Thread View: alt.games.quake3
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Started by Erik Max Francis
Mon, 02 Jan 2006 05:10
Quake 4 noclip hidden area
Author: Erik Max Francis
Date: Mon, 02 Jan 2006 05:10
Date: Mon, 02 Jan 2006 05:10
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In Operation: Advantage, the first time you can explore the _Hannibal_, activate noclip and then noclip through the ceiling and look around. You'll see way off in the corner is what looks like rock. Go to it and there's a little surprise. -- Erik Max Francis && max@alcyone.com && http://www.alcyone.com/max/ San Jose, CA, USA && 37 20 N 121 53 W && AIM erikmaxfrancis The cost of living has gone up another dollar a quart. -- W.C. Fields
Re: Quake 4 noclip hidden area
Author: Cy Edmunds
Date: Mon, 02 Jan 2006 20:58
Date: Mon, 02 Jan 2006 20:58
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Looks like some leftover software testing stuff. You would think that machine guns and rockets could blow up those boxes or at least leave a mark in the sand... Cycho "Erik Max Francis" <max@alcyone.com> wrote in message news:W5udncAxdpUiKCXenZ2dnUVZ_sydnZ2d@speakeasy.net... > In Operation: Advantage, the first time you can explore the _Hannibal_, > activate noclip and then noclip through the ceiling and look around. > You'll see way off in the corner is what looks like rock. Go to it and > there's a little surprise. > > -- > Erik Max Francis && max@alcyone.com && http://www.alcyone.com/max/ > San Jose, CA, USA && 37 20 N 121 53 W && AIM erikmaxfrancis > The cost of living has gone up another dollar a quart. > -- W.C. Fields
Re: Quake 4 noclip hidden area
Author: Erik Max Francis
Date: Mon, 02 Jan 2006 22:43
Date: Mon, 02 Jan 2006 22:43
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Cy Edmunds wrote: > Looks like some leftover software testing stuff. You would think that > machine guns and rockets could blow up those boxes or at least leave a mark > in the sand... I agree it's probably leftover testing. Note there's also an area next to the "cavern" which involves a small platform (with ambient sounds of war nearby) where there's some spent brass, a flare, and a marine's helmet. Next to that (but you can't get there by walking) is a corridor with a door. Neither are accessible from the _Hannibal_ interior or the cavern with the walker; you have to noclip around. -- Erik Max Francis && max@alcyone.com && http://www.alcyone.com/max/ San Jose, CA, USA && 37 20 N 121 53 W && AIM erikmaxfrancis In principle I am against principles. -- Tristan Tzara
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