🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.starcraft
8 messages
8 total messages Started by terma... Sun, 05 Mar 2006 21:18
How do....
#289923
Author: terma...
Date: Sun, 05 Mar 2006 21:18
3 lines
1070 bytes
Does anybody know how to (on Starcraft Campagin Editor):
-Rotate the ramps and bridges?
-Increase the food limit (from 200)?
Re: How do....
#289924
Author: Luc The Perverse
Date: Sun, 05 Mar 2006 23:48
23 lines
1536 bytes
<terma...@gmail.com> wrote in message 
news:1141593491.127789.285160@j33g2000cwa.googlegroups.com...
> Does anybody know how to (on Starcraft Campagin Editor):
> -Rotate the ramps and bridges?
> -Increase the food limit (from 200)?
>

No

What do you even mean rotate ramps and bridges?

Food limit only should stop you if you are building units.   You can have 
multiple races, each gets up to 200.

If you are just playing melee, you can play a team melee all with the same 
race and have food limits increased to 600 (but you are severely limited in 
number of players - unless you play with multiple people being the same 
person)

--
LTP

:) 
Re: How do....
#289925
Author: Marshlion
Date: Mon, 06 Mar 2006 00:05
11 lines
2008 bytes
I'm not much of a map builder (so could be corrected) but these are what 
I know (and can be done with StarEdit (the default starcraft map editor)).
terma...@gmail.com wrote:
> Does anybody know how to (on Starcraft Campagin Editor):
> -Rotate the ramps and bridges?
Ramps and bridges only come in 2 orientations.

> -Increase the food limit (from 200)?
Not possible (but you can use a trigger to create more units (but it 
will get to a stage where the units will no longer do damage - often 
seen on evolves maps)
Re: How do....
#289926
Author: Luc The Perverse
Date: Mon, 06 Mar 2006 02:54
13 lines
1282 bytes
"Marsh_lion" <marsh...@SPAMparadise.net.nz> wrote in message 
news:440b7c98$1@clear.net.nz...
>> -Increase the food limit (from 200)?
> Not possible (but you can use a trigger to create more units (but it will 
> get to a stage where the units will no longer do damage - often seen on 
> evolves maps)

Huh?  Are you referring to the max sprites bug?

--
LTP

:) 
Re: How do....
#289927
Author: Marshlion
Date: Mon, 06 Mar 2006 03:57
31 lines
2704 bytes
Luc The Perverse wrote:
> "Marsh_lion" <marsh...@SPAMparadise.net.nz> wrote in message 
> news:440b7c98$1@clear.net.nz...
> 
>>>-Increase the food limit (from 200)?
>>
>>Not possible (but you can use a trigger to create more units (but it will 
>>get to a stage where the units will no longer do damage - often seen on 
>>evolves maps)
> 
> 
> Huh?  Are you referring to the max sprites bug?

Not sure what you mean here.

What I mean is that, once you reach a certain number of units (or food 
amount) firing (there is no way I'm counting how many), each unit goes 
through the animation of firing (eg Dragoons open up their back), but no 
"missle" (plasma ball in the case of the dragoon) comes out, and no 
damage is done to the target (nor is there any animation on the target). 
It's quite funny (but annoying as well) seeing a protoss scout only fire 
1 missile (instead of the usual 2).

I think that there is a max unit's limit as well, but it has a message 
like the unplacable units one ("unable to place unit (XXX) at position 
(XXX,YYY)" - try building tanks a large number of tanks without a relay 
point).

--
Marsh Lion
Professional Bum
Re: How do....
#289928
Author: terma...
Date: Mon, 06 Mar 2006 06:09
1 lines
1161 bytes
OK....Thanks
Re: How do....
#289929
Author: Zealot The Crazy Lui
Date: Mon, 06 Mar 2006 06:24
37 lines
2772 bytes
On Mon, 06 Mar 2006 16:57:27 +1300, Marsh_lion
<marsh...@SPAMparadise.net.nz> wrote:
>Not sure what you mean here.
>
>What I mean is that, once you reach a certain number of units (or food 
>amount) firing (there is no way I'm counting how many), each unit goes 
>through the animation of firing (eg Dragoons open up their back), but no 
>"missle" (plasma ball in the case of the dragoon) comes out, and no 
>damage is done to the target (nor is there any animation on the target). 
>It's quite funny (but annoying as well) seeing a protoss scout only fire 
>1 missile (instead of the usual 2).

That would be the max sprites bug. Only so many sprites can be on a
map at a given time, and each 'missile' (dragood ball, scout missile,
w/e) counts as a sprite, so if you have a whole shiteload of units
taking up a bunch of sprites then they can't be used for the firing
animation for attacking units. That's more or less how it works,
anyhow.

>I think that there is a max unit's limit as well, but it has a message 
>like the unplacable units one ("unable to place unit (XXX) at position 
>(XXX,YYY)" - try building tanks a large number of tanks without a relay 
>point).

If there's space to place the unit at the given location, the only
"max unit limit" is the same as the max sprite limit. I don't think it
gives a message like that unless the spawn location is blocked.
-- 
"No I'm saying that I'm a cow dung." - Stephen "Suupernuubie" Ung
"Eat a bag of hell." - Cyric The Mad
"I'm all for the girl on girl action, but it could put a strain on the marriage" - LTP

MSN:ktw...@hotmail.com (BUT DON'T SEND E-MAIL!) YIM: ktwilson AIM: YahooKyleW
Zealot the Crazy Lui
Grand 16-Star General and overall director of AGSC operations for the Pronoun Army(and webmaster)
http://pronounarmy.homestead.com/ http://thirty-five-mil.blogspot.com/
re-vamped sig 11111010110.0010.10000
Re: How do....
#289930
Author: Luc The Perverse
Date: Mon, 06 Mar 2006 19:27
40 lines
2784 bytes
"Zealot The Crazy Lui" <ktwils...@NOSPAM.comcast.net> wrote in message 
news:p4ln02tj0mmlb4gdh0g1jdejpcrer319re@4ax.com...
> On Mon, 06 Mar 2006 16:57:27 +1300, Marsh_lion
> <marsh...@SPAMparadise.net.nz> wrote:
>>Not sure what you mean here.
>>
>>What I mean is that, once you reach a certain number of units (or food
>>amount) firing (there is no way I'm counting how many), each unit goes
>>through the animation of firing (eg Dragoons open up their back), but no
>>"missle" (plasma ball in the case of the dragoon) comes out, and no
>>damage is done to the target (nor is there any animation on the target).
>>It's quite funny (but annoying as well) seeing a protoss scout only fire
>>1 missile (instead of the usual 2).
>
> That would be the max sprites bug. Only so many sprites can be on a
> map at a given time, and each 'missile' (dragood ball, scout missile,
> w/e) counts as a sprite, so if you have a whole shiteload of units
> taking up a bunch of sprites then they can't be used for the firing
> animation for attacking units. That's more or less how it works,
> anyhow.
>
>>I think that there is a max unit's limit as well, but it has a message
>>like the unplacable units one ("unable to place unit (XXX) at position
>>(XXX,YYY)" - try building tanks a large number of tanks without a relay
>>point).
>
> If there's space to place the unit at the given location, the only
> "max unit limit" is the same as the max sprite limit. I don't think it
> gives a message like that unless the spawn location is blocked.

There is a max number of items on the map that includes mineral patches, 
trees, critters etc.  It is a limitation of the engine.

You hit it sometimes on those gh3y maps with 8659869869869698698698 mineral 
patches.

--
LTP

:) 
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads