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Thread View: alt.games.starcraft
9 messages
9 total messages Started by Everett Hickey Thu, 07 Mar 2002 20:21
Starcraft "bots"?
#242248
Author: Everett Hickey
Date: Thu, 07 Mar 2002 20:21
14 lines
1622 bytes
I've heard that there are "bots" that are able to take on the role of an
opponent in starcraft, acting like another copy of the game on the network.

I've been playing around with the packet structure used in connecting to
battlenet, and am considering making a sort of "battle manager" that turns
the game from a realistic battlefield scenario into something more like a
piece of military software - helping you organize your men, etc.  Anyone
know if work like this has already been done?

note: due to the... err... nature.. of this product, I'm not likely to
distribute a working copy of it (if I do it) unless it's set to announce
what it is in-game.  This is meant more as a project on battlefield
management and low-level AI, and using it competitively wouldn't be
particularly fair (unless the other person was doing the same).
Re: Starcraft "bots"?
#242249
Author: Grok vL
Date: Sun, 10 Mar 2002 18:34
27 lines
2094 bytes
On Thu, 7 Mar 2002 14:21:46 -0600, "Everett Hickey" <lit...@ev1.net>
wrote:

>I've heard that there are "bots" that are able to take on the role of an
>opponent in starcraft, acting like another copy of the game on the network.
>
>I've been playing around with the packet structure used in connecting to
>battlenet, and am considering making a sort of "battle manager" that turns
>the game from a realistic battlefield scenario into something more like a
>piece of military software - helping you organize your men, etc.  Anyone
>know if work like this has already been done?
>
>note: due to the... err... nature.. of this product, I'm not likely to
>distribute a working copy of it (if I do it) unless it's set to announce
>what it is in-game.  This is meant more as a project on battlefield
>management and low-level AI, and using it competitively wouldn't be
>particularly fair (unless the other person was doing the same).
>

If you are that talented, visit us on Battle.net.  What you are
describing has been done.

Grok
Valhalla Legends
Web:  http://www.valhallalegends.com
Battle.Net:  use-bncs02.battle.net
Channel:  Clan [vL]
Re: Starcraft "bots"?
#242252
Author: av.-. 3onl
Date: Mon, 11 Mar 2002 10:18
38 lines
2503 bytes
"Grok[vL]" <nos...@email.net> wrote in message
news:069D93356F53F12E.D59B1BE15237837D.F8BA08864D7C182E@lp.airnews.net...
> On Thu, 7 Mar 2002 14:21:46 -0600, "Everett Hickey" <lit...@ev1.net>
> wrote:
>
> >I've heard that there are "bots" that are able to take on the role of an
> >opponent in starcraft, acting like another copy of the game on the
network.
> >
> >I've been playing around with the packet structure used in connecting to
> >battlenet, and am considering making a sort of "battle manager" that
turns
> >the game from a realistic battlefield scenario into something more like a
> >piece of military software - helping you organize your men, etc.  Anyone
> >know if work like this has already been done?
> >
> >note: due to the... err... nature.. of this product, I'm not likely to
> >distribute a working copy of it (if I do it) unless it's set to announce
> >what it is in-game.  This is meant more as a project on battlefield
> >management and low-level AI, and using it competitively wouldn't be
> >particularly fair (unless the other person was doing the same).
> >
>
> If you are that talented, visit us on Battle.net.  What you are
> describing has been done.

How arrogant you are, if your skill in that game is as big as your mouth,
visit us in hell.

.-.

>
> Grok
> Valhalla Legends
> Web:  http://www.valhallalegends.com
> Battle.Net:  use-bncs02.battle.net
> Channel:  Clan [vL]
Re: Starcraft "bots"?
#242250
Author: Everett Hickey
Date: Mon, 11 Mar 2002 15:27
27 lines
2099 bytes
"Grok[vL]" <nos...@email.net> wrote in message
news:069D93356F53F12E.D59B1BE15237837D.F8BA08864D7C182E@lp.airnews.net...
> On Thu, 7 Mar 2002 14:21:46 -0600, "Everett Hickey" <lit...@ev1.net>
> wrote:
>
> >I've heard that there are "bots" that are able to take on the role of an
> >opponent in starcraft, acting like another copy of the game on the
network.
> >
> >I've been playing around with the packet structure used in connecting to
> >battlenet, and am considering making a sort of "battle manager" that
turns
> >the game from a realistic battlefield scenario into something more like a
> >piece of military software - helping you organize your men, etc.  Anyone
> >know if work like this has already been done?
> >
> >note: due to the... err... nature.. of this product, I'm not likely to
> >distribute a working copy of it (if I do it) unless it's set to announce
> >what it is in-game.  This is meant more as a project on battlefield
> >management and low-level AI, and using it competitively wouldn't be
> >particularly fair (unless the other person was doing the same).
> >
>
> If you are that talented, visit us on Battle.net.  What you are
> describing has been done.

How do I go about that?  I assume you mean in one of their lobbies.
Re: Starcraft "bots"?
#242251
Author: Grok vL
Date: Mon, 11 Mar 2002 16:35
81 lines
3940 bytes
On Mon, 11 Mar 2002 09:27:37 -0600, "Everett Hickey" <lit...@ev1.net>
wrote:

>"Grok[vL]" <nos...@email.net> wrote in message
>news:069D93356F53F12E.D59B1BE15237837D.F8BA08864D7C182E@lp.airnews.net...
>> On Thu, 7 Mar 2002 14:21:46 -0600, "Everett Hickey" <lit...@ev1.net>
>> wrote:
>>
>> >I've heard that there are "bots" that are able to take on the role of an
>> >opponent in starcraft, acting like another copy of the game on the
>network.
>> >
>> >I've been playing around with the packet structure used in connecting to
>> >battlenet, and am considering making a sort of "battle manager" that
>turns
>> >the game from a realistic battlefield scenario into something more like a
>> >piece of military software - helping you organize your men, etc.  Anyone
>> >know if work like this has already been done?
>> >
>> >note: due to the... err... nature.. of this product, I'm not likely to
>> >distribute a working copy of it (if I do it) unless it's set to announce
>> >what it is in-game.  This is meant more as a project on battlefield
>> >management and low-level AI, and using it competitively wouldn't be
>> >particularly fair (unless the other person was doing the same).
>> >
>>
>> If you are that talented, visit us on Battle.net.  What you are
>> describing has been done.
>
>How do I go about that?  I assume you mean in one of their lobbies.
>

Oh, just log on USEast, preferably after downloading and installing
our gateway registry entries:

http://www.valhallalegends.com/patches/gateway.reg

That file lets you choose the exact server on which you want to play,
rather than just:

USEast
USWest
Europe
Asia

you get a full list like this:

USEast #1
USEast #2
USEast #3 .. up to USEast #5
USWest #1
USWest #2 .. up to USWest #6
Europe #1
Europe #2
Europe #3
Asia #1
Asia #2 .. all the way to Asia #13

Then just '/join Clan [vL]' to get to our channel.  If the bot is on
protect mode and bans you, just try again later.  If a member bans
you, don't take it personally, just try again later.  In any case,
whisper [vL]Grok and if I'm not away, I will respond quicker if you
whisper that you're a programmer interested in joining.

In the meantime, you might want to read a little bit about our clan,
just go to http://www.valhallalegends.com and click on About [vL], and
Clan Rules.  There's enough info there for you to get an idea about
us.  We're mostly programmers, network engineers, system
administrators, and hackers.  We know far more about the battle.net
protocols than bnetd does, judging by their source code and
documentation.  They have a great many undocumented packets which we
have been using for a long time.

I'm usually in the channel in the evening, or very late at night,
Eastern time.

Grok
Valhalla Legends
Web:  http://www.valhallalegends.com
Battle.Net:  use-bncs02.battle.net
Channel:  Clan [vL]
Re: Starcraft "bots"?
#242253
Author: Christopher Childs
Date: Mon, 11 Mar 2002 17:39
16 lines
1809 bytes
")(av.-.)3onl)" <maxwell....@wanadoo.fr> wrote in message
news:a6i08g$btt$1@wanadoo.fr...
>
> "Grok[vL]" <nos...@email.net> wrote in message
> news:069D93356F53F12E.D59B1BE15237837D.F8BA08864D7C182E@lp.airnews.net...
> > If you are that talented, visit us on Battle.net.  What you are
> > describing has been done.
>
> How arrogant you are, if your skill in that game is as big as your mouth,
> visit us in hell.

Valhalla Legends is not necessarily a gaming clan.  They just like to muck
with the binary protocol that Blizzard uses, and they create bots and other
such fun things.  I'm also pretty sure they came up with the Win2K UDP fix
for Starcraft, which was finally implemented in 1.09.
Re: Starcraft "bots"?
#242254
Author: Grok vL
Date: Mon, 11 Mar 2002 20:42
50 lines
3132 bytes
On Mon, 11 Mar 2002 17:39:19 GMT, "Christopher Childs"
<chr...@dubba.net> wrote:

>
>")(av.-.)3onl)" <maxwell....@wanadoo.fr> wrote in message
>news:a6i08g$btt$1@wanadoo.fr...
>>
>> "Grok[vL]" <nos...@email.net> wrote in message
>> news:069D93356F53F12E.D59B1BE15237837D.F8BA08864D7C182E@lp.airnews.net...
>> > If you are that talented, visit us on Battle.net.  What you are
>> > describing has been done.
>>
>> How arrogant you are, if your skill in that game is as big as your mouth,
>> visit us in hell.
>
>Valhalla Legends is not necessarily a gaming clan.  They just like to muck
>with the binary protocol that Blizzard uses, and they create bots and other
>such fun things.  I'm also pretty sure they came up with the Win2K UDP fix
>for Starcraft, which was finally implemented in 1.09.
>

Yeh that was kinda funny.  One full year about 1.08 came out, 1.09 was
released and the Win2K UDP thread drop was the only major bug fixed.
About six months before 1.09, we were chatting with Blizzard and asked
why it had never been fixed.  The Battle.Net programmer said "If I
knew what was wrong and how to fix it, I would."

That was surprising to us since we had sent no less than 8 detailed
reports in describing exactly the cause of the error and what to do to
fix it.

So this time, Adron and Skywing not only included a description and
discussion of the problem, but reverse engineered the Starcraft code
and converted it back to C, and then fixed it before giving to the
programmer.  So all they had to do was paste it in their source and
recompile!

>From 1.08 to 1.09 though, we had to rely on SCEnhancements, which is a
product of Skywing's, with derivates from Adron's research.  SCE also
has a public version which includes a lot of nice chat enhancements
for battle.net.

We're not quite done patching it up to 1.09b though, since we're so
busy studying Warcraft III Beta and finding bugs there.

Grok
Valhalla Legends
Web:  http://www.valhallalegends.com
Battle.Net:  use-bncs02.battle.net
Channel:  Clan [vL]
Starcraft "bots"?
#242255
Author: iimor...
Date: Sun, 28 May 2017 14:19
2 lines
1706 bytes
Hi Grok, 
Long time no talk... Anyway I can reach you? I'm trying to get in contact with Yoni. Hope you are doing well my friend =) 
Re: Starcraft "bots"?
#242256
Author: Mr. Man-wai Chang
Date: Mon, 29 May 2017 15:40
14 lines
2492 bytes
On 28/5/2017 10:19 PM, iimor...@gmail.com wrote:
> Hi Grok,
> Long time no talk... Anyway I can reach you? I'm trying to get in contact with Yoni. Hope you are doing well my friend =)
> 

Do NOT forget to try Facebook and Twitter...

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