Thread View: alt.games.starcraft
5 messages
5 total messages
Started by Chris Cole
Sun, 24 Sep 2006 06:18
Battle.net problems with 3 players...
Author: Chris Cole
Date: Sun, 24 Sep 2006 06:18
Date: Sun, 24 Sep 2006 06:18
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Hi there, Myself, my partner, and a friend want to play 3-player Starcraft via Battle.net (two of us in one house, and the 3rd is >1,000km away... a little beyond the reach of WiFi). =) With 2 machines on a LAN, using a single ADSL connection to the net, it works, but is unplayably slow. I assumed this was due to problems with Starcraft seeing two machines at a single IP address... it was designed before people started using NAT routing on home LANs I guess. Interestingly, we just encountered the same problem with the following configuration: One XP machine connected via ADSL and one iBook connected via dial-up. Third machine connected via ADSL from a different location. We could all join a game on battle.net, but it runs VERY VERY slowly, to the point where it's just not playable. However, any combination of two of the 3 machines can connect and play at full/normal speed over battle.net. If anyone has any idea why this might be so, and any suggestions for obviating the problem, we'd love to hear about it. Kind regards, Chris
Re: Battle.net problems with 3 players...
Author: Luc The Perverse
Date: Sat, 07 Oct 2006 04:09
Date: Sat, 07 Oct 2006 04:09
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"Chris Cole" <tele...@tpg.com.au> wrote in message news:45162216@dnews.tpgi.com.au... > Hi there, > > Myself, my partner, and a friend want to play 3-player Starcraft via > Battle.net (two of us in one house, and the 3rd is >1,000km away... a > little beyond the reach of WiFi). =) > > With 2 machines on a LAN, using a single ADSL connection to the net, it > works, but is unplayably slow. I assumed this was due to problems with > Starcraft seeing two machines at a single IP address... it was designed > before people started using NAT routing on home LANs I guess. > > Interestingly, we just encountered the same problem with the following > configuration: > > One XP machine connected via ADSL and one iBook connected via dial-up. > Third machine connected via ADSL from a different location. > > We could all join a game on battle.net, but it runs VERY VERY slowly, to > the point where it's just not playable. However, any combination of two of > the 3 machines can connect and play at full/normal speed over battle.net. > > If anyone has any idea why this might be so, and any suggestions for > obviating the problem, we'd love to hear about it. Um yeah If you have a Linux router there is a fix. I wanted to design a client to fix this by rerouting through another UDP port - but I never did. Sorry Easy solution - try to leach a wireless internet connection or have someone dial out. -- LTP :)
Re: Battle.net problems with 3 players...
Author: Just Another Victim of the Ambie...
Date: Thu, 26 Oct 2006 09:37
Date: Thu, 26 Oct 2006 09:37
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"Chris Cole" <tele...@tpg.com.au> wrote in message
news:45162216@dnews.tpgi.com.au...
> Hi there,
>
> Myself, my partner, and a friend want to play 3-player Starcraft via
> Battle.net (two of us in one house, and the 3rd is >1,000km away... a
> little beyond the reach of WiFi). =)
>
> With 2 machines on a LAN, using a single ADSL connection to the net, it
> works, but is unplayably slow. I assumed this was due to problems with
> Starcraft seeing two machines at a single IP address... it was designed
> before people started using NAT routing on home LANs I guess.
>
> Interestingly, we just encountered the same problem with the following
> configuration:
>
> One XP machine connected via ADSL and one iBook connected via dial-up.
> Third machine connected via ADSL from a different location.
>
> We could all join a game on battle.net, but it runs VERY VERY slowly, to
> the point where it's just not playable. However, any combination of two
> of the 3 machines can connect and play at full/normal speed over
> battle.net.
>
> If anyone has any idea why this might be so, and any suggestions for
> obviating the problem, we'd love to hear about it.
Wow, that is an interesting situation...
It's true that two players behind the same router can't play with each
other.
If the dial-up person can play with any one of the other two but all
three of you can't play together, reasonably, then the only explanation I
can think of is that the dial-up line can't handle the network load
necessary for a three person game. You see, Starcraft employs a
peer-to-peer network protocol to implement its multiplayer game. Because
of this, for everyone, the game will be as slow as the slowest connection.
This is unlike many other games, like Quake, where poor latency is your
problem and no one elses...
Unfortunately, there's really no good solution to this. If you have a
wireless computer, you can try to leech off of someone else's wifi
network...
Good luck!
Re: Battle.net problems with 3 players...
Author: Chris Cole
Date: Thu, 26 Oct 2006 11:48
Date: Thu, 26 Oct 2006 11:48
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> > Um yeah > > If you have a Linux router there is a fix. > > I wanted to design a client to fix this by rerouting through another UDP > port - but I never did. Sorry > > Easy solution - try to leach a wireless internet connection or have someone > dial out. Nope, doesn't work. Tried it with one machine on ADSL and one using dial-up. Still slow as hell. Chris
Re: Battle.net problems with 3 players...
Author: Luc The Perverse
Date: Thu, 26 Oct 2006 17:16
Date: Thu, 26 Oct 2006 17:16
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"Chris Cole" <tele...@tpg.com.au> wrote in message news:4540a048@dnews.tpgi.com.au... > >> >> Um yeah >> >> If you have a Linux router there is a fix. >> >> I wanted to design a client to fix this by rerouting through another UDP >> port - but I never did. Sorry >> >> Easy solution - try to leach a wireless internet connection or have >> someone dial out. > > Nope, doesn't work. Tried it with one machine on ADSL and one using > dial-up. Still slow as hell. > > Chris The dial up by chance wouldn't be AOL would it? -- LTP :)
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