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Article #281103

Re: Meh

#281103
From: Steven Ung
Date: Wed, 15 Sep 2004 01:58
112 lines
5362 bytes
"Byers ex machina" <don't@think.so> wrote in message 
news:1h3fk019ldvtifocd8uhvv4236nktvk86n@4ax.com...
> On Wed, 15 Sep 2004 08:13:32 +0800, "Steven Ung"
> <ste...@nodomainname.com> wrote:
>
>>I'd normally clear the creeps nearby to prevent my units being attacked.
>>Besides, it's extra gold and experience whilst waiting for your army to be
>>build up.
>
> Yes, of course that's a good thing, but then you can't really harass
> with any real level of success, so you have to pick one or the other.

Agreed. Early harassment can delay both the enemy and us (if our harassment 
is like err ... chicken shit?). We either harass to be successfully delay 
the enemy or we don't harass and take chances.

>>Expanding early is good. Just make sure we can defend it. Otherwise, it's
>>more like you're a stock market investor. The more you invest, the harder
>>you fall :)
>
> Well, if you lose your main base in early game, you're toast
> anyway...And if I don't get the ex up and running by the time my
> Castle arrives, I won't really get Knights fast enough for the build
> to pay off...

You should be stacking up gold while teching. Donate the gold to me first 
(at least I can get Statues or something) and when your castle is almost 
complete, I'll donate it back. Keeping the gold with you won't earn you 
interest.

Of course, I'll do the same whenever if I have extra resources. It's a team 
game and we need to play like a team.

This week lets try to our skills on the use of the transporter :)

>>> Besides, what are you complaining about?
>>
>>AM NOT!
>
> It's so hard to tell sometimes.  :P

You'll get the hang of it,... eventually :p

>>> We won most of our games, didn't we?
>>
>>Well, we did, but the win would be better if we were more organized and at
>>least know what we're doing. :p
>
> I, for one, know what I'm doing. Can't really comment on you.  :P

Hey, so far my so called Jedi powers had never failed before. Whenever I say 
they tech, they tech! :p

Of course at times, it gets confused and can't really decide which units to 
build but most importantly this is a game of skills.

There is no skills whatsoever in just building one kind of units and expect 
to win, right? So, if possible get a mixture of this and that to make the 
army strong.

>>> And we would have won the other one if your morno units
>>
>>Not only one, but almost half of my army!
>
> Don't blame me for your inability to properly control your troops.  :P
>
>>> hadn't got stuck in my ingenious building plan when TP'ing.  :P
>>
>>LOL, that was the funniest game. I keep searching for my DK to attack and
>>didn't noticed that he was stucked. :(
>
> Gah, I'd stacked my buildings close together, blocking my workers and
> vital buildings with farms and leaving a few gaps to build turrets if
> the need should arise.

I know and I'm not blaming you for that as I do that all the time. :P
(Hence the question of whether we can specify our TP 'landing' area.)

> I can't spread my base around like a friggin'
> third world marketplace either.

If you do that I'd complaint (I think I already did many times :p) of your 
building position <g>

>>We should have won in that game, really.
>
> No kidding...
>
>>On a related note, I wonder if there is a way to specify where to TP? ie,
>>near your base, but not get stuck.
>
> I doubt it, the blue whatchamacallit always appears over the HQ
> building.

That sucks then. Should've just walked to your base and you not attacking 
the army until the calvary arrives. Please, never attack 2 armies alone 
unless your troops are of equal numbers. This is not like Rambo whereby one 
lone person can conquer Russia on his own!

>>> I'm working on something there...Good things come to those who wait.
>>> :P
>>
>>Hopefully we don't have to wait like 50 years or so...
>
> If the relationship between waiting and arrival of good things
> increase exponentially relative to one another, 50 years would bring
> truly magnificent things. So quit yer complaining.  :P

AM NOT!
-- 
Steven Ung
"The source of all greatness lies within you" - Anonymous 
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Path: mbox-mo1.pugleaf.net!g2news1.google.com!news2.google.com!fu-berlin.de!uni-berlin.de!not-for-mail
From: "Steven Ung" <ste...@nodomainname.com>
Newsgroups: alt.games.starcraft
Subject: Re: Meh
Date: Wed, 15 Sep 2004 09:58:37 +0800
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Message-ID: <2qpls5F128b1rU1@uni-berlin.de>
References: <rm34k05lgpn2n2ioks6ns8sshf3li3fh4n@4ax.com> <2qk87nF10h5c6U1@uni-berlin.de> <np1ak0l9u0n32km8v7b6968di6tabvouvs@4ax.com> <2qkgmqF10ats5U1@uni-berlin.de> <s0eak09allmjpkiggfgr7qtftbghlg8o4s@4ax.com> <2ql0hoF10pmk7U1@uni-berlin.de> <p48bk0hepum5o9lgv1klo4n5i6i43127ef@4ax.com> <2qmp6lF111hhhU1@uni-berlin.de> <c1bdk0l25ipsc18vgef2f4bnd04scbdt4c@4ax.com> <2qns6uF11n7luU1@uni-berlin.de> <49jdk01iblummsf3t1a01mlvi7rhn2hlv9@4ax.com> <2qpfnkF12qk0jU1@uni-berlin.de> <1h3fk019ldvtifocd8uhvv4236nktvk86n@4ax.com>
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