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Article #261

Free or Commercial Q3A MOD - is it too early?

#261
From: Blind
Date: Sun, 07 Feb 1999 00:00
16 lines
1702 bytes
I want to start a Q3A MOD. Not completely sure on anything. leaning towards
a mech - type style. Lots of futuristic weapons, models, textures, etc. I am
looking for a few REALLY good artists to help. I want to make a lot of
graphical changes to the game. I am looking for one lucky sounds guru, two
top-notch programmers, three level designers, and several modellers. I can
do a little in programming, art, and modelling, but that's where I fall
short, I can't do it all. As you can tell I want this to be a big scale
thing. To start out we will play with Q2 editing, just so I can get a feel
for the team. If someone can't be a major benefit they will be replaced. The
team I have now is rather small, and will be working for my company shortly
also. So with that said, if anyone is interested reply to this message or
e-mail me at: brim...@mailexcite.com with your nick-name, your REAL first
name (I'm not trying to stalk you, only your first name please), age, what
position you are applying for, and why you want to help!
Thanks!
P.S. The page will be up soon!
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From: "Blind" <bl...@xmission.com>
Subject: Free or Commercial Q3A MOD - is it too early?
Date: 1999/02/07
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