🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.quake3
3 messages
3 total messages Started by Ethan Meyers Sun, 18 Dec 2005 09:25
.map file?
#286141
Author: Ethan Meyers
Date: Sun, 18 Dec 2005 09:25
2 lines
1107 bytes
Hi everyone. I don't know what the usage of *.map file in Quake3' pak.
Can you explain it?
Re: .map file?
#286142
Author: Baked
Date: Sun, 18 Dec 2005 22:25
11 lines
1134 bytes
On 18 Dec 2005 01:25:12 -0800, "Ethan Meyers" <ethanori@gmail.com>
wrote:

>Hi everyone. I don't know what the usage of *.map file in Quake3' pak.
>Can you explain it?

It is the source for designing a map using tools provided by Id
software or other developers who have improved radiant.

This .map file is compiled into a bsp which is the world you get
fragged in. ;)
Re: .map file?
#286143
Author: Arcbounded
Date: Sun, 08 Jan 2006 08:27
15 lines
1514 bytes
> Hi everyone. I don't know what the usage of *.map file in Quake3' pak.
> Can you explain it?

you need to compile it with the bspc.

Download gtk radiant, compile the .map file then put the resulted .bsp into 
the quake3\baseq3\map subfolder.
Open Quake 3, write:
sv_pure 0
then charge the map with the command:

map *
where "*" is the name of the map without .bsp
(be sure that the map name will not contain spaces, use underscores but not 
spaces!) 
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads