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Thread View: alt.games.quake3
9 messages
9 total messages Started by Miss Understanding Tue, 13 Sep 2005 08:10
Q3 - Scripts
#285685
Author: Miss Understanding
Date: Tue, 13 Sep 2005 08:10
18 lines
1606 bytes
I placed a script in my config file (one that cycles through the rail
colours), saved the file and went into the game.  The script worked fine -
and I was pleased with it.

I then went in to put in a script to cycle the rocket launcher and rail
gun - and found that the rail colour script was gone - and a test of play
verified that the script was not longer working.

In fact, I can place as many scripts as I want into the config file, they
seem to work fine for the first time that I play the game, but they are gone
the next time I start the game.. Does anyone know why or how?

TIA -

-- 
M

Blessed are the geek, for they shall inherit the Earth.
Re: Q3 - Scripts
#285692
Author: pop
Date: Tue, 13 Sep 2005 12:52
30 lines
2066 bytes
you need to put them in a file named: autoexec.cfg (in the same directory as 
config.cfg) - the config.cfg file is rewritten each time Q3 exits.

-- 
pop is Mark
Doing nothing makes me tired 'cause I can't take a break.
-- 
"Miss Understanding" <merliina_x@yahoo.com> wrote in message 
news:43268899$0$12682$5a62ac22@per-qv1-newsreader-01.iinet.net.au...
>I placed a script in my config file (one that cycles through the rail
> colours), saved the file and went into the game.  The script worked fine -
> and I was pleased with it.
>
> I then went in to put in a script to cycle the rocket launcher and rail
> gun - and found that the rail colour script was gone - and a test of play
> verified that the script was not longer working.
>
> In fact, I can place as many scripts as I want into the config file, they
> seem to work fine for the first time that I play the game, but they are 
> gone
> the next time I start the game.. Does anyone know why or how?
>
> TIA -
>
> -- 
> M
>
> Blessed are the geek, for they shall inherit the Earth.
>
> 
Re: Q3 - Scripts
#285677
Author: Miss Understanding
Date: Tue, 13 Sep 2005 13:03
16 lines
1479 bytes
"pop" <p_o_p@hotmail.com> wrote in message
news:8YzVe.7984$S26.1798@tornado.texas.rr.com...
> you need to put them in a file named: autoexec.cfg (in the same directory
as
> config.cfg) - the config.cfg file is rewritten each time Q3 exits.
>
> -- 
> pop is Mark
> Doing nothing makes me tired 'cause I can't take a break.

Ahh- thanks pop =- makes sense.

-- 
M

Blessed are the geek, for they shall inherit the Earth.
Re: Q3 - Scripts
#285676
Author: sittingduck
Date: Tue, 13 Sep 2005 16:11
21 lines
1902 bytes
Miss Understanding wrote:

>> you need to put them in a file named: autoexec.cfg (in the same directory
> as
>> config.cfg) - the config.cfg file is rewritten each time Q3 exits.
>>
>> -- 
>> pop is Mark
>> Doing nothing makes me tired 'cause I can't take a break.
> 
> Ahh- thanks pop =- makes sense.

You may have to re-exec it for different mods too... If you play a mod and 
notice things are not working right, drop the console and type:
/exec autoexec.cfg 
that will also work for any cfg you have in baseq3, some configs you might 
not want in autoexec.cfg. Instead, bind a key to execute it. Put something 
like: 
bind x exec railcolor.cfg
into the autoexec. I have some examples here: 
http://huckit.net/croak/misc/configs/
Re: Q3 - Scripts
#285678
Author: Miss Understanding
Date: Wed, 14 Sep 2005 08:57
38 lines
2585 bytes
"sittingduck" <spam.no.sitting-duck@spamgourmet.com> wrote in message
news:Xns96D05D750EECDduckrulestheuniverse@news.easynews.com...
> Miss Understanding wrote:
>
> >> you need to put them in a file named: autoexec.cfg (in the same
directory
> > as
> >> config.cfg) - the config.cfg file is rewritten each time Q3 exits.
> >>
> >> -- 
> >> pop is Mark
> >> Doing nothing makes me tired 'cause I can't take a break.
> >
> > Ahh- thanks pop =- makes sense.
>
> You may have to re-exec it for different mods too... If you play a mod and
> notice things are not working right, drop the console and type:
> /exec autoexec.cfg
> that will also work for any cfg you have in baseq3, some configs you might
> not want in autoexec.cfg. Instead, bind a key to execute it. Put something
> like:
> bind x exec railcolor.cfg
> into the autoexec. I have some examples here:
> http://huckit.net/croak/misc/configs/

Thanks Sittingduck - I see you have a demo there of your own too..  8-)

I should say that I made an error in my post though - I was able to get the
script to change from rail to rocket working (thanks all!) - but not the
rail color changer - it says it does not recognise the command 'color'.  Can
someone have a look at it?
http://www.planetquake.com/thebind/scripts.shtml

I know its just a vanity thing, but i think it would add to the fun of the
game to see different colored rails shooting across the sky....  -

--
M
Re: Q3 - Scripts
#285680
Author: Dre
Date: Thu, 13 Oct 2005 01:48
50 lines
3108 bytes
"Miss Understanding" <merliina_x@yahoo.com> wrote in message
news:4327e51f$0$12651$5a62ac22@per-qv1-newsreader-01.iinet.net.au...
> "sittingduck" <spam.no.sitting-duck@spamgourmet.com> wrote in message
> news:Xns96D05D750EECDduckrulestheuniverse@news.easynews.com...
> > Miss Understanding wrote:
> >
> > >> you need to put them in a file named: autoexec.cfg (in the same
> directory
> > > as
> > >> config.cfg) - the config.cfg file is rewritten each time Q3 exits.
> > >>
> > >> -- 
> > >> pop is Mark
> > >> Doing nothing makes me tired 'cause I can't take a break.
> > >
> > > Ahh- thanks pop =- makes sense.
> >
> > You may have to re-exec it for different mods too... If you play a mod
and
> > notice things are not working right, drop the console and type:
> > /exec autoexec.cfg
> > that will also work for any cfg you have in baseq3, some configs you
might
> > not want in autoexec.cfg. Instead, bind a key to execute it. Put
something
> > like:
> > bind x exec railcolor.cfg
> > into the autoexec. I have some examples here:
> > http://huckit.net/croak/misc/configs/
>
> Thanks Sittingduck - I see you have a demo there of your own too..  8-)
>
> I should say that I made an error in my post though - I was able to get
the
> script to change from rail to rocket working (thanks all!) - but not the
> rail color changer - it says it does not recognise the command 'color'.
Can
> someone have a look at it?
> http://www.planetquake.com/thebind/scripts.shtml
>
> I know its just a vanity thing, but i think it would add to the fun of the
> game to see different colored rails shooting across the sky....  -
>
> --
> M
>
Your not wrong, that sound wicked.  Is there any chance I could take a peek
at that rail colour script???

Cheers Dre
Re: Q3 - Scripts
#285690
Author: Miss Understanding
Date: Thu, 13 Oct 2005 09:47
55 lines
2848 bytes
"Dre" <blah@somewhere.com> wrote in message
news:434dbd03$1@patrick.nettas.net...

<snip>
> > I should say that I made an error in my post though - I was able to get
> the
> > script to change from rail to rocket working (thanks all!) - but not the
> > rail color changer - it says it does not recognise the command 'color'.
> Can
> > someone have a look at it?
> > http://www.planetquake.com/thebind/scripts.shtml
> >
> > I know its just a vanity thing, but i think it would add to the fun of
the
> > game to see different colored rails shooting across the sky....  -
> >
> > --
> > M
> >
> Your not wrong, that sound wicked.  Is there any chance I could take a
peek
> at that rail colour script???
>
> Cheers Dre

Yup - its on the link Doc - but here it is for others too -

Name: Rail Rainbow
Author: Essobie
Description: This one flips through the different colors of the
railgun...Taste the Rainbow!
Instructions: Put the text below into your config replacing 'x' with the
button of your choice.


// Rail Rainbow
// ============
set rail0 "color 0; set rrail vstr rail1"
set rail1 "color 1; set rrail vstr rail2"
set rail2 "color 2; set rrail vstr rail3"
set rail3 "color 3; set rrail vstr rail4"
set rail4 "color 4; set rrail vstr rail5"
set rail5 "color 5; set rrail vstr rail6"
set rail6 "color 6; set rrail vstr rail0"
vstr rail0
set rrail vstr rail0
bind x "weapon 7; vstr rrail"

The problem I found was that it gave me an error for the command 'color'...
not sure if someone can do something with it..

-- 
M

Blessed are the geek, for they shall inherit the Earth.
Re: Q3 - Scripts
#285694
Author: Baked
Date: Thu, 13 Oct 2005 16:25
9 lines
1500 bytes
On Thu, 13 Oct 2005 19:47:20 +1000, "Miss Understanding"
<merliina_x@yahoo.com> wrote:

>The problem I found was that it gave me an error for the command 'color'...
>not sure if someone can do something with it..

I think Id changed the syntax in one of the later patches that gave
you the ability to change the core and spiral colors independently.
Mighta been color1 and color2, been so long I cant recall.
Re: Q3 - Scripts
#285695
Author: Dre
Date: Fri, 14 Oct 2005 02:34
69 lines
3441 bytes
"Miss Understanding" <merliina_x@yahoo.com> wrote in message
news:434e2bdb$0$13965$5a62ac22@per-qv1-newsreader-01.iinet.net.au...
> "Dre" <blah@somewhere.com> wrote in message
> news:434dbd03$1@patrick.nettas.net...
>
> <snip>
> > > I should say that I made an error in my post though - I was able to
get
> > the
> > > script to change from rail to rocket working (thanks all!) - but not
the
> > > rail color changer - it says it does not recognise the command
'color'.
> > Can
> > > someone have a look at it?
> > > http://www.planetquake.com/thebind/scripts.shtml
> > >
> > > I know its just a vanity thing, but i think it would add to the fun of
> the
> > > game to see different colored rails shooting across the sky....  -
> > >
> > > --
> > > M
> > >
> > Your not wrong, that sound wicked.  Is there any chance I could take a
> peek
> > at that rail colour script???
> >
> > Cheers Dre
>
> Yup - its on the link Doc - but here it is for others too -
>
> Name: Rail Rainbow
> Author: Essobie
> Description: This one flips through the different colors of the
> railgun...Taste the Rainbow!
> Instructions: Put the text below into your config replacing 'x' with the
> button of your choice.
>
>
> // Rail Rainbow
> // ============
> set rail0 "color 0; set rrail vstr rail1"
> set rail1 "color 1; set rrail vstr rail2"
> set rail2 "color 2; set rrail vstr rail3"
> set rail3 "color 3; set rrail vstr rail4"
> set rail4 "color 4; set rrail vstr rail5"
> set rail5 "color 5; set rrail vstr rail6"
> set rail6 "color 6; set rrail vstr rail0"
> vstr rail0
> set rrail vstr rail0
> bind x "weapon 7; vstr rrail"
>
> The problem I found was that it gave me an error for the command
'color'...
> not sure if someone can do something with it..
>
> -- 
> M
>
> Blessed are the geek, for they shall inherit the Earth.
>
>

Hey thanks heaps!

I'll go have a play, been ages since I fired up Quake 3 (cant wait for Q4!)

Cheers Dre
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