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Thread View: alt.games.starcraft
2 messages
2 total messages Started by Spyderizer Wed, 29 Oct 2008 06:00
Split Into 3 Games
#292857
Author: Spyderizer
Date: Wed, 29 Oct 2008 06:00
71 lines
4822 bytes
http://forums.battle.net/thread.html?topicId=11226742562&sid=3000/url

What is the StarCraft II Trilogy?
The StarCraft II Trilogy consists of the base StarCraft II game and two 
subsequent expansion sets. StarCraft II is subtitled Wings of Liberty 
(working title) and will include a lengthy single-player campaign that 
focuses on the terrans and puts players in the role of Jim Raynor, one 
of the series’ main heroes. The first expansion set, Heart of the Swarm 
(working title), will follow later and include a single-player campaign 
focusing on the zerg and Kerrigan, Queen of Blades. The second expansion 
set, Legacy of the Void (working title), will continue the story 
experience with a single-player campaign centered on the protoss.

Will we still be able to play multiplayer matches of StarCraft II with 
all three races?
Yes! From the beginning, StarCraft II will be a fully featured 
multiplayer game, and all three races will be available for competitive 
play.

How will the expansion sets impact multiplayer gameplay?
The expansion sets will add new content to each race for use in 
multiplayer matches. This could include additions such as new units, 
abilities, and structures, along with new maps and Battle.net updates.

If I buy StarCraft II but don’t buy any of the expansion sets, will I 
still be able to play online?
Yes. This will work similarly to Warcraft III and the original 
StarCraft, which maintained separate online gaming lobbies and ladders 
for expansion set players and players with the base Warcraft III or 
StarCraft.

How long is each of the campaigns?
StarCraft II’s terran campaign will consist of approximately 26 to 30 
missions, and each expansion set will include a similar number of 
missions. This means that the complete StarCraft II Trilogy will include 
as many as 90 single-player missions. This allows us to create a truly 
epic story experience with a great variety of unique missions and 
gameplay types.

Why did you decide to release each race’s campaign separately?
We’re aiming to push the boundaries of storytelling and character 
development in RTS games through the unique single-player campaign 
design of StarCraft II. Players will be able to choose their mission 
path and technology upgrades for their army as they advance through the 
campaign. In order to make these choices meaningful while creating an 
epic story and well-developed characters for each faction, we needed to 
focus on a single race for a large number of missions.
The Trilogy also allows us to create more in-game and prerendered 
cinematics to tell the story in between missions. There will be more 
interactive sets and elements for players to explore during each 
campaign, along with other interesting design elements to differentiate 
the single-player game from multiplayer matches. For example, the 
technology choices within the terran single-player campaign will include 
special upgrades and unit types that are unique to the single-player 
game. These could include the ability to purchase classic units such as 
the wraith or firebat to add to Jim Raynor’s army.

Are these three separate games? How much will all of these games cost?
The StarCraft II Trilogy will consist of the base StarCraft II game and 
two expansion sets. Pricing on these games hasn’t been determined at 
this early stage; however, we’ve always charged an appropriate price for 
the content the player receives, and we will continue to release 
high-quality games that offer great value.

How long will it take to ship each expansion set in the Trilogy?
We’re still focused on developing the base StarCraft II game, and all 
the content associated with the terran campaign, including the missions, 
cinematic cutscenes, and interactive sets. It’s too early to provide an 
estimate on how long it will take to develop each of the expansion sets 
in the trilogy, but as always, we will take as much time as is needed to 
create the best possible gaming experience with each expansion set.
Re: Split Into 3 Games
#292858
Author: Mr Byers
Date: Thu, 13 Nov 2008 14:50
31 lines
2559 bytes
On Wed, 29 Oct 2008 19:00:08 +1300, Spyderizer <n...@spam.com> wrote:

>http://forums.battle.net/thread.html?topicId=11226742562&sid=3000/url

[...]

Well I'm all for making epic campaigns with an involving storyline,
and god knows I'll illegaly download whatever content I can get away
with and still be able to play online, so pricing isn't really an
issue for me, but the rumored 1+ years between each installment just
to play through the different races in single player is sounding
pretty retarded. A few months, fine, but talking about years is epic
fail.
I liked playing through the single player first, before getting my ass
handed to me by 12 year old koreans thanks very much. Having to wait
several years, you'll already have played these races ad nauseum
online and the compaigns are never gonna have the "oh wow cool" factor
of seeing crap for the first time or coming up with strategies from
scratch.
Sure they're gonna make the single player different from multi player
so they can modify/change units to fit the story without having to
balance it for multiplay, but still the core race design and common
tactics are gonna be pretty laid out already after like 2 years of
online playing, so the gameplay of the expansion campaigns are gonna
feel considerably more familiar than if it had been a brand new game.

-- 
Mr Byers

Veteran of the Bermuda Triangle
Expeditionary Force 1990-1951.
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