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Article #204

Re: Haunted Cathederal - Serpentyne Torc - where?

#204
From: Troels
Date: Mon, 11 Jan 1999 00:00
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Michael Veldman skrev i meddelelsen <3696d...@139.134.5.33>...
>Thanks for the info.
>
>The big problem with Thief is determining if a wall is climbable or not
>(height wise).
>And then being able to do the climb.  This sort of thing was so much easier
>in
>Tomb Raider.


I liked that game! (not the sequels though).

-troels
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From: "Troels" <troe...@post9.tele.dk>
Subject: Re: Haunted Cathederal - Serpentyne Torc - where?
Date: 1999/01/11
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