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Article #261Free or Commercial Q3A MOD - is it too early?
From: Blind
Date: Sun, 07 Feb 1999 00:00
Date: Sun, 07 Feb 1999 00:00
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I want to start a Q3A MOD. Not completely sure on anything. leaning towards a mech - type style. Lots of futuristic weapons, models, textures, etc. I am looking for a few REALLY good artists to help. I want to make a lot of graphical changes to the game. I am looking for one lucky sounds guru, two top-notch programmers, three level designers, and several modellers. I can do a little in programming, art, and modelling, but that's where I fall short, I can't do it all. As you can tell I want this to be a big scale thing. To start out we will play with Q2 editing, just so I can get a feel for the team. If someone can't be a major benefit they will be replaced. The team I have now is rather small, and will be working for my company shortly also. So with that said, if anyone is interested reply to this message or e-mail me at: brim...@mailexcite.com with your nick-name, your REAL first name (I'm not trying to stalk you, only your first name please), age, what position you are applying for, and why you want to help! Thanks! P.S. The page will be up soon!
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From: "Blind" <bl...@xmission.com> Subject: Free or Commercial Q3A MOD - is it too early? Date: 1999/02/07 Message-ID: <79kfq7$55p$1@news.xmission.com> X-Deja-AN: 441695761 References: <foev2.9493$8X6.901918@news.tpnet.pl> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Complaints-To: ab...@xmission.com X-Trace: news.xmission.com 918405767 5305 166.70.8.201 (7 Feb 1999 16:42:47 GMT) Organization: XMission http://www.xmission.com/ NNTP-Posting-Date: 7 Feb 1999 16:42:47 GMT Newsgroups: alt.games.quake3 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit