Thread View: alt.games.starcraft
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Started by AirRaid
Mon, 15 May 2006 03:56
Page 3 of 3 • 103 total messages
Re: Console gamers, know the roots of survival horror games: Infogrames ALONE IN THE DARK on PC floppy disks
Author: Frans
Date: Fri, 19 May 2006 12:39
Date: Fri, 19 May 2006 12:39
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"Zaghadka" <zagh...@hotmail.com> wrote in message news:l4tq629u895eo5i8els0rc4dbuf0b702t8@4ax.com... > On Fri, 19 May 2006 05:10:15 GMT, in comp.sys.ibm.pc.games.rpg, riku > wrote: > >>On Thu, 18 May 2006 21:05:30 +0200, "Frans" >><phasysn...@yahoo.com> wrote: >> >>>Survival horror is a bit of a stupid term. One word describes something >>>about the game mechanics, and the other word describes content. A genre >>>term >>>should never define actual content. An RTS could be set in the stone age, >>>WW2, or the future. Same for an FPS. A 'survival horror game' is just a >>>ridiculous term for an adventure, or RPG. Name it an RPG or adventure and >>>be >>>done with it. >> >>I guess "survival horror" is supposed to be some kind of subset of >>action-adventure games (or "adventure" games, like console gamers call >>them, as they don't really know anything about adventure games where >>you don't need to use your reflexes; to them Tomb Raider is a premier >>example of a true adventure game). >> >>Anyway, as I said, the term does not seem to be used about any games >>which are about "horror" and "survival", but games that resemble >>Resident Evil game mechanism. > > You are alone in hell (or similar) and must shoot your way through > hundreds of > zombies and demons. That's what it usually refers to. The original "Doom" > fits > the bill, as does the arcade game "House Of Evil." So does House of the Dead. House of the Dead is nothing but a shoot'em up. Doom is an FPS. I think that you have to keep in mind that book/movie genres are NOT the same as computergame genres.
Re: PC gamers, know the roots of RTS games: TecnoSoft's HERZOG ZWEI on SEGA GENESIS / MD
Author: pigdos
Date: Sun, 21 May 2006 15:37
Date: Sun, 21 May 2006 15:37
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What about Sun Tzu's Ancient Art of War? You not only controlled multiple units (you could choose some of them to advance while others retreated or stayed in position) but you could set up custom formations for your units. You could also occupy forts. You could also design/implement your own maps -- all on an IBM XT in 1989. -- Doug "AirRaid" <AirRa...@gmail.com> wrote in message news:1147665409.104690.148660@j73g2000cwa.googlegroups.com... > everyone who played / plays RTS games, including Dune 2, Command & > Conquer series Red Alert, WarCraft series, Starcraft series, Total > Annihilation, Warzone 2100, > Jagged Alliance series, Tiberian Sun, Conflict Zone, Red Alert 2, > Kohan, Age of Empires series, Homeworld, Warlords: Battlecry, LoTR: > Battle For Middle Earth series, > Star Wars: Empire at War, and countless others > > you should know the roots of all RTS games: It's really Herzog Zwei, > made & developed by Tecno Soft in Japan. called Tecno Soft *or* Techno > Soft in the U.S., sometimes with the space sometimes without ) in 1989, > published by SEGA for the SEGA MegaDrive / Genesis console. Herzog > Zwei came out in Japan in 1989, and then early 1990 in the United > States. > > http://www.wolfgames.com/mdherzog.JPG > http://www.discountgames.org/images/Herzog%20Zwei%20BS.jpg > > > Herzog Zwei was a real-time strategy game with arcade/shmup elements. > when i say shmup i don't mean first-person shooters (i,e, Doom, Quake) > that everyone on the PC knows, i'm talking about overhead shmups like > Xevious, Ikari Warriors, Thunder Force II (also by Technosoft / > Tecnosoft), Aleste, Raiden, Truxton/Tetsujin, Granada, etc. > > Herzog Zwei, although it had these arcade/shooter/shmup elements, was > very much a strategy game, and realtime. > > Herzog Zwei came out LONG before Command & Conquer, and even before > Dune 2 / II. > Most PC gamers only acknowledge Dune 2/II as the first RTS game. that > simply is not true. It was Herzog Zwei that started the whole RTS > genre. even though Herzog Zwei was not technically the first RTS game > ever (Herzog by Tecnosoft came out before on the MSX computer in Japan > in 1988, before the sequel, Herzog Zwei, and a game called 'Cytron > Masters' was apparently the very first RTS game, back in the early > 1980s on one of the Atari machines, i know nothing about it) but > Herzog Zwei is where everything launched from, because it was more > widely available, modern enough / fast enough to make a massive > impression on those developers (like Westwood) that would later take > RTS to the PC with games like Dune 2, C&C, Red Alert, and create a > huge genre out of it. > > there are almost NO RTS games that match the frantic pace of Herzog > Zwei and the almost totally unique aspect in that you ARE actually a > unit yourself, a transformable mecha / fighter-cargo jet, not just some > mouse cursor / pointer on the screen. > > there was a somewhat recent homebrew / shareware / freeware > RTS/shoot'em up game made for the PC that was totally inspiried by > Herzog Zwei. it's called Rapid Aerial Deployment, and while it is not > nearly as good as Herzog Zwei, the developer did their best to pay > homage to the first significant RTS game, Herzog Zwei. > -Rapid Aerial Deployment quite is playable. > > looking ahead, I am *so* looking forward to Supreme Commander on the > PC. it is the closest game I have ever, EVER seen to what I had always > imagined a 3D polygonal, map zoomable Herzog Zwei-like game could be > like. while Supreme Commander has little in commen with Herzog Zwei > and more in commen with Total Annihilation because its the same main > person in charge of development (AFAIK), and Supreme Commander is said > to be the spiritual sequel / successor to Total Annihilation. > > Supreme Commander has to be, now, my most anticipated game for any > platform, after watching both the teaser trailer and the gameplay > demonstration. > > trailer - http://www.tinyurl.com/zlr2m > demonstration - http://www.tinyurl.com/om3tc > > > i know this cross posted to several off-topic groups, but so be it, > and, my spelling, grammer, etc is not exactly, great. again, so be it. > i wanted to make this a permanent recognition of Herzog Zwei as the > first RTS game of any real value, for all time. > > now, bring on Supreme Commander! >
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