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Article #24654

Re: Three Wise Men (3) (Part TWO)

#24654
From: nightwalker
Date: Mon, 02 Sep 2002 13:35
37 lines
2713 bytes
"Mark Morrison" <drdp...@aol.com> wrote in message
news:p916nugn9oo8ok25a33srn95uk5shlbqoe@4ax.com...
> On Sun, 01 Sep 2002 19:12:29 +0100, Fidcal <look@sig.else.invalid>
> wrote:
>
> >I have now renamed these zip files so they make more sense
> >together in DarkLoader (TGM standing for Trickster's Gem
> >Mine)...
> >
> >TGM1 Errand Boy.ZIP
> >TGM2&3 Shore Leave & Up Sh-- Creek.ZIP
> >TGM4 Making Tracks.ZIP
> >
> >Nightwalker, if you know of any other separated multi-missions
> >that are not obvious or missions that are related and best
> >played one after the other, perhaps you might be kind enough to
> >post them here if it's not too much trouble.
>
> I've juust finished Errand Boy, and great fun it was, too.
> :)
>
> One question - in the bank, there's a secret door behind a tapestry,
> not far from the vault enterance.  Any idea how to open it ?

Go search the basement underneath the Keymasters house.  Look for a wheel on
a pipe. In Expert, you have to find this area.  Did you find all the
coloured stones in Eluen's house?  Down here is where you use them, too.
>
> And there looks to be a secret door in the inn, too, through the door
> behind the bar.  A hidden level opens a trapdoor to the cellar, but
> not the door behind the crates.

Go down into the wine cellar and look under the shelves that the barrels sit
on. :-)

Nightwalker
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