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Thread View: alt.games.quake3
2 messages
2 total messages Started by do... Impact9 Thu, 04 Mar 1999 00:00
Has anyone figured out house to get out of "walking thru walls" problem?
#1373
Author: do... Impact9
Date: Thu, 04 Mar 1999 00:00
9 lines
769 bytes
A few ppl have been getting this problem when they start the game. The
game starts out with the visual effect that I am walking thru a wall,
just like using the noclip command. 

I read that using ' FOV 90 ' in the console would fix it, but it don't
seem to have any effect on the problem. If anyone can explain what to
do we would all be quite greatfull. Thanks for your time.

- Impact9 
Re: Has anyone figured out house to get out of "walking thru walls" problem?
#1374
Author: iggy...
Date: Thu, 04 Mar 1999 00:00
14 lines
1299 bytes
It is a problem with your dll-files.

If forinstance I use a dll-file from Quake2/Halflife etc I get your problem.

But if I use the correct dll (from the openglbeta 2) I can play the levels.
BUT I have to go to video-options screen first (I dont have to change any
settings) and then escape out before running a map or a demo.

My problem is I cant connect to a runnning server without getting the dreaded
opengl-error. So we are punished with agony for trying this (extremely cool)
beta !!

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