Article View: alt.games.quake3
Article #286142Re: .map file?
From: Baked
Date: Sun, 18 Dec 2005 22:25
Date: Sun, 18 Dec 2005 22:25
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1134 bytes
On 18 Dec 2005 01:25:12 -0800, "Ethan Meyers" <ethanori@gmail.com> wrote: >Hi everyone. I don't know what the usage of *.map file in Quake3' pak. >Can you explain it? It is the source for designing a map using tools provided by Id software or other developers who have improved radiant. This .map file is compiled into a bsp which is the world you get fragged in. ;)
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!atl-c08.usenetserver.com!news.usenetserver.com!pc03.usenetserver.com!FUSE.NET-a2kHrUvQQWlmc!not-for-mail From: Baked <baked@nowhere.invalid> Newsgroups: alt.games.quake3 Subject: Re: .map file? Date: Sun, 18 Dec 2005 17:25:16 -0500 Organization: none Reply-To: baked@nowhere.invalid Message-ID: <naobq11qaqhks91nemp9uirjeba4j72hdd@4ax.com> References: <1134897912.174496.207980@g43g2000cwa.googlegroups.com> X-Newsreader: Forte Agent 3.1/32.783 MIME-Version: 1.0 X-Complaints-To: abuse@usenetserver.com Lines: 11 X-Trace: 6e1ed43a5e1cd7de17ac303810 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit