Article View: alt.games.thief-dark-project
Article #204Re: Haunted Cathederal - Serpentyne Torc - where?
From: Troels
Date: Mon, 11 Jan 1999 00:00
Date: Mon, 11 Jan 1999 00:00
14 lines
923 bytes
923 bytes
Michael Veldman skrev i meddelelsen <3696d...@139.134.5.33>... >Thanks for the info. > >The big problem with Thief is determining if a wall is climbable or not >(height wise). >And then being able to do the climb. This sort of thing was so much easier >in >Tomb Raider. I liked that game! (not the sequels though). -troels
Technical Details
Message-ID:
<77d20s$3re2$1@news-inn.inet.tele.dk>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<36957e9a.0@139.134.5.33> <7753tu$4s7q$1@news-inn.inet.tele.dk> <3696dde5.0@139.134.5.33>Show Full Headers
Complete Article Headers
From: "Troels" <troe...@post9.tele.dk> Subject: Re: Haunted Cathederal - Serpentyne Torc - where? Date: 1999/01/11 Message-ID: <77d20s$3re2$1@news-inn.inet.tele.dk> X-Deja-AN: 431245316 References: <36957e9a.0@139.134.5.33> <7753tu$4s7q$1@news-inn.inet.tele.dk> <3696dde5.0@139.134.5.33> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Trace: news-inn.inet.tele.dk 916065116 126402 (None) 194.239.144.13 (11-01-99 14:31:56 GMT) Newsgroups: alt.games.thief-dark-project MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit