Thread View: alt.games.quake3
10 messages
10 total messages
Started by Chippy
Sun, 21 Feb 1999 00:00
Duke Nukem Forever!!!
Author: Chippy
Date: Sun, 21 Feb 1999 00:00
Date: Sun, 21 Feb 1999 00:00
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I spent a long time writing that message and then it gets cancelled!! The other messages were talking about the GRAPHICS.... Okay Duke3D was sprite based but so was Doom.... Did Doom have an "interactive environment"? I think not..... DNForever will be far better than any other game I've seen because it uses the Firestorm ( Unreal ) engine which has insanely brilliant graphics and it is well themed unlike Quake or Unreal ( one minute your in Military looking places the next your in Medieval places or space stations ) So yes we know what we are talking about..... Q3 will offer good lighting effects and FOG.... I've seen fog in Ultim@te race and Turok 2 ( I admit this was very bad with building suddenly APPEARING ) but will that be any good in Multiplayer? Q3 will have Melee weapons in it and is badly themed.... you dont need to worry about that in Multiplayer but still it helps to make it more realistic... anyway thats my bit over with.... Chippy ICQ #17344669 ================================================ "Ahh I see" said the blind man, "Pardon?" said the deaf man....
Re: Duke Nukem Forever!!!
Author: Satan
Date: Sun, 21 Feb 1999 00:00
Date: Sun, 21 Feb 1999 00:00
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I think Q3 and DNF will both have their own merits. DNF will probably be better though, because it will rule in single player and multiplayer, and you won't need a beast machine to run it.
Re: Duke Nukem Forever!!!
Author: Dylan
Date: Sun, 21 Feb 1999 00:00
Date: Sun, 21 Feb 1999 00:00
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Chippy wrote in message <7aopl7$4n6$1...@infoserv.netkonect.net>... >I spent a long time writing that message and then it gets cancelled!! > What are you talking about. You posted it a couple of weeks ago. >The other messages were talking about the GRAPHICS.... > >Okay Duke3D was sprite based but so was Doom.... Did Doom have an >"interactive environment"? In so far as "hit a button and something happens" then yes. How was Duke any different ? >I think not..... DNForever will be far better >than any other game I've seen because it uses the Firestorm ( Unreal ) >engine which has insanely brilliant graphics and it is well themed unlike >Quake or Unreal ( one minute your in Military looking places the next your >in Medieval places or space stations ) > 1. How can an engine be well themed ? 2. Unreal's engine was a badly coded pile of shite. Considering what it is doing, it should be able to run well on a Pentium II 233 with a half descent graphics setup. You should not need a PII 450 with 128 meg + 12 meg graphics & 3d cards to be able to run it in 800*600 with no slowdown on the hard setting. >So yes we know what we are talking about..... Q3 will offer good lighting >effects and FOG.... I've seen fog in Ultim@te race and Turok 2 ( I admit >this was very bad with building suddenly APPEARING ) but will that be any >good in Multiplayer? > >Q3 will have Melee weapons in it and is badly themed.... you dont need to >worry about that in Multiplayer but still it helps to make it more >realistic... > If you don't have to worry about the theme in a multiplayer game, then why should it help to make it more realistic ? Sorry about having a dig at your post dude, but Unreal really pissed me off. After 2+ years of developement, it should have been a hell of a lot better. Dylan.
Re: Duke Nukem Forever!!!
Author: Michael V
Date: Sun, 21 Feb 1999 00:00
Date: Sun, 21 Feb 1999 00:00
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Chippy wrote in message <7aopl7$4n6$1...@infoserv.netkonect.net>... >I spent a long time writing that message and then it gets cancelled!! > >The other messages were talking about the GRAPHICS.... > >Okay Duke3D was sprite based but so was Doom.... We all believe you DukeN3D was a real crap!, not only because of the tasteless plot but also of a rubish engine; ..... The only thing, I like from DN was a bunch of colours and some cool stuff.....(sometimes not very...) Duke 4 ever will have nice plot and stuff, but the Engine (which one don't no yet: Q2's or Unreal's?!?) would be absolete at the time game arrives.(comparing to Q3's !!!!!!!!!!!!) [_exT]
Re: Duke Nukem Forever!!!
Author: tre... Trevor Covert
Date: Sun, 21 Feb 1999 00:00
Date: Sun, 21 Feb 1999 00:00
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In article <7aperh$6bm$1...@news6.svr.pol.co.uk>, "Michael V" <mic...@extf.freeserve.co.uk> wrote: > Duke 4 ever will have nice plot and stuff, but the Engine (which one don't > no yet: Q2's or Unreal's?!?) would be absolete at the time game > arrives.(comparing to Q3's !!!!!!!!!!!!) They've already decided on the Unreal engine and have publicly stated it numerous times (one of the very things they'll say about the game). _____________________________________________________________________ Trevor Covert tre...@macnn.com Games Editor, The MacNN Review http://www.macnn.com/thereview/ News Editor, Mac Gamer's Ledge http://www.macledge.com/
Re: Duke Nukem Forever!!!
Author: Satan
Date: Sun, 21 Feb 1999 00:00
Date: Sun, 21 Feb 1999 00:00
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>We all believe you DukeN3D was a real crap!, not only because of the >tasteless plot but also of a rubish engine; Have you actually played Duke Nukem 3D
Re: Duke Nukem Forever!!!
Author: Chippy
Date: Mon, 22 Feb 1999 00:00
Date: Mon, 22 Feb 1999 00:00
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Name one other game that had a truly interactive environment and I'll agree with you......
Re: Duke Nukem Forever!!!
Author: a... Arganoid
Date: Mon, 22 Feb 1999 00:00
Date: Mon, 22 Feb 1999 00:00
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In alt.games.quake3, Chippy wrote: > Name one other game that had a truly interactive environment and I'll agree > with you...... But what does 'truly interactive' mean? I could say that The Hobbit (ancient text adventure) had a truly interactive environment because you could travel to lots of places and pick up lots of objects. In DN3D you can just manipulate more objects/scenery than in most other games. On a similar subject, did anyone see the level on Sin which had a valve, and there was a sign saying "Do not play with valvE". If you pressed the valve, the room exploded :) -- Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage You will meet a tall dark stranger. Unfortunately he's holding a large gun. Run for it!
Re: Duke Nukem Forever!!!
Author: Goliath
Date: Tue, 23 Feb 1999 00:00
Date: Tue, 23 Feb 1999 00:00
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>If you don't have to worry about the theme in a multiplayer game, then why >should it help to make it more realistic ? I think he means with things like Actionquake. -- Goliath
Re: Duke Nukem Forever!!!
Author: Goliath
Date: Tue, 23 Feb 1999 00:00
Date: Tue, 23 Feb 1999 00:00
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In article <7as8tk$1tv$1...@infoserv.netkonect.net>, Chippy <st...@tinca.netkonect.co.uk> writes >Name one other game that had a truly interactive environment and I'll agree >with you...... > > Half-life has easily the most interactive enviroment I've ever seen in a fps (yes I have played Duke). You get to operate soft drinks machines, gun turrets (firing and directing them), microwaves, dryers, break open/push crates, drive trains (including controlling speed and direction), as well as all the standard buttons, lifts, light switches, etc. Also, you can get NPCs to follow and/or help you, and you can (at one point) launch a space rocket. That's pretty damn interactive as far as I'm concerned :) -- Goliath
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