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Article #289930

Re: How do....

#289930
From: Luc The Perverse
Date: Mon, 06 Mar 2006 19:27
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"Zealot The Crazy Lui" <ktwils...@NOSPAM.comcast.net> wrote in message 
news:p4ln02tj0mmlb4gdh0g1jdejpcrer319re@4ax.com...
> On Mon, 06 Mar 2006 16:57:27 +1300, Marsh_lion
> <marsh...@SPAMparadise.net.nz> wrote:
>>Not sure what you mean here.
>>
>>What I mean is that, once you reach a certain number of units (or food
>>amount) firing (there is no way I'm counting how many), each unit goes
>>through the animation of firing (eg Dragoons open up their back), but no
>>"missle" (plasma ball in the case of the dragoon) comes out, and no
>>damage is done to the target (nor is there any animation on the target).
>>It's quite funny (but annoying as well) seeing a protoss scout only fire
>>1 missile (instead of the usual 2).
>
> That would be the max sprites bug. Only so many sprites can be on a
> map at a given time, and each 'missile' (dragood ball, scout missile,
> w/e) counts as a sprite, so if you have a whole shiteload of units
> taking up a bunch of sprites then they can't be used for the firing
> animation for attacking units. That's more or less how it works,
> anyhow.
>
>>I think that there is a max unit's limit as well, but it has a message
>>like the unplacable units one ("unable to place unit (XXX) at position
>>(XXX,YYY)" - try building tanks a large number of tanks without a relay
>>point).
>
> If there's space to place the unit at the given location, the only
> "max unit limit" is the same as the max sprite limit. I don't think it
> gives a message like that unless the spawn location is blocked.

There is a max number of items on the map that includes mineral patches, 
trees, critters etc.  It is a limitation of the engine.

You hit it sometimes on those gh3y maps with 8659869869869698698698 mineral 
patches.

--
LTP

:) 
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From: "Luc The Perverse" <sll_noSpamli...@cc.usu.edu>
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Subject: Re: How do....
Date: Mon, 6 Mar 2006 12:27:31 -0700
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