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Article #24711Re: Public Praise for William The Taffer (reviews, spoilers)
From: nightwalker
Date: Tue, 03 Sep 2002 00:59
Date: Tue, 03 Sep 2002 00:59
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7832 bytes
Wow! I don't know if you sent an e-mail to William or not, but just in case you didn't, I forwarded on your post. I'm sure he'll love it. I have to agree with you about Deceptive Perceptions. It is totally amazing and needs to be played in a quiet dark room to really be appreciated. Nightwalker "Jason Steele" <jason...@linuxfreemail.com> wrote in message news:166df5f.0209021552.4d87db33@posting.google.com... > I'm normally very hard to get moved to the point where I feel a need > to publically praise. Maybe because I have such high standards or > just because I feel I can't say much that hasn't been said before. I > mean i've done it for Manse, 7th Crystal, Frobber's Prophecies, but > most people already know about those. > > However i'm now doing it for someone who doesn't seem to have been > properly recognized (in my book) and with alot of potential - William > The Taffer. It's a review of all of his missions, and will contain > major spoilers. If you want the spoiler free version: > > Play Deceptive Perception (but not if you have heart conditions) > > And Play A Nights Recourse if you want to laugh at something very > absurd yet fun. ;) > > And of course, what I thought were two really quick but good jokes in > Osama Bites The Dust (the barrel, you'll see) and Fight Pub. > > > > ***SPOILERZONE*** For if you otherwise aren't planning on playing the > missions and just wanted to know why I thought they were cool or why > he's worth keeping an eye on in the future, i'll spoil it for you. > | > | > | > | > | > | > | > | / > | / > |/ > > > > Deceptive Perception is what finally inspired me to have to write - I > wont give major spoilers, but it's truly been among the most > disturbingly wonderful missions i've ever played. Inverted Manse took > a sense of what I would call creeping horror to a whole new level and > some genuine startles... certain points in 7th Crystal disturbed me > and it also had the most shockingly unexpected jolt i've ever had in > any videogame. But the very ending of Deceptive Perception ramped up > in such a way and caused such intense panic it was beyond any i'd > experienced in Thief before, even the more startling missions i've > played... all I can say is G*d D*mn. :) NOT a level for anyone with > a heart condition, and yes i'm being completely serious. > > The whole mission can be played in 5-10 minutes, and I guarantee will > be the most intense 5-10 minutes you've ever played. :P It's > shortness makes it like a roller coaster ride - able to hold you at > that level of intensity. By the way that this one endsIt rates a 10 > on KOMAG's site and deserves every bit of it. My biggest comment is > "wow, i'd love to see what he could do if he was serious." Ie - a > full length, non demo-esque mission, and the story/writing/etc to > match. > > Interestingly enough though, I was considering writing about him even > before seeing Deceptive Perception, because of potential talent I saw > on the underrated Eye of Rutherford, and even more because of his > wonderfully irreverant sense of humor. Here are my mini reviews and > comments: > > EYE OF RUTHERFORD - this is more a demo than a mission because there's > not alot to do, hence probably why it only got a 4 (or whatever it > was) but actually shows very nice level design in it. Ie - most of > the missions ranked between 7-10 are no better - very nice look, feel, > attention to detail, quality of textures, and so forth. Expanded to a > full size mission with proper story and what not, it would not be > lacking for level design at all. The dialogue writing in the > beginning is funny too, as is stumbling in and surprising a guard > sitting on the toilet. ; P > > SPACE THIEF - not much in the way of a mission, but simply the idea. > Thief... in space. I look out the window and see the stars going by > and everything and it just confirms he has a unique sense of humor. > ;) > > OSAMA BITES THE DUST - this is one of the few missions to emit > unexpected laughter primarily because of one innovative ***SPOILER*** > joke - barrels full of hammerites where you toss out a barrel, it > breaks, and left is a hammerite with arms held straight out for a > moment (adding to the visual humor, like they came off an assembly > line or something) to go attack Osama. Technically it also features > an enviromental change I didn't see anywhere else when a bomber flies > overhead and blows stuff up. It's more of a demo than a mission, but > I loved the humor. > > FIVE MINUTE THIEVES GUILD - again not necessarily the best level in > existance but... you're trying to find something called The Crayman's > Liver??!? > > FIGHT PUB - more absurd humor in a demo, brief parody of Fight Club > obviously. > > SIR LECTOR COMES TO DINE - Hannibal Lector in Thief, more absurdity! > But the design of the cabin itself is actually pretty good, most > notably the scene of the murder looking exactly like I would expect 5 > minutes after someone went psychotic and ate one of the guests with > all the guests panicking - things knocked off the table, smears and > splatters of blood, and so forth. It showed me he can create the > proper mood/scene. > > NIGHTS RECOURSE - ***SPOILER*** ROFL! This is one of the coolest > micro-missions i've played to date, recommended! You're sitting in a > modern age house, at your computer, playing Thief, and a noise from > burglars alerts you. So you sneak out of your computer room back to > your bedroom to grab a staff and are faced with a blaring stereo and > zombies to club the sh*t out of who are moving like they're in a bad > kung fu movie.. the absurdity of this made me laugh so hard I couldn't > fight them the first time, and afterwards had to replay the mission 3 > more times for the sheer enjoyment value. > > So in short, public thanks for the uniquely absurd enjoyment your FM's > have provided to me so far (the only other one I can think of in the > primarily-humor category is Gonchong's The Alarus Extension), for the > wonderful scare and cinematic staging in Deceptive Perception, and for > giving me something to hope for and look forward to - if you ever > choose to make a full length mission (or heavily participate in the > design of) i'm sure it will be a must download and go right into the > Best category. And I hope you continue with the wonderful sense of > humor you bring to all the less serious missions. > > Keep up the good work. :) > > > Jason Steele
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!sn-xit-02!sn-xit-01!sn-xit-04!supernews.com!news.maxwell.syr.edu!news.he.net!cyclone-sf.pbi.net!64.245.249.51!sfo2-feed1.news.algx.net!allegiance!news-out.spamkiller.net!propagator-la!news-in.superfeed.net!pd2nf1so.cg.shawcable.net!residential.shaw.ca!news3.calgary.shaw.ca.POSTED!not-for-mail X-Trace-PostClient-IP: 24.66.106.65 From: "nightwalker" <night...@shaw.ca> Newsgroups: alt.games.thief-dark-project References: <166df5f.0209021552.4d87db33@posting.google.com> Subject: Re: Public Praise for William The Taffer (reviews, spoilers) Lines: 140 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 Message-ID: <MPTc9.240517$v53.12925531@news3.calgary.shaw.ca> Date: Tue, 03 Sep 2002 00:59:24 GMT NNTP-Posting-Host: 24.71.223.147 X-Complaints-To: ab...@shaw.ca X-Trace: news3.calgary.shaw.ca 1031014764 24.71.223.147 (Mon, 02 Sep 2002 18:59:24 MDT) NNTP-Posting-Date: Mon, 02 Sep 2002 18:59:24 MDT Organization: Shaw Residential Internet MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit