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Thread View: alt.games.quake3
3 messages
3 total messages Started by Erik Max Francis Mon, 02 Jan 2006 05:10
Quake 4 noclip hidden area
#286183
Author: Erik Max Francis
Date: Mon, 02 Jan 2006 05:10
10 lines
1580 bytes
In Operation: Advantage, the first time you can explore the _Hannibal_, 
activate noclip and then noclip through the ceiling and look around. 
You'll see way off in the corner is what looks like rock.  Go to it and 
there's a little surprise.

-- 
Erik Max Francis && max@alcyone.com && http://www.alcyone.com/max/
San Jose, CA, USA && 37 20 N 121 53 W && AIM erikmaxfrancis
   The cost of living has gone up another dollar a quart.
   -- W.C. Fields
Re: Quake 4 noclip hidden area
#286184
Author: Cy Edmunds
Date: Mon, 02 Jan 2006 20:58
18 lines
1812 bytes
Looks like some leftover software testing stuff.  You would think that 
machine guns and rockets could blow up those boxes or at least leave a mark 
in the sand...

Cycho

"Erik Max Francis" <max@alcyone.com> wrote in message 
news:W5udncAxdpUiKCXenZ2dnUVZ_sydnZ2d@speakeasy.net...
> In Operation: Advantage, the first time you can explore the _Hannibal_, 
> activate noclip and then noclip through the ceiling and look around. 
> You'll see way off in the corner is what looks like rock.  Go to it and 
> there's a little surprise.
>
> -- 
> Erik Max Francis && max@alcyone.com && http://www.alcyone.com/max/
> San Jose, CA, USA && 37 20 N 121 53 W && AIM erikmaxfrancis
>   The cost of living has gone up another dollar a quart.
>   -- W.C. Fields 
Re: Quake 4 noclip hidden area
#286185
Author: Erik Max Francis
Date: Mon, 02 Jan 2006 22:43
18 lines
2104 bytes
Cy Edmunds wrote:

> Looks like some leftover software testing stuff.  You would think that 
> machine guns and rockets could blow up those boxes or at least leave a mark 
> in the sand...

I agree it's probably leftover testing.  Note there's also an area next 
to the "cavern" which involves a small platform (with ambient sounds of 
war nearby) where there's some spent brass, a flare, and a marine's 
helmet.  Next to that (but you can't get there by walking) is a corridor 
with a door.  Neither are accessible from the _Hannibal_ interior or the 
cavern with the walker; you have to noclip around.

-- 
Erik Max Francis && max@alcyone.com && http://www.alcyone.com/max/
San Jose, CA, USA && 37 20 N 121 53 W && AIM erikmaxfrancis
   In principle I am against principles.
   -- Tristan Tzara
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