Thread View: alt.games.starcraft
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Started by Everett Hickey
Thu, 07 Mar 2002 20:21
Starcraft "bots"?
Author: Everett Hickey
Date: Thu, 07 Mar 2002 20:21
Date: Thu, 07 Mar 2002 20:21
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I've heard that there are "bots" that are able to take on the role of an opponent in starcraft, acting like another copy of the game on the network. I've been playing around with the packet structure used in connecting to battlenet, and am considering making a sort of "battle manager" that turns the game from a realistic battlefield scenario into something more like a piece of military software - helping you organize your men, etc. Anyone know if work like this has already been done? note: due to the... err... nature.. of this product, I'm not likely to distribute a working copy of it (if I do it) unless it's set to announce what it is in-game. This is meant more as a project on battlefield management and low-level AI, and using it competitively wouldn't be particularly fair (unless the other person was doing the same).
Re: Starcraft "bots"?
Author: Grok vL
Date: Sun, 10 Mar 2002 18:34
Date: Sun, 10 Mar 2002 18:34
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On Thu, 7 Mar 2002 14:21:46 -0600, "Everett Hickey" <lit...@ev1.net> wrote: >I've heard that there are "bots" that are able to take on the role of an >opponent in starcraft, acting like another copy of the game on the network. > >I've been playing around with the packet structure used in connecting to >battlenet, and am considering making a sort of "battle manager" that turns >the game from a realistic battlefield scenario into something more like a >piece of military software - helping you organize your men, etc. Anyone >know if work like this has already been done? > >note: due to the... err... nature.. of this product, I'm not likely to >distribute a working copy of it (if I do it) unless it's set to announce >what it is in-game. This is meant more as a project on battlefield >management and low-level AI, and using it competitively wouldn't be >particularly fair (unless the other person was doing the same). > If you are that talented, visit us on Battle.net. What you are describing has been done. Grok Valhalla Legends Web: http://www.valhallalegends.com Battle.Net: use-bncs02.battle.net Channel: Clan [vL]
Re: Starcraft "bots"?
Author: av.-. 3onl
Date: Mon, 11 Mar 2002 10:18
Date: Mon, 11 Mar 2002 10:18
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"Grok[vL]" <nos...@email.net> wrote in message news:069D93356F53F12E.D59B1BE15237837D.F8BA08864D7C182E@lp.airnews.net... > On Thu, 7 Mar 2002 14:21:46 -0600, "Everett Hickey" <lit...@ev1.net> > wrote: > > >I've heard that there are "bots" that are able to take on the role of an > >opponent in starcraft, acting like another copy of the game on the network. > > > >I've been playing around with the packet structure used in connecting to > >battlenet, and am considering making a sort of "battle manager" that turns > >the game from a realistic battlefield scenario into something more like a > >piece of military software - helping you organize your men, etc. Anyone > >know if work like this has already been done? > > > >note: due to the... err... nature.. of this product, I'm not likely to > >distribute a working copy of it (if I do it) unless it's set to announce > >what it is in-game. This is meant more as a project on battlefield > >management and low-level AI, and using it competitively wouldn't be > >particularly fair (unless the other person was doing the same). > > > > If you are that talented, visit us on Battle.net. What you are > describing has been done. How arrogant you are, if your skill in that game is as big as your mouth, visit us in hell. .-. > > Grok > Valhalla Legends > Web: http://www.valhallalegends.com > Battle.Net: use-bncs02.battle.net > Channel: Clan [vL]
Re: Starcraft "bots"?
Author: Everett Hickey
Date: Mon, 11 Mar 2002 15:27
Date: Mon, 11 Mar 2002 15:27
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"Grok[vL]" <nos...@email.net> wrote in message news:069D93356F53F12E.D59B1BE15237837D.F8BA08864D7C182E@lp.airnews.net... > On Thu, 7 Mar 2002 14:21:46 -0600, "Everett Hickey" <lit...@ev1.net> > wrote: > > >I've heard that there are "bots" that are able to take on the role of an > >opponent in starcraft, acting like another copy of the game on the network. > > > >I've been playing around with the packet structure used in connecting to > >battlenet, and am considering making a sort of "battle manager" that turns > >the game from a realistic battlefield scenario into something more like a > >piece of military software - helping you organize your men, etc. Anyone > >know if work like this has already been done? > > > >note: due to the... err... nature.. of this product, I'm not likely to > >distribute a working copy of it (if I do it) unless it's set to announce > >what it is in-game. This is meant more as a project on battlefield > >management and low-level AI, and using it competitively wouldn't be > >particularly fair (unless the other person was doing the same). > > > > If you are that talented, visit us on Battle.net. What you are > describing has been done. How do I go about that? I assume you mean in one of their lobbies.
Re: Starcraft "bots"?
Author: Grok vL
Date: Mon, 11 Mar 2002 16:35
Date: Mon, 11 Mar 2002 16:35
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On Mon, 11 Mar 2002 09:27:37 -0600, "Everett Hickey" <lit...@ev1.net> wrote: >"Grok[vL]" <nos...@email.net> wrote in message >news:069D93356F53F12E.D59B1BE15237837D.F8BA08864D7C182E@lp.airnews.net... >> On Thu, 7 Mar 2002 14:21:46 -0600, "Everett Hickey" <lit...@ev1.net> >> wrote: >> >> >I've heard that there are "bots" that are able to take on the role of an >> >opponent in starcraft, acting like another copy of the game on the >network. >> > >> >I've been playing around with the packet structure used in connecting to >> >battlenet, and am considering making a sort of "battle manager" that >turns >> >the game from a realistic battlefield scenario into something more like a >> >piece of military software - helping you organize your men, etc. Anyone >> >know if work like this has already been done? >> > >> >note: due to the... err... nature.. of this product, I'm not likely to >> >distribute a working copy of it (if I do it) unless it's set to announce >> >what it is in-game. This is meant more as a project on battlefield >> >management and low-level AI, and using it competitively wouldn't be >> >particularly fair (unless the other person was doing the same). >> > >> >> If you are that talented, visit us on Battle.net. What you are >> describing has been done. > >How do I go about that? I assume you mean in one of their lobbies. > Oh, just log on USEast, preferably after downloading and installing our gateway registry entries: http://www.valhallalegends.com/patches/gateway.reg That file lets you choose the exact server on which you want to play, rather than just: USEast USWest Europe Asia you get a full list like this: USEast #1 USEast #2 USEast #3 .. up to USEast #5 USWest #1 USWest #2 .. up to USWest #6 Europe #1 Europe #2 Europe #3 Asia #1 Asia #2 .. all the way to Asia #13 Then just '/join Clan [vL]' to get to our channel. If the bot is on protect mode and bans you, just try again later. If a member bans you, don't take it personally, just try again later. In any case, whisper [vL]Grok and if I'm not away, I will respond quicker if you whisper that you're a programmer interested in joining. In the meantime, you might want to read a little bit about our clan, just go to http://www.valhallalegends.com and click on About [vL], and Clan Rules. There's enough info there for you to get an idea about us. We're mostly programmers, network engineers, system administrators, and hackers. We know far more about the battle.net protocols than bnetd does, judging by their source code and documentation. They have a great many undocumented packets which we have been using for a long time. I'm usually in the channel in the evening, or very late at night, Eastern time. Grok Valhalla Legends Web: http://www.valhallalegends.com Battle.Net: use-bncs02.battle.net Channel: Clan [vL]
Re: Starcraft "bots"?
Author: Christopher Childs
Date: Mon, 11 Mar 2002 17:39
Date: Mon, 11 Mar 2002 17:39
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")(av.-.)3onl)" <maxwell....@wanadoo.fr> wrote in message news:a6i08g$btt$1@wanadoo.fr... > > "Grok[vL]" <nos...@email.net> wrote in message > news:069D93356F53F12E.D59B1BE15237837D.F8BA08864D7C182E@lp.airnews.net... > > If you are that talented, visit us on Battle.net. What you are > > describing has been done. > > How arrogant you are, if your skill in that game is as big as your mouth, > visit us in hell. Valhalla Legends is not necessarily a gaming clan. They just like to muck with the binary protocol that Blizzard uses, and they create bots and other such fun things. I'm also pretty sure they came up with the Win2K UDP fix for Starcraft, which was finally implemented in 1.09.
Re: Starcraft "bots"?
Author: Grok vL
Date: Mon, 11 Mar 2002 20:42
Date: Mon, 11 Mar 2002 20:42
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On Mon, 11 Mar 2002 17:39:19 GMT, "Christopher Childs" <chr...@dubba.net> wrote: > >")(av.-.)3onl)" <maxwell....@wanadoo.fr> wrote in message >news:a6i08g$btt$1@wanadoo.fr... >> >> "Grok[vL]" <nos...@email.net> wrote in message >> news:069D93356F53F12E.D59B1BE15237837D.F8BA08864D7C182E@lp.airnews.net... >> > If you are that talented, visit us on Battle.net. What you are >> > describing has been done. >> >> How arrogant you are, if your skill in that game is as big as your mouth, >> visit us in hell. > >Valhalla Legends is not necessarily a gaming clan. They just like to muck >with the binary protocol that Blizzard uses, and they create bots and other >such fun things. I'm also pretty sure they came up with the Win2K UDP fix >for Starcraft, which was finally implemented in 1.09. > Yeh that was kinda funny. One full year about 1.08 came out, 1.09 was released and the Win2K UDP thread drop was the only major bug fixed. About six months before 1.09, we were chatting with Blizzard and asked why it had never been fixed. The Battle.Net programmer said "If I knew what was wrong and how to fix it, I would." That was surprising to us since we had sent no less than 8 detailed reports in describing exactly the cause of the error and what to do to fix it. So this time, Adron and Skywing not only included a description and discussion of the problem, but reverse engineered the Starcraft code and converted it back to C, and then fixed it before giving to the programmer. So all they had to do was paste it in their source and recompile! >From 1.08 to 1.09 though, we had to rely on SCEnhancements, which is a product of Skywing's, with derivates from Adron's research. SCE also has a public version which includes a lot of nice chat enhancements for battle.net. We're not quite done patching it up to 1.09b though, since we're so busy studying Warcraft III Beta and finding bugs there. Grok Valhalla Legends Web: http://www.valhallalegends.com Battle.Net: use-bncs02.battle.net Channel: Clan [vL]
Starcraft "bots"?
Author: iimor...
Date: Sun, 28 May 2017 14:19
Date: Sun, 28 May 2017 14:19
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Hi Grok, Long time no talk... Anyway I can reach you? I'm trying to get in contact with Yoni. Hope you are doing well my friend =)
Re: Starcraft "bots"?
Author: Mr. Man-wai Chang
Date: Mon, 29 May 2017 15:40
Date: Mon, 29 May 2017 15:40
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On 28/5/2017 10:19 PM, iimor...@gmail.com wrote: > Hi Grok, > Long time no talk... Anyway I can reach you? I'm trying to get in contact with Yoni. Hope you are doing well my friend =) > Do NOT forget to try Facebook and Twitter... -- @~@ Remain silent! Drink, Blink, Stretch! Live long and prosper!! / v \ Simplicity is Beauty! /( _ )\ May the Force and farces be with you! ^ ^ (x86_64 Ubuntu 9.10) Linux 2.6.39.3 不借貸! 不詐騙! 不援交! 不打交! 不打劫! 不自殺! 請考慮綜援 (CSSA): http://www.swd.gov.hk/tc/index/site_pubsvc/page_socsecu/sub_addressesa
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