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Thread View: alt.games.quake3
4 messages
4 total messages Started by sittingduck Tue, 04 Oct 2005 04:58
Help with a bind please?
#285705
Author: sittingduck
Date: Tue, 04 Oct 2005 04:58
10 lines
1457 bytes
I am trying to make a bind to turn cg_enemymodel OFF (and back on) in OSP 
with binds. 
Default (no forced models) is cg_enemyModel "" but it wont see the quotes 
unless they are actually typed into the console. I can't get it to work from 
a bind. Anyone know of a way to do this? Here's what I have tried so far:
bind ] seta cg_enemyModel "tankjr/pm"  <---- works fine
bind [ cg_enemyModel ""  <---no go on these
bind [ cg_enemyModel """"
bind [ cg_enemyModel 0
bind [ cg_enemyModel 1   <---these last two just make everyone else Sarge
Re: Help with a bind please?
#285706
Author: WiZZarD
Date: Tue, 04 Oct 2005 09:58
17 lines
2045 bytes
sittingduck wrote:
> I am trying to make a bind to turn cg_enemymodel OFF (and back on) in OSP 
> with binds. 
> Default (no forced models) is cg_enemyModel "" but it wont see the quotes 
> unless they are actually typed into the console. I can't get it to work from 
> a bind. Anyone know of a way to do this? Here's what I have tried so far:
> bind ] seta cg_enemyModel "tankjr/pm"  <---- works fine
> bind [ cg_enemyModel ""  <---no go on these
> bind [ cg_enemyModel """"
> bind [ cg_enemyModel 0
> bind [ cg_enemyModel 1   <---these last two just make everyone else Sarge


As far as i know, u can do this best with just switching force models on 
and off, not by switching the enemy model.
Force models on will give you ur setting defined in cg_enemymodel, while 
turning it off should result in people having their 'regular' model.
Re: Help with a bind please?
#285707
Author: sittingduck
Date: Tue, 04 Oct 2005 16:16
10 lines
1471 bytes
WiZZarD wrote:

> As far as i know, u can do this best with just switching force models on 
> and off, not by switching the enemy model.
> Force models on will give you ur setting defined in cg_enemymodel, while 
> turning it off should result in people having their 'regular' model.
> 

Nope, enemymodel over rides force model. Your idea works if enemymodel is set 
at default (no enemymodel), but if you define one, forcemodel does nothing.
Re: Help with a bind please?
#285708
Author: WiZZarD
Date: Wed, 05 Oct 2005 11:08
18 lines
1708 bytes
sittingduck wrote:
> WiZZarD wrote:
> 
>> As far as i know, u can do this best with just switching force models on 
>> and off, not by switching the enemy model.
>> Force models on will give you ur setting defined in cg_enemymodel, while 
>> turning it off should result in people having their 'regular' model.
>>
> 
> Nope, enemymodel over rides force model. Your idea works if enemymodel is set 
> at default (no enemymodel), but if you define one, forcemodel does nothing.



well, cant help u then.. only pc i had quake runnin on died on me a 
couple of weeks ago, so i cant try anythin atm :(

prolly gonna switch back to good old quakeworld now ;)
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