Thread View: alt.games.quake3
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Started by sittingduck
Tue, 04 Oct 2005 04:58
Help with a bind please?
Author: sittingduck
Date: Tue, 04 Oct 2005 04:58
Date: Tue, 04 Oct 2005 04:58
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I am trying to make a bind to turn cg_enemymodel OFF (and back on) in OSP with binds. Default (no forced models) is cg_enemyModel "" but it wont see the quotes unless they are actually typed into the console. I can't get it to work from a bind. Anyone know of a way to do this? Here's what I have tried so far: bind ] seta cg_enemyModel "tankjr/pm" <---- works fine bind [ cg_enemyModel "" <---no go on these bind [ cg_enemyModel """" bind [ cg_enemyModel 0 bind [ cg_enemyModel 1 <---these last two just make everyone else Sarge
Re: Help with a bind please?
Author: WiZZarD
Date: Tue, 04 Oct 2005 09:58
Date: Tue, 04 Oct 2005 09:58
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sittingduck wrote: > I am trying to make a bind to turn cg_enemymodel OFF (and back on) in OSP > with binds. > Default (no forced models) is cg_enemyModel "" but it wont see the quotes > unless they are actually typed into the console. I can't get it to work from > a bind. Anyone know of a way to do this? Here's what I have tried so far: > bind ] seta cg_enemyModel "tankjr/pm" <---- works fine > bind [ cg_enemyModel "" <---no go on these > bind [ cg_enemyModel """" > bind [ cg_enemyModel 0 > bind [ cg_enemyModel 1 <---these last two just make everyone else Sarge As far as i know, u can do this best with just switching force models on and off, not by switching the enemy model. Force models on will give you ur setting defined in cg_enemymodel, while turning it off should result in people having their 'regular' model.
Re: Help with a bind please?
Author: sittingduck
Date: Tue, 04 Oct 2005 16:16
Date: Tue, 04 Oct 2005 16:16
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WiZZarD wrote: > As far as i know, u can do this best with just switching force models on > and off, not by switching the enemy model. > Force models on will give you ur setting defined in cg_enemymodel, while > turning it off should result in people having their 'regular' model. > Nope, enemymodel over rides force model. Your idea works if enemymodel is set at default (no enemymodel), but if you define one, forcemodel does nothing.
Re: Help with a bind please?
Author: WiZZarD
Date: Wed, 05 Oct 2005 11:08
Date: Wed, 05 Oct 2005 11:08
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sittingduck wrote: > WiZZarD wrote: > >> As far as i know, u can do this best with just switching force models on >> and off, not by switching the enemy model. >> Force models on will give you ur setting defined in cg_enemymodel, while >> turning it off should result in people having their 'regular' model. >> > > Nope, enemymodel over rides force model. Your idea works if enemymodel is set > at default (no enemymodel), but if you define one, forcemodel does nothing. well, cant help u then.. only pc i had quake runnin on died on me a couple of weeks ago, so i cant try anythin atm :( prolly gonna switch back to good old quakeworld now ;)
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