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Article #286856

Re: QUAKE IMPACT MY LIFE

#286856
From: McG.
Date: Fri, 12 Jan 2007 00:09
39 lines
2580 bytes
"Major Ursa" <majorursa@iname.com> wrote in message 
news:45a63221$0$333$e4fe514c@news.xs4all.nl...
> On Thursday 11 January 2007 01:57 McG. wrote:
>
>>> Thanks ID SOFTWARE !!!!
>>>
>>>
>> We thanked em plenty... made em multi millionaires in fact :)
>> McG.
>
> Correct, but he's right, it was truly historic event for computer
> gaming. Not only the 100% freelook 3D and the atmospheric sounds
> and music (9" nails anyone?), but indeed the first true internet
> gaming.
> To me at the time it was hardly believable that one single company
> was able to be so imaginative and successful at the same time. It
> still think it is a piece of art.
>
> So, thanks ID. Glad to've made u millionaires, if anyone deserves
> it....
>
> Ursa..
>

QUAKE.  The entirety of it.  The game, marketing, multiplayer, 
everything.   Was a well mastered work of art.   Both the game and the 
business model.    Jay Wilbur saw to it I got the Quake Full Retail cd 
ON release night, and I made sure id got my Fifty Bucks.   I was very 
pleased!   It is kinda weird mulling the thought over that we were all 
very much a part of one of the most important events in the computer 
gaming industry.  Quake isn't just a game.  It was an Event!   An 
entirely id produced product, released in both shareware and retail 
after.   The most amazing and singlemost important game release in 
history.   It is so important because it was a complete success.   The 
developer completely bypassed the publishers, successfully.   That one 
fact changed the industry.   John Carmack and id Software blitzed the 
industry.   They won, and I'm happy for them.
McG. 
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From: "McG." <McGrandpaNOT@NOThotmail.com>
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Subject: Re: QUAKE IMPACT MY LIFE
Date: Thu, 11 Jan 2007 18:09:18 -0600
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