Thread View: alt.games.starcraft
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Started by terma...
Sun, 05 Mar 2006 21:18
How do....
Author: terma...
Date: Sun, 05 Mar 2006 21:18
Date: Sun, 05 Mar 2006 21:18
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Does anybody know how to (on Starcraft Campagin Editor): -Rotate the ramps and bridges? -Increase the food limit (from 200)?
Re: How do....
Author: Luc The Perverse
Date: Sun, 05 Mar 2006 23:48
Date: Sun, 05 Mar 2006 23:48
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<terma...@gmail.com> wrote in message news:1141593491.127789.285160@j33g2000cwa.googlegroups.com... > Does anybody know how to (on Starcraft Campagin Editor): > -Rotate the ramps and bridges? > -Increase the food limit (from 200)? > No What do you even mean rotate ramps and bridges? Food limit only should stop you if you are building units. You can have multiple races, each gets up to 200. If you are just playing melee, you can play a team melee all with the same race and have food limits increased to 600 (but you are severely limited in number of players - unless you play with multiple people being the same person) -- LTP :)
Re: How do....
Author: Marshlion
Date: Mon, 06 Mar 2006 00:05
Date: Mon, 06 Mar 2006 00:05
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I'm not much of a map builder (so could be corrected) but these are what I know (and can be done with StarEdit (the default starcraft map editor)). terma...@gmail.com wrote: > Does anybody know how to (on Starcraft Campagin Editor): > -Rotate the ramps and bridges? Ramps and bridges only come in 2 orientations. > -Increase the food limit (from 200)? Not possible (but you can use a trigger to create more units (but it will get to a stage where the units will no longer do damage - often seen on evolves maps)
Re: How do....
Author: Luc The Perverse
Date: Mon, 06 Mar 2006 02:54
Date: Mon, 06 Mar 2006 02:54
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"Marsh_lion" <marsh...@SPAMparadise.net.nz> wrote in message news:440b7c98$1@clear.net.nz... >> -Increase the food limit (from 200)? > Not possible (but you can use a trigger to create more units (but it will > get to a stage where the units will no longer do damage - often seen on > evolves maps) Huh? Are you referring to the max sprites bug? -- LTP :)
Re: How do....
Author: Marshlion
Date: Mon, 06 Mar 2006 03:57
Date: Mon, 06 Mar 2006 03:57
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Luc The Perverse wrote:
> "Marsh_lion" <marsh...@SPAMparadise.net.nz> wrote in message
> news:440b7c98$1@clear.net.nz...
>
>>>-Increase the food limit (from 200)?
>>
>>Not possible (but you can use a trigger to create more units (but it will
>>get to a stage where the units will no longer do damage - often seen on
>>evolves maps)
>
>
> Huh? Are you referring to the max sprites bug?
Not sure what you mean here.
What I mean is that, once you reach a certain number of units (or food
amount) firing (there is no way I'm counting how many), each unit goes
through the animation of firing (eg Dragoons open up their back), but no
"missle" (plasma ball in the case of the dragoon) comes out, and no
damage is done to the target (nor is there any animation on the target).
It's quite funny (but annoying as well) seeing a protoss scout only fire
1 missile (instead of the usual 2).
I think that there is a max unit's limit as well, but it has a message
like the unplacable units one ("unable to place unit (XXX) at position
(XXX,YYY)" - try building tanks a large number of tanks without a relay
point).
--
Marsh Lion
Professional Bum
Re: How do....
Author: terma...
Date: Mon, 06 Mar 2006 06:09
Date: Mon, 06 Mar 2006 06:09
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OK....Thanks
Re: How do....
Author: Zealot The Crazy Lui
Date: Mon, 06 Mar 2006 06:24
Date: Mon, 06 Mar 2006 06:24
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On Mon, 06 Mar 2006 16:57:27 +1300, Marsh_lion
<marsh...@SPAMparadise.net.nz> wrote:
>Not sure what you mean here.
>
>What I mean is that, once you reach a certain number of units (or food
>amount) firing (there is no way I'm counting how many), each unit goes
>through the animation of firing (eg Dragoons open up their back), but no
>"missle" (plasma ball in the case of the dragoon) comes out, and no
>damage is done to the target (nor is there any animation on the target).
>It's quite funny (but annoying as well) seeing a protoss scout only fire
>1 missile (instead of the usual 2).
That would be the max sprites bug. Only so many sprites can be on a
map at a given time, and each 'missile' (dragood ball, scout missile,
w/e) counts as a sprite, so if you have a whole shiteload of units
taking up a bunch of sprites then they can't be used for the firing
animation for attacking units. That's more or less how it works,
anyhow.
>I think that there is a max unit's limit as well, but it has a message
>like the unplacable units one ("unable to place unit (XXX) at position
>(XXX,YYY)" - try building tanks a large number of tanks without a relay
>point).
If there's space to place the unit at the given location, the only
"max unit limit" is the same as the max sprite limit. I don't think it
gives a message like that unless the spawn location is blocked.
--
"No I'm saying that I'm a cow dung." - Stephen "Suupernuubie" Ung
"Eat a bag of hell." - Cyric The Mad
"I'm all for the girl on girl action, but it could put a strain on the marriage" - LTP
MSN:ktw...@hotmail.com (BUT DON'T SEND E-MAIL!) YIM: ktwilson AIM: YahooKyleW
Zealot the Crazy Lui
Grand 16-Star General and overall director of AGSC operations for the Pronoun Army(and webmaster)
http://pronounarmy.homestead.com/ http://thirty-five-mil.blogspot.com/
re-vamped sig 11111010110.0010.10000
Re: How do....
Author: Luc The Perverse
Date: Mon, 06 Mar 2006 19:27
Date: Mon, 06 Mar 2006 19:27
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"Zealot The Crazy Lui" <ktwils...@NOSPAM.comcast.net> wrote in message
news:p4ln02tj0mmlb4gdh0g1jdejpcrer319re@4ax.com...
> On Mon, 06 Mar 2006 16:57:27 +1300, Marsh_lion
> <marsh...@SPAMparadise.net.nz> wrote:
>>Not sure what you mean here.
>>
>>What I mean is that, once you reach a certain number of units (or food
>>amount) firing (there is no way I'm counting how many), each unit goes
>>through the animation of firing (eg Dragoons open up their back), but no
>>"missle" (plasma ball in the case of the dragoon) comes out, and no
>>damage is done to the target (nor is there any animation on the target).
>>It's quite funny (but annoying as well) seeing a protoss scout only fire
>>1 missile (instead of the usual 2).
>
> That would be the max sprites bug. Only so many sprites can be on a
> map at a given time, and each 'missile' (dragood ball, scout missile,
> w/e) counts as a sprite, so if you have a whole shiteload of units
> taking up a bunch of sprites then they can't be used for the firing
> animation for attacking units. That's more or less how it works,
> anyhow.
>
>>I think that there is a max unit's limit as well, but it has a message
>>like the unplacable units one ("unable to place unit (XXX) at position
>>(XXX,YYY)" - try building tanks a large number of tanks without a relay
>>point).
>
> If there's space to place the unit at the given location, the only
> "max unit limit" is the same as the max sprite limit. I don't think it
> gives a message like that unless the spawn location is blocked.
There is a max number of items on the map that includes mineral patches,
trees, critters etc. It is a limitation of the engine.
You hit it sometimes on those gh3y maps with 8659869869869698698698 mineral
patches.
--
LTP
:)
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