Thread View: alt.games.quake3
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8 total messages
Started by don
Sat, 09 Jul 2005 20:28
quake 3 and nvidia firewall
Author: don
Date: Sat, 09 Jul 2005 20:28
Date: Sat, 09 Jul 2005 20:28
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If I to an online game I freeze up everytime within seconds of joining the game. On every freeze up there is a punkbuster message displayed. I have given q3 permission to access the internet. If I turn off the nvidia firewall all is well and I can connect and play. Do I need to open up a port for PB, or is it just a problem between q3 and the nvidia firewall? Or am I just waaay to numb?
Re: quake 3 and nvidia firewall
Author: sittingduck
Date: Sun, 10 Jul 2005 03:30
Date: Sun, 10 Jul 2005 03:30
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don wrote: > If I to an online game I freeze up everytime within seconds of joining the > game. On every freeze up there is a punkbuster message displayed. I have > given q3 permission to access the internet. If I turn off the nvidia > firewall all is well and I can connect and play. Do I need to open up a > port for PB, or is it just a problem between q3 and the nvidia firewall? > Or am I just waaay to numb? What is the punkbuster message. Have you updated punkbuster lately? http://www.evenbalance.com/index.php?page=updatepb.php http://www.evenbalance.com/index.php?page=updatepb.php
Re: quake 3 and nvidia firewall
Author: don
Date: Sun, 10 Jul 2005 14:32
Date: Sun, 10 Jul 2005 14:32
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sittingduck <spam.no.sitting-duck@spamgourmet.com> wrote in
news:Xns968ED091DD0D0duckrulestheuniverse@news.easynews.com:
> don wrote:
>
>> If I to an online game I freeze up everytime within seconds of
>> joining the game. On every freeze up there is a punkbuster message
>> displayed. I have given q3 permission to access the internet. If I
>> turn off the nvidia firewall all is well and I can connect and play.
>> Do I need to open up a port for PB, or is it just a problem between
>> q3 and the nvidia firewall? Or am I just waaay to numb?
>
> What is the punkbuster message.
> Have you updated punkbuster lately?
> http://www.evenbalance.com/index.php?page=updatepb.php
>
> http://www.evenbalance.com/index.php?page=updatepb.php
>
I have updated PB. The message is (at least the last one)...
pb client: ogc_trans="":must be equal to 0 (ok)
:0 current cvar violations
:cvarlist truncated: use pb_cvarlist to see entire
list
i don't think it's the same message each time, although this is the only
one i wrote down. it appears to me that i lock as soon as pb tries to
connect to wherever it connects. firewall off no problem.
Re: quake 3 and nvidia firewall
Author: number5ive
Date: Mon, 11 Jul 2005 00:36
Date: Mon, 11 Jul 2005 00:36
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>don wrote: > >> If I to an online game I freeze up everytime within seconds of joining the >> game. On every freeze up there is a punkbuster message displayed. I have >> given q3 permission to access the internet. If I turn off the nvidia >> firewall all is well and I can connect and play. Do I need to open up a >> port for PB, or is it just a problem between q3 and the nvidia firewall? >> Or am I just waaay to numb? ////////////////////////// Swag: http://www.evenbalance.com/index.php?page=faq-q3.php Do I have to re-configure my firewall or proxy to use PunkBuster? In general, if a connection can play the Game online successfully without PunkBuster, then there will be no need to make any changes to a firewall or proxy that may be in use when PunkBuster is Installed and Enabled. PunkBuster communicates over the Internet (and in LAN environments) using the same network channels created and used by the Game, and therefore requires no changes. If, however, you had to adjust your firewall to use the game in the first place, you may need to extend that adjustment to include ports used by PB's auto-update feature. PunkBuster Clients use outgoing UDP Port 24349 to get security info from the PunkBuster Master Servers, PunkBuster Servers use UDP Ports 24349 and 24305. "
Re: quake 3 and nvidia firewall
Author: don
Date: Mon, 11 Jul 2005 01:23
Date: Mon, 11 Jul 2005 01:23
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number5ive@no.no.na.net wrote in news:blf3d1dtre72kl47fg4bq0rpo25iv9i47t@4ax.com: <snip> > ////////////////////////// > Swag: > http://www.evenbalance.com/index.php?page=faq-q3.php > > Do I have to re-configure my firewall or proxy to use PunkBuster? > > In general, if a connection can play the Game online successfully > without PunkBuster, then there will be no need to make any > changes to a firewall or proxy that may be in use when PunkBuster > is Installed and Enabled. > PunkBuster communicates over the Internet (and in LAN > environments) using the same network channels created and used by > the Game, and therefore requires no changes. > If, however, you had to adjust your firewall to use the game in > the first place, you may need to extend that adjustment to > include ports used by PB's auto-update feature. > PunkBuster Clients use outgoing UDP Port 24349 to get security > info from the PunkBuster Master Servers, PunkBuster Servers use > UDP Ports 24349 and 24305. " > > > thank you very much. this gives me SOMETHING to try. left to my own devices i did a clean install of q3, redownloaded pr1.32, reran pbweb a couple of times, and pulled out a large handful of hair.....i have been doing a bit research on the nvidia firewall and think i might just lose it and go back to zonealrm...
Re: quake 3 and nvidia firewall
Author: sittingduck
Date: Mon, 11 Jul 2005 01:51
Date: Mon, 11 Jul 2005 01:51
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don wrote: > i might just lose > it and go back to zonealrm... Zonealarm is the AOL of firewalls. It sux, IMO. Check out sygate, it's free, and runs very well, very trouble-free.
Re: quake 3 and nvidia firewall
Author: don
Date: Mon, 11 Jul 2005 22:02
Date: Mon, 11 Jul 2005 22:02
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sittingduck <spam.no.sitting-duck@spamgourmet.com> wrote in news:Xns968FBFCE617DBduckrulestheuniverse@news.easynews.com: > don wrote: > >> i might just lose >> it and go back to zonealrm... > > Zonealarm is the AOL of firewalls. It sux, IMO. > Check out sygate, it's free, and runs very well, very trouble-free. > I guess I should screw around with this one a bit more. I have more problems than I thought! I am not even sure if it is the nvidia firewall, I forgot about the one on my dsl modem/router. Things have changed mucho on my desk since the good ole days of playing q3 for hours every day on a machine that would barely run it. One thing for sure I WILL FIGURE IT OUT, maybe this time I should RTFM. :) thanks for your help and suggestions
Re: quake 3 and nvidia firewall
Author: don
Date: Mon, 11 Jul 2005 22:21
Date: Mon, 11 Jul 2005 22:21
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number5ive@no.no.na.net wrote in news:blf3d1dtre72kl47fg4bq0rpo25iv9i47t@4ax.com: <snip> > If, however, you had to adjust your firewall to use the game in > the first place, you may need to extend that adjustment to > include ports used by PB's auto-update feature. > PunkBuster Clients use outgoing UDP Port 24349 to get security > info from the PunkBuster Master Servers, PunkBuster Servers use > UDP Ports 24349 and 24305. " okay number5ive you solved my problem! opened up these ports and all is well. you rule! q3 goodness is mine thank you very very much!
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