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Article #24711

Re: Public Praise for William The Taffer (reviews, spoilers)

#24711
From: nightwalker
Date: Tue, 03 Sep 2002 00:59
138 lines
7832 bytes
Wow!  I don't know if you sent an e-mail to William or not, but just in case
you didn't, I forwarded on your post.  I'm sure he'll love it.  I have to
agree with you about Deceptive Perceptions.  It is totally amazing and needs
to be played in a quiet dark room to really be appreciated.

Nightwalker


"Jason Steele" <jason...@linuxfreemail.com> wrote in message
news:166df5f.0209021552.4d87db33@posting.google.com...
> I'm normally very hard to get moved to the point where I feel a need
> to publically praise.  Maybe because I have such high standards or
> just because I feel I can't say much that hasn't been said before.  I
> mean i've done it for Manse, 7th Crystal, Frobber's Prophecies, but
> most people already know about those.
>
> However i'm now doing it for someone who doesn't seem to have been
> properly recognized (in my book) and with alot of potential - William
> The Taffer.  It's a review of all of his missions, and will contain
> major spoilers.  If you want the spoiler free version:
>
> Play Deceptive Perception (but not if you have heart conditions)
>
> And Play A Nights Recourse if you want to laugh at something very
> absurd yet fun.  ;)
>
> And of course, what I thought were two really quick but good jokes in
> Osama Bites The Dust (the barrel, you'll see) and Fight Pub.
>
>
>
> ***SPOILERZONE***  For if you otherwise aren't planning on playing the
> missions and just wanted to know why I thought they were cool or why
> he's worth keeping an eye on in the future, i'll spoil it for you.
> |
> |
> |
> |
> |
> |
> |
> |  /
> | /
> |/
>
>
>
> Deceptive Perception is what finally inspired me to have to write - I
> wont give major spoilers, but it's truly been among the most
> disturbingly wonderful missions i've ever played.  Inverted Manse took
> a sense of what I would call creeping horror to a whole new level and
> some genuine startles...  certain points in 7th Crystal disturbed me
> and it also had the most shockingly unexpected jolt i've ever had in
> any videogame.  But the very ending of Deceptive Perception ramped up
> in such a way and caused such intense panic it was beyond any i'd
> experienced in Thief before, even the more startling missions i've
> played... all I can say is G*d D*mn.  :)  NOT a level for anyone with
> a heart condition, and yes i'm being completely serious.
>
> The whole mission can be played in 5-10 minutes, and I guarantee will
> be the most intense 5-10 minutes you've ever played.  :P  It's
> shortness makes it like a roller coaster ride - able to hold you at
> that level of intensity.  By the way that this one endsIt rates a 10
> on KOMAG's site and deserves every bit of it.  My biggest comment is
> "wow, i'd love to see what he could do if he was serious."  Ie - a
> full length, non demo-esque mission, and the story/writing/etc to
> match.
>
> Interestingly enough though, I was considering writing about him even
> before seeing Deceptive Perception, because of potential talent I saw
> on the underrated Eye of Rutherford, and even more because of his
> wonderfully irreverant sense of humor.  Here are my mini reviews and
> comments:
>
> EYE OF RUTHERFORD - this is more a demo than a mission because there's
> not alot to do, hence probably why it only got a 4 (or whatever it
> was) but actually shows very nice level design in it.  Ie - most of
> the missions ranked between 7-10 are no better - very nice look, feel,
> attention to detail, quality of textures, and so forth.  Expanded to a
> full size mission with proper story and what not, it would not be
> lacking for level design at all.  The dialogue writing in the
> beginning is funny too, as is stumbling in and surprising a guard
> sitting on the toilet.  ; P
>
> SPACE THIEF - not much in the way of a mission, but simply the idea.
> Thief... in space.  I look out the window and see the stars going by
> and everything and it just confirms he has a unique sense of humor.
> ;)
>
> OSAMA BITES THE DUST - this is one of the few missions to emit
> unexpected laughter primarily because of one innovative ***SPOILER***
> joke - barrels full of hammerites where you toss out a barrel, it
> breaks, and left is a hammerite with arms held straight out for a
> moment (adding to the visual humor, like they came off an assembly
> line or something) to go attack Osama.  Technically it also features
> an enviromental change I didn't see anywhere else when a bomber flies
> overhead and blows stuff up.  It's more of a demo  than a mission, but
> I loved the humor.
>
> FIVE MINUTE THIEVES GUILD - again not necessarily the best level in
> existance but... you're trying to find something called The Crayman's
> Liver??!?
>
> FIGHT PUB - more absurd humor in a demo, brief parody of Fight Club
> obviously.
>
> SIR LECTOR COMES TO DINE - Hannibal Lector in Thief, more absurdity!
> But the design of the cabin itself is actually pretty good, most
> notably the scene of the murder looking exactly like I would expect 5
> minutes after someone went psychotic and ate one of the guests with
> all the guests panicking - things knocked off the table, smears and
> splatters of blood, and so forth.  It showed me he can create the
> proper mood/scene.
>
> NIGHTS RECOURSE - ***SPOILER*** ROFL!  This is one of the coolest
> micro-missions i've played to date, recommended!  You're sitting in a
> modern age house, at your computer, playing Thief, and a noise from
> burglars alerts you.  So you sneak out of your computer room back to
> your bedroom to grab a staff and are faced with a blaring stereo and
> zombies to club the sh*t out of who are moving like they're in a bad
> kung fu movie.. the absurdity of this made me laugh so hard I couldn't
> fight them the first time, and afterwards had to replay the mission 3
> more times for the sheer enjoyment value.
>
> So in short, public thanks for the uniquely absurd enjoyment your FM's
> have provided to me so far (the only other one I can think of in the
> primarily-humor category is Gonchong's The Alarus Extension), for the
> wonderful scare and cinematic staging in Deceptive Perception, and for
> giving me something to hope for and look forward to - if you ever
> choose to make a full length mission (or heavily participate in the
> design of) i'm sure it will be a must download and go right into the
> Best category.  And I hope you continue with the wonderful sense of
> humor you bring to all the less serious missions.
>
> Keep up the good work.  :)
>
>
> Jason Steele
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From: "nightwalker" <night...@shaw.ca>
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Subject: Re: Public Praise for William The Taffer (reviews, spoilers)
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