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Article #24653

Re: Three Wise Men (3) (Part TWO)

#24653
From: Mark Morrison
Date: Mon, 02 Sep 2002 06:34
37 lines
2299 bytes
On Sun, 01 Sep 2002 19:12:29 +0100, Fidcal <look@sig.else.invalid>
wrote:

>I have now renamed these zip files so they make more sense
>together in DarkLoader (TGM standing for Trickster's Gem
>Mine)...
>
>TGM1 Errand Boy.ZIP
>TGM2&3 Shore Leave & Up Sh-- Creek.ZIP
>TGM4 Making Tracks.ZIP
>
>Nightwalker, if you know of any other separated multi-missions
>that are not obvious or missions that are related and best
>played one after the other, perhaps you might be kind enough to
>post them here if it's not too much trouble.

I've juust finished Errand Boy, and great fun it was, too.
:)

One question - in the bank, there's a secret door behind a tapestry,
not far from the vault enterance.  Any idea how to open it ?

And there looks to be a secret door in the inn, too, through the door
behind the bar.  A hidden level opens a trapdoor to the cellar, but
not the door behind the crates.

Any ideas ?

I'm on Shore Leave at the moment, but it's been bugging me...

-- 

Bunnies aren't just cute like everybody supposes !
They got them hoppy legs and twitchy little noses !
And what's with all the carrots ?  
What do they need such good eyesight for anyway ?
Bunnies !  Bunnies !  It must be BUNNIES !
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From: Mark Morrison <drdp...@aol.com>
Newsgroups: alt.games.thief-dark-project
Subject: Re: Three Wise Men (3) (Part TWO)
Date: Mon, 02 Sep 2002 07:34:53 +0100
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