to be
>> in a totally enclosed pool as far as I could see.
>> 4. The scenario would have been much better with a story line to
>> support it - unless I missed something or something is revealed
>> later.
>> 5. The ship is magically restored in perfect order back in the
>> dock only two minutes later even though it had been broken in
>> half at the bottom of the lagoon!
>
>I can't explain any of the above (except to surmise that the ship/sub
>enclosure was probably necessitated by dromed restrictions.  It's a VERY
>large mission and there are definite limits to how much you can include in a
>mission without "breaking" the game) except for #5.  He couldn't make the
>ship disappear, but if you read the plaque on the ship, it has a different
>name and the secret compartments are no longer accessible.  It was the best
>he could do.
>>
>> Just my two cents but it's still a very good mission indeed but
>> now I'm stuck again!!!!!!
>>
>> I can't find the key to cargo bay 5 which was last seen when
>> laying flowers at brother B's grave. No sign of it there now and
>> indeed, there are no flowers at all on his grave. An empty
>> flower vase on his grave is highlightable but seems to do
>> nothing and I can't pick it up.
>
>You need to find flowers to put into the vase.  There are some second story
>wood ledges around a few of the buildings.  Go and search the apartments
>that you can get into from those ledges.  One of them has a nice bunch of
>flowers you can pick up.

Mmmm... Very poor and irrational non-story link. Might have
worked with a few words added to the message like "maybe if I
offer Brother B more flowers his departed spirit will reveal the
key to me" or something! But anyway, I've now done that and got
the key. Thanks. BTW, I also have acidic mixture and a Navarone
Easter Egg. Do they do anything?

>> I can't find the final gold skull so I guess its in cargo bay 5.
>
>There are no gold skulls in Cargo Bay 5.  It's only where the mission ends.
>Which skulls do you have and I'll tell you where to look for the missing
>one.

Well, I went back into the mission and found I had only got TWO
- those for Phol and Qix. I'm sure I had three. I vaguely
remember throwing one at something or someone - that is, *using*
it, and it *threw* but I can't remember where. Normally if I try
something like that I reload to get it back. The other
possibility is that I already placed that skull. I certainly
remember placing one to see what happened but then realized
there were three more so reloaded (I think!) Anyway, if you can
tell me where the other two are initially maybe I'll remember if
I got one of them already. I assume this sequence is not mission
critical and I only now need to go to cargo bay 5 to finish?


-- 
Brian
[email brian AT fidcal.com]
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From: Fidcal <look@sig.else.invalid>
Newsgroups: alt.games.thief-dark-project
Subject: Re: Trapped in Shore Leave?
Organization: Fidcal
Message-ID: <5grgnu0ddhqlm64er4l2uh65q51g38fgoo@4ax.com>
References: <6jkcnu42cqtohptse7q8bvjer1uvm5n5m7@4ax.com> <VXtd9.258820$Ag2.13064007@news2.calgary.shaw.ca> <lsuenuk8kkvs9iujdnse1vedq6i4a9s7g0@4ax.com> <K_Ld9.265957$Ag2.13319525@news2.calgary.shaw.ca>
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