Article View: alt.games.quake3
Article #286330Re: compiling and executing the quake3 source
From: MrG{DRGN}
Date: Sat, 18 Feb 2006 17:27
Date: Sat, 18 Feb 2006 17:27
33 lines
2146 bytes
2146 bytes
<sivagnanam.m@gmail.com> wrote in message
news:1139984389.440905.44450@g14g2000cwa.googlegroups.com...
>m a newbie for quake 3 source code tweaking . Iam happily able to
> compile and get the
> quake3.exe and other vm files but i dont to how to arrange the folders
> and files to star the application ..
>
> If i sart the application plainly from the debugger im getting and
> exception and the call stact values are the following
>
> Com_Error(int 0, const char * 0x006049e8 `string') line 240 + 5 bytes
> FS_InitFilesystem() line 3264 + 12 bytes
> Com_Init(char * 0x00b125a8 sys_cmdline) line 2387
> WinMain(HINSTANCE__ * 0x00400000, HINSTANCE__ * 0x00000000, char *
> 0x01752a7b, int 1) line 1212 + 10 bytes
> WinMainCRTStartup() line 198 + 54 bytes
> KERNEL32! 7c598989()
>
> FS_InitFilesystem() -> says me that i have to arrange some if the
> config files uder the sight of quake3.exe ..
>
> or how could i use the command line options to bypass those amd start
> those exes ..
>
Have a look, and post questions about q3 compiling here
http://www.quakesrc.org/forums/
good luck,
MrG{DRGN}
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From: "MrG{DRGN}" <Iamnot@here.com>
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Subject: Re: compiling and executing the quake3 source
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