Thread View: alt.games.quake3
4 messages
4 total messages
Started by sivagnanam.m
Wed, 15 Feb 2006 06:19
compiling and executing the quake3 source
Author: sivagnanam.m
Date: Wed, 15 Feb 2006 06:19
Date: Wed, 15 Feb 2006 06:19
21 lines
2085 bytes
2085 bytes
m a newbie for quake 3 source code tweaking . Iam happily able to compile and get the quake3.exe and other vm files but i dont to how to arrange the folders and files to star the application .. If i sart the application plainly from the debugger im getting and exception and the call stact values are the following Com_Error(int 0, const char * 0x006049e8 `string') line 240 + 5 bytes FS_InitFilesystem() line 3264 + 12 bytes Com_Init(char * 0x00b125a8 sys_cmdline) line 2387 WinMain(HINSTANCE__ * 0x00400000, HINSTANCE__ * 0x00000000, char * 0x01752a7b, int 1) line 1212 + 10 bytes WinMainCRTStartup() line 198 + 54 bytes KERNEL32! 7c598989() FS_InitFilesystem() -> says me that i have to arrange some if the config files uder the sight of quake3.exe .. or how could i use the command line options to bypass those amd start those exes ..
Re: compiling and executing the quake3 source
Author: Lore
Date: Thu, 16 Feb 2006 22:16
Date: Thu, 16 Feb 2006 22:16
37 lines
2125 bytes
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hi dayta well known on quake3 under _l Dayta l_ www.quad8.com clan trick jumper mod progger and stuff like that the code is very native its not that easy to just copy the compiled thingy somewhere put files in there and it works. so far i can tell i didnt get it working myself and i programmed allready some mods. maybe join the server 1.31 just write /connect quad8.com in the console there you have a couple of good people propably some who are able to help. i will stick around with the sdk sofar. gl sivagnanam.m@gmail.com wrote in news:1139984389.440905.44450 @g14g2000cwa.googlegroups.com: > m a newbie for quake 3 source code tweaking . Iam happily able to > compile and get the > quake3.exe and other vm files but i dont to how to arrange the folders > and files to star the application .. > > If i sart the application plainly from the debugger im getting and > exception and the call stact values are the following > > Com_Error(int 0, const char * 0x006049e8 `string') line 240 + 5 bytes > FS_InitFilesystem() line 3264 + 12 bytes > Com_Init(char * 0x00b125a8 sys_cmdline) line 2387 > WinMain(HINSTANCE__ * 0x00400000, HINSTANCE__ * 0x00000000, char * > 0x01752a7b, int 1) line 1212 + 10 bytes > WinMainCRTStartup() line 198 + 54 bytes > KERNEL32! 7c598989() > > FS_InitFilesystem() -> says me that i have to arrange some if the > config files uder the sight of quake3.exe .. > > or how could i use the command line options to bypass those amd start > those exes .. > >
Re: compiling and executing the quake3 source
Author: MrG{DRGN}
Date: Sat, 18 Feb 2006 17:27
Date: Sat, 18 Feb 2006 17:27
33 lines
2146 bytes
2146 bytes
<sivagnanam.m@gmail.com> wrote in message
news:1139984389.440905.44450@g14g2000cwa.googlegroups.com...
>m a newbie for quake 3 source code tweaking . Iam happily able to
> compile and get the
> quake3.exe and other vm files but i dont to how to arrange the folders
> and files to star the application ..
>
> If i sart the application plainly from the debugger im getting and
> exception and the call stact values are the following
>
> Com_Error(int 0, const char * 0x006049e8 `string') line 240 + 5 bytes
> FS_InitFilesystem() line 3264 + 12 bytes
> Com_Init(char * 0x00b125a8 sys_cmdline) line 2387
> WinMain(HINSTANCE__ * 0x00400000, HINSTANCE__ * 0x00000000, char *
> 0x01752a7b, int 1) line 1212 + 10 bytes
> WinMainCRTStartup() line 198 + 54 bytes
> KERNEL32! 7c598989()
>
> FS_InitFilesystem() -> says me that i have to arrange some if the
> config files uder the sight of quake3.exe ..
>
> or how could i use the command line options to bypass those amd start
> those exes ..
>
Have a look, and post questions about q3 compiling here
http://www.quakesrc.org/forums/
good luck,
MrG{DRGN}
Re: compiling and executing the quake3 source
Author: sivagnanam.m
Date: Tue, 21 Feb 2006 13:24
Date: Tue, 21 Feb 2006 13:24
3 lines
1360 bytes
1360 bytes
That has helped me a lot Mr "MrG{DRGN}" ..
Thank you very much
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