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Article #292164

Re: STARCRAFT 2 is being shown, NOW

#292164
From: DJSystem
Date: Sat, 09 Jun 2007 12:30
44 lines
3288 bytes
"Luc The Perverse" <sll_noSpamli...@cc.usu.edu> wrote in message 
news:b5d0j4-iiv.ln1@loki.cmears.id.au...
> "Thomas J. Boschloo" <nos...@hccnet.nl> wrote in message 
> news:465d523b$0$23203$e4fe514c@dreader11.news.xs4all.nl...
>> Luc The Perverse wrote:
>>> "Thomas J. Boschloo" <nos...@hccnet.nl> wrote in message
>>> news:465be929$0$5520$e4fe514c@dreader13.news.xs4all.nl...
>>>> Luc The Perverse wrote:
>>>> [snip]
>>>>> I do think it is silly that they spent so muh time making War III 3D -
>>>>> and
>>>>> then people play it from the default view angle just like SC anyway - 
>>>>> but
>>>>> it
>>>>> was nice for the non cinematic "talking scenes" throughout the 
>>>>> mission -
>>>>> and
>>>>> I guess they needed practice making 3D game to get SC 2 right
>>>> With 2D it seems harder to me to get the shadows right.
>>>>
>>>> These days I want shadows and light effects in my games :-)
>>>>
>>>> Like 'uh oh, long shadow as the mushroom cloud is still low to the
>>>> surface, then extreme brightness, seems someone set me up the bomb!'
>>>> (just using my imagination here)
>>>>
>>>> Thomas
>>>
>>> Of course the shadows aren't going to be right . .  you know what . .
>>> nevermind.
>>>
>>> I'm sure SC2 will be better for you
>>
>> Plus that animated polygon objects scale better than sprites :-) Now
>> that should also make some sense to you in this age of fixed resolution
>> flat screen monitors.
>
> It always made sense.   3D is better than 2D - it just takes more work
>
> --
> LTP

That's what everyone said back in 1998 in this group. TA = 3D so is 
betar!!!! 
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From: "DJSystem" <phasysn...@yahoo.com>
Newsgroups: alt.games.starcraft,alt.games.warcraft
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Subject: Re: STARCRAFT 2 is being shown, NOW
Date: Sat, 9 Jun 2007 14:30:17 +0200
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