Thread View: alt.games.quake3
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Started by Ethan Meyers
Sun, 18 Dec 2005 09:25
.map file?
Author: Ethan Meyers
Date: Sun, 18 Dec 2005 09:25
Date: Sun, 18 Dec 2005 09:25
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Hi everyone. I don't know what the usage of *.map file in Quake3' pak. Can you explain it?
Re: .map file?
Author: Baked
Date: Sun, 18 Dec 2005 22:25
Date: Sun, 18 Dec 2005 22:25
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On 18 Dec 2005 01:25:12 -0800, "Ethan Meyers" <ethanori@gmail.com> wrote: >Hi everyone. I don't know what the usage of *.map file in Quake3' pak. >Can you explain it? It is the source for designing a map using tools provided by Id software or other developers who have improved radiant. This .map file is compiled into a bsp which is the world you get fragged in. ;)
Re: .map file?
Author: Arcbounded
Date: Sun, 08 Jan 2006 08:27
Date: Sun, 08 Jan 2006 08:27
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> Hi everyone. I don't know what the usage of *.map file in Quake3' pak. > Can you explain it? you need to compile it with the bspc. Download gtk radiant, compile the .map file then put the resulted .bsp into the quake3\baseq3\map subfolder. Open Quake 3, write: sv_pure 0 then charge the map with the command: map * where "*" is the name of the map without .bsp (be sure that the map name will not contain spaces, use underscores but not spaces!)
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