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Thread View: alt.games.quake3
9 messages
9 total messages Started by THunDeR Sun, 07 Feb 1999 00:00
QUAKE 3 what else?
#253
Author: THunDeR
Date: Sun, 07 Feb 1999 00:00
6 lines
815 bytes
I need to know all about it!!!
You heard about the spheres,and "round parts" of the levels?
A sphere won,t be a "square looking" piece of shit,but it,s
gonna look just like a real SPHERE!Cool,huh?
It's called BEZIER'S something i think.
ID RULEZ!!!!!!!
Re: QUAKE 3 what else?
#254
Author: Bish
Date: Sun, 07 Feb 1999 00:00
14 lines
990 bytes
In article <foev2.9493$8X6.9...@news.tpnet.pl>, THunDeR
<paul...@friko2.onet.pl> writes
>I need to know all about it!!!
>You heard about the spheres,and "round parts" of the levels?
>A sphere won,t be a "square looking" piece of shit,but it,s
>gonna look just like a real SPHERE!Cool,huh?
>It's called BEZIER'S something i think.
>ID RULEZ!!!!!!!
>
>

Bezier curves are the mathematical geometry calculations used in the program to
produce curves.-- 
Bish
Free or Commercial Q3A MOD - is it too early?
#261
Author: Blind
Date: Sun, 07 Feb 1999 00:00
16 lines
1702 bytes
I want to start a Q3A MOD. Not completely sure on anything. leaning towards
a mech - type style. Lots of futuristic weapons, models, textures, etc. I am
looking for a few REALLY good artists to help. I want to make a lot of
graphical changes to the game. I am looking for one lucky sounds guru, two
top-notch programmers, three level designers, and several modellers. I can
do a little in programming, art, and modelling, but that's where I fall
short, I can't do it all. As you can tell I want this to be a big scale
thing. To start out we will play with Q2 editing, just so I can get a feel
for the team. If someone can't be a major benefit they will be replaced. The
team I have now is rather small, and will be working for my company shortly
also. So with that said, if anyone is interested reply to this message or
e-mail me at: brim...@mailexcite.com with your nick-name, your REAL first
name (I'm not trying to stalk you, only your first name please), age, what
position you are applying for, and why you want to help!
Thanks!
P.S. The page will be up soon!
Re: QUAKE 3 what else?
#255
Author: Kryzian Goth
Date: Thu, 18 Feb 1999 00:00
28 lines
1572 bytes
>>A sphere won,t be a "square looking" piece of shit,but it,s
>>gonna look just like a real SPHERE!Cool,huh?
>>It's called BEZIER'S something i think.
>>ID RULEZ!!!!!!!
>>
>>
>
>Bezier curves are the mathematical geometry calculations used in the
program to
>produce curves.--
>Bish

I thought this was already known as one of the selling points of Q3A???

Anyway, I'm not sure if it's Beizer curves or NURBS (Non-Uniform Rational
B-Splines) that they are using, but the technology is right up there!! Get
ready to upgrade (yet again!!).

The upgrade from Quake to QuakeII for me involved getting a 3D card. I think
this upgrade is going to do a lot more damage for my wallet. All good fun!!!

Current system contains Celeron 300A (overclocked 450MHz), 128Mb SDRAM, CL
RivaTNT. I'm going to wait and see how Q3A runs before buying anything!! I
reckon a new processor P III 550Mhz will suffice.

Comments?

K.
Re: QUAKE 3 what else?
#256
Author: Da... David Heinemier Hansson
Date: Thu, 18 Feb 1999 00:00
14 lines
1238 bytes
>Current system contains Celeron 300A (overclocked 450MHz), 128Mb SDRAM, CL
>RivaTNT. I'm going to wait and see how Q3A runs before buying anything!! I
>reckon a new processor P III 550Mhz will suffice.

By the look of a recent framerate test I read, the difference between
a Celly @ 450 and a P3 @ 560 was within one single frame or something!
In other words, I don't think you'll be able to see the difference if
you upgrade.

--
David Heinemeier Hansson
http://www.get2net.dk redaktør (Spilloppen)
http://www.quake3.dk udvikler/skribent
http://www.e.magazine.dk skribent
Re: QUAKE 3 what else?
#257
Author: Anders Steinlein
Date: Thu, 18 Feb 1999 00:00
33 lines
1894 bytes
Oh my.... That system rocks the boat! DON'T upgrade! That will run
Quake 3 just fine! I would consider buying one (or two) Voodoo2 12MB's
though... Also consider your HD. I think you'll need a lot of disk space
for Q3. Imagine all the swap space needed....

Anders Steinlein
din...@online.no
--
Warning! No keyboard detected - Press F1 to Continue...

Kryzian Goth wrote:

> >>A sphere won,t be a "square looking" piece of shit,but it,s
> >>gonna look just like a real SPHERE!Cool,huh?
> >>It's called BEZIER'S something i think.
> >>ID RULEZ!!!!!!!
>
> I thought this was already known as one of the selling points of Q3A???
>
> Anyway, I'm not sure if it's Beizer curves or NURBS (Non-Uniform Rational
> B-Splines) that they are using, but the technology is right up there!! Get
> ready to upgrade (yet again!!).
>
> The upgrade from Quake to QuakeII for me involved getting a 3D card. I think
> this upgrade is going to do a lot more damage for my wallet. All good fun!!!
>
> Current system contains Celeron 300A (overclocked 450MHz), 128Mb SDRAM, CL
> RivaTNT. I'm going to wait and see how Q3A runs before buying anything!! I
> reckon a new processor P III 550Mhz will suffice.
>
> Comments?
>
> K.
Re: QUAKE 3 what else?
#258
Author: JP4
Date: Sun, 21 Feb 1999 00:00
16 lines
924 bytes
This isn't quite Q3 related, but since you brought it up: do you know of
any webpages that detail overclocking your processor?  Thanks!

-JP4

>Current system contains Celeron 300A (overclocked 450MHz), 128Mb SDRAM,
CL
>RivaTNT. I'm going to wait and see how Q3A runs before buying
anything!! I
>reckon a new processor P III 550Mhz will suffice.
>
>Comments?
>
>K.
>
>
Re: QUAKE 3 what else?
#259
Author: Kryzian Goth
Date: Mon, 22 Feb 1999 00:00
12 lines
1117 bytes
JP4 wrote in message <7apjj4$1ch$1...@eve.enteract.com>...
>This isn't quite Q3 related, but since you brought it up: do you know of
>any webpages that detail overclocking your processor?  Thanks!
>

Check out Tom's Hardware: He's got a great o/c guide ... can't remember the
URL ...

Redwood's page and Blue's page both refer to him a lot .... You'll probably
find a link there.

K.
Re: QUAKE 3 what else?
#260
Author: Si
Date: Mon, 22 Feb 1999 00:00
5 lines
854 bytes
>Check out Tom's Hardware: He's got a great o/c guide ... can't remember the
>URL ...
>
the url is: www.tomsharware.com
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