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Thread View: alt.games.quake3
6 messages
6 total messages Started by Wesley Sun, 07 Jan 2007 08:47
QUAKE IMPACT MY LIFE
#286851
Author: Wesley
Date: Sun, 07 Jan 2007 08:47
7 lines
1287 bytes
Do you still have great memories of QUAKE Deathmatch and Threewave CTF in 
1996-1997 ?

It really change my life....What a wonderful memories because Quake is the 
first internet game and meet new friends...

Thanks ID SOFTWARE !!!!
Re: QUAKE IMPACT MY LIFE
#286852
Author: McG.
Date: Thu, 11 Jan 2007 00:57
14 lines
1276 bytes
"Wesley" <Wesley@flyflyfly.com.de> wrote in message 
news:Ss2oh.2945$A8.324@news-server.bigpond.net.au...
> Do you still have great memories of QUAKE Deathmatch and Threewave CTF 
> in 1996-1997 ?
>
> It really change my life....What a wonderful memories because Quake is 
> the first internet game and meet new friends...
>
> Thanks ID SOFTWARE !!!!
>
>
We thanked em plenty... made em multi millionaires in fact :)
McG. 
Re: QUAKE IMPACT MY LIFE
#286853
Author: Major Ursa
Date: Thu, 11 Jan 2007 12:48
20 lines
1491 bytes
On Thursday 11 January 2007 01:57 McG. wrote:

>> Thanks ID SOFTWARE !!!!
>>
>>
> We thanked em plenty... made em multi millionaires in fact :)
> McG.

Correct, but he's right, it was truly historic event for computer
gaming. Not only the 100% freelook 3D and the atmospheric sounds
and music (9" nails anyone?), but indeed the first true internet
gaming. 
To me at the time it was hardly believable that one single company
was able to be so imaginative and successful at the same time. It
still think it is a piece of art.

So, thanks ID. Glad to've made u millionaires, if anyone deserves
it....

Ursa..
Re: QUAKE IMPACT MY LIFE
#286854
Author: pF.slik
Date: Thu, 11 Jan 2007 15:38
29 lines
1794 bytes
"Major Ursa" <majorursa@iname.com> wrote in message 
news:45a63221$0$333$e4fe514c@news.xs4all.nl...
> On Thursday 11 January 2007 01:57 McG. wrote:
>
>>> Thanks ID SOFTWARE !!!!
>>>
>>>
>> We thanked em plenty... made em multi millionaires in fact :)
>> McG.
>
> Correct, but he's right, it was truly historic event for computer
> gaming. Not only the 100% freelook 3D and the atmospheric sounds
> and music (9" nails anyone?), but indeed the first true internet
> gaming.
> To me at the time it was hardly believable that one single company
> was able to be so imaginative and successful at the same time. It
> still think it is a piece of art.
>
> So, thanks ID. Glad to've made u millionaires, if anyone deserves
> it....
>
> Ursa..
>



Yea..thanks ID for making stay up many nights till 4am playing ur dam game 
when I had to be up at 6am for work!    =) 
Re: QUAKE IMPACT MY LIFE
#286856
Author: McG.
Date: Fri, 12 Jan 2007 00:09
39 lines
2580 bytes
"Major Ursa" <majorursa@iname.com> wrote in message 
news:45a63221$0$333$e4fe514c@news.xs4all.nl...
> On Thursday 11 January 2007 01:57 McG. wrote:
>
>>> Thanks ID SOFTWARE !!!!
>>>
>>>
>> We thanked em plenty... made em multi millionaires in fact :)
>> McG.
>
> Correct, but he's right, it was truly historic event for computer
> gaming. Not only the 100% freelook 3D and the atmospheric sounds
> and music (9" nails anyone?), but indeed the first true internet
> gaming.
> To me at the time it was hardly believable that one single company
> was able to be so imaginative and successful at the same time. It
> still think it is a piece of art.
>
> So, thanks ID. Glad to've made u millionaires, if anyone deserves
> it....
>
> Ursa..
>

QUAKE.  The entirety of it.  The game, marketing, multiplayer, 
everything.   Was a well mastered work of art.   Both the game and the 
business model.    Jay Wilbur saw to it I got the Quake Full Retail cd 
ON release night, and I made sure id got my Fifty Bucks.   I was very 
pleased!   It is kinda weird mulling the thought over that we were all 
very much a part of one of the most important events in the computer 
gaming industry.  Quake isn't just a game.  It was an Event!   An 
entirely id produced product, released in both shareware and retail 
after.   The most amazing and singlemost important game release in 
history.   It is so important because it was a complete success.   The 
developer completely bypassed the publishers, successfully.   That one 
fact changed the industry.   John Carmack and id Software blitzed the 
industry.   They won, and I'm happy for them.
McG. 
Re: QUAKE IMPACT MY LIFE
#286855
Author: McG.
Date: Fri, 12 Jan 2007 00:13
39 lines
2288 bytes
"pF.slik" <mikerr70@yahoo.com> wrote in message 
news:45a65a0d$0$16991$4c368faf@roadrunner.com...
>
> "Major Ursa" <majorursa@iname.com> wrote in message 
> news:45a63221$0$333$e4fe514c@news.xs4all.nl...
>> On Thursday 11 January 2007 01:57 McG. wrote:
>>
>>>> Thanks ID SOFTWARE !!!!
>>>>
>>>>
>>> We thanked em plenty... made em multi millionaires in fact :)
>>> McG.
>>
>> Correct, but he's right, it was truly historic event for computer
>> gaming. Not only the 100% freelook 3D and the atmospheric sounds
>> and music (9" nails anyone?), but indeed the first true internet
>> gaming.
>> To me at the time it was hardly believable that one single company
>> was able to be so imaginative and successful at the same time. It
>> still think it is a piece of art.
>>
>> So, thanks ID. Glad to've made u millionaires, if anyone deserves
>> it....
>>
>> Ursa..
>>
>
>
>
> Yea..thanks ID for making stay up many nights till 4am playing ur dam 
> game when I had to be up at 6am for work!    =)
>
Thanks id Software for feeding my addiction SO well I would stay up from 
Friday afternoon until Sunday afternoon playing things like QuakeWorld 
CTF map Dystopia non stop (except for the absolute disconnect every 8 
hours from ATT Worldnet dialup).   Thanks for the most immersive 
gameplay yet!
McG. 
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