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Article #285528

Re: quake 3 and nvidia firewall

#285528
From: don
Date: Sun, 10 Jul 2005 14:32
29 lines
2099 bytes
sittingduck <spam.no.sitting-duck@spamgourmet.com> wrote in
news:Xns968ED091DD0D0duckrulestheuniverse@news.easynews.com: 

> don wrote:
> 
>> If I to an online game I freeze up everytime within seconds of
>> joining the game. On every freeze up there is a punkbuster message
>> displayed. I have given q3 permission to access the internet. If I
>> turn off the nvidia firewall all is well and I can connect and play. 
>> Do I need to open up a port for PB, or is it just a problem between
>> q3 and the nvidia firewall? Or am I just waaay to numb?
> 
> What is the punkbuster message.
> Have you updated punkbuster lately?
> http://www.evenbalance.com/index.php?page=updatepb.php
> 
> http://www.evenbalance.com/index.php?page=updatepb.php
> 

I have updated PB. The message is (at least the last one)...

pb client: ogc_trans="":must be equal to 0 (ok)
                       :0 current cvar violations
                       :cvarlist truncated: use pb_cvarlist to see entire                      
list  

i don't think it's the same message each time, although this is the only 
one i wrote down. it appears to me that i lock as soon as pb tries to 
connect to wherever it connects. firewall off no problem. 
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Newsgroups: alt.games.quake3
Subject: Re: quake 3 and nvidia firewall
From: don <bogus@nunsuch.net>
References: <Xns968EA78361201bogusnunsuchnet@130.81.64.196> <Xns968ED091DD0D0duckrulestheuniverse@news.easynews.com>
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