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Thread View: alt.games.quake3
8 messages
8 total messages Started by don Sat, 09 Jul 2005 20:28
quake 3 and nvidia firewall
#285526
Author: don
Date: Sat, 09 Jul 2005 20:28
9 lines
1173 bytes
If I to an online game I freeze up everytime within seconds of joining the 
game. On every freeze up there is a punkbuster message displayed. I have 
given q3 permission to access the internet. If I turn off the nvidia 
firewall all is well and I can connect and play.  Do I need to open up a 
port for PB, or is it just a problem between q3 and the nvidia firewall?
Or am I just waaay to numb?


 
Re: quake 3 and nvidia firewall
#285527
Author: sittingduck
Date: Sun, 10 Jul 2005 03:30
14 lines
1589 bytes
don wrote:

> If I to an online game I freeze up everytime within seconds of joining the 
> game. On every freeze up there is a punkbuster message displayed. I have 
> given q3 permission to access the internet. If I turn off the nvidia 
> firewall all is well and I can connect and play.  Do I need to open up a 
> port for PB, or is it just a problem between q3 and the nvidia firewall?
> Or am I just waaay to numb?

What is the punkbuster message.
Have you updated punkbuster lately?
http://www.evenbalance.com/index.php?page=updatepb.php

http://www.evenbalance.com/index.php?page=updatepb.php
Re: quake 3 and nvidia firewall
#285528
Author: don
Date: Sun, 10 Jul 2005 14:32
29 lines
2099 bytes
sittingduck <spam.no.sitting-duck@spamgourmet.com> wrote in
news:Xns968ED091DD0D0duckrulestheuniverse@news.easynews.com: 

> don wrote:
> 
>> If I to an online game I freeze up everytime within seconds of
>> joining the game. On every freeze up there is a punkbuster message
>> displayed. I have given q3 permission to access the internet. If I
>> turn off the nvidia firewall all is well and I can connect and play. 
>> Do I need to open up a port for PB, or is it just a problem between
>> q3 and the nvidia firewall? Or am I just waaay to numb?
> 
> What is the punkbuster message.
> Have you updated punkbuster lately?
> http://www.evenbalance.com/index.php?page=updatepb.php
> 
> http://www.evenbalance.com/index.php?page=updatepb.php
> 

I have updated PB. The message is (at least the last one)...

pb client: ogc_trans="":must be equal to 0 (ok)
                       :0 current cvar violations
                       :cvarlist truncated: use pb_cvarlist to see entire                      
list  

i don't think it's the same message each time, although this is the only 
one i wrote down. it appears to me that i lock as soon as pb tries to 
connect to wherever it connects. firewall off no problem. 
Re: quake 3 and nvidia firewall
#285529
Author: number5ive
Date: Mon, 11 Jul 2005 00:36
28 lines
2536 bytes
 
>don wrote:
>
>> If I to an online game I freeze up everytime within seconds of joining the 
>> game. On every freeze up there is a punkbuster message displayed. I have 
>> given q3 permission to access the internet. If I turn off the nvidia 
>> firewall all is well and I can connect and play.  Do I need to open up a 
>> port for PB, or is it just a problem between q3 and the nvidia firewall?
>> Or am I just waaay to numb?
 //////////////////////////
   Swag:
http://www.evenbalance.com/index.php?page=faq-q3.php

Do I have to re-configure my firewall or proxy to use PunkBuster?

In general, if a connection can play the Game online successfully
without PunkBuster, then there will be no need to make any
changes to a firewall or proxy that may be in use when PunkBuster
is Installed and Enabled.  
PunkBuster communicates over the Internet (and in LAN
environments) using the same network channels created and used by
the Game, and therefore requires no changes.
 If, however, you had to adjust your firewall to use the game in
the first place, you may need to extend that adjustment to
include ports used by PB's auto-update feature. 
PunkBuster Clients use outgoing UDP Port 24349 to get security
info from the PunkBuster Master Servers, PunkBuster Servers use
UDP Ports 24349 and 24305.    "
Re: quake 3 and nvidia firewall
#285530
Author: don
Date: Mon, 11 Jul 2005 01:23
32 lines
2266 bytes
number5ive@no.no.na.net wrote in
news:blf3d1dtre72kl47fg4bq0rpo25iv9i47t@4ax.com: 
<snip>

>  //////////////////////////
>    Swag:
> http://www.evenbalance.com/index.php?page=faq-q3.php
> 
> Do I have to re-configure my firewall or proxy to use PunkBuster?
> 
> In general, if a connection can play the Game online successfully
> without PunkBuster, then there will be no need to make any
> changes to a firewall or proxy that may be in use when PunkBuster
> is Installed and Enabled.  
> PunkBuster communicates over the Internet (and in LAN
> environments) using the same network channels created and used by
> the Game, and therefore requires no changes.
>  If, however, you had to adjust your firewall to use the game in
> the first place, you may need to extend that adjustment to
> include ports used by PB's auto-update feature. 
> PunkBuster Clients use outgoing UDP Port 24349 to get security
> info from the PunkBuster Master Servers, PunkBuster Servers use
> UDP Ports 24349 and 24305.    "
> 
> 
> 

thank you very much. this gives me SOMETHING to try. left to my own 
devices i did a clean install of q3, redownloaded pr1.32, reran pbweb a 
couple of times, and pulled out a large handful of hair.....i have been 
doing a bit research on the nvidia firewall and think i might just lose 
it and go back to zonealrm...
Re: quake 3 and nvidia firewall
#285531
Author: sittingduck
Date: Mon, 11 Jul 2005 01:51
7 lines
1314 bytes
don wrote:

> i might just lose 
> it and go back to zonealrm...

Zonealarm is the AOL of firewalls. It sux, IMO.
Check out sygate, it's free, and runs very well, very trouble-free.
Re: quake 3 and nvidia firewall
#285532
Author: don
Date: Mon, 11 Jul 2005 22:02
20 lines
1790 bytes
sittingduck <spam.no.sitting-duck@spamgourmet.com> wrote in 
news:Xns968FBFCE617DBduckrulestheuniverse@news.easynews.com:

> don wrote:
> 
>> i might just lose 
>> it and go back to zonealrm...
> 
> Zonealarm is the AOL of firewalls. It sux, IMO.
> Check out sygate, it's free, and runs very well, very trouble-free.
> 

I guess I should screw around with this one a bit more. I have more 
problems than I thought! I am not even sure if it is the nvidia firewall, I 
forgot about the one on my dsl modem/router. Things have changed mucho on 
my desk since the good ole days of playing q3 for hours every day on a 
machine that would barely run it. One thing for sure I WILL FIGURE IT OUT, 
maybe this time I should RTFM. :)

thanks for your help and suggestions
Re: quake 3 and nvidia firewall
#285533
Author: don
Date: Mon, 11 Jul 2005 22:21
16 lines
1552 bytes
number5ive@no.no.na.net wrote in
news:blf3d1dtre72kl47fg4bq0rpo25iv9i47t@4ax.com: 

<snip>

>  If, however, you had to adjust your firewall to use the game in
> the first place, you may need to extend that adjustment to
> include ports used by PB's auto-update feature. 
> PunkBuster Clients use outgoing UDP Port 24349 to get security
> info from the PunkBuster Master Servers, PunkBuster Servers use
> UDP Ports 24349 and 24305.    "

okay number5ive you solved my problem! opened up these ports and all is 
well. you rule! q3 goodness is mine

thank you very very much!
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