Thread View: alt.games.quake3
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Started by do... Impact9
Thu, 04 Mar 1999 00:00
Has anyone figured out house to get out of "walking thru walls" problem?
Author: do... Impact9
Date: Thu, 04 Mar 1999 00:00
Date: Thu, 04 Mar 1999 00:00
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A few ppl have been getting this problem when they start the game. The game starts out with the visual effect that I am walking thru a wall, just like using the noclip command. I read that using ' FOV 90 ' in the console would fix it, but it don't seem to have any effect on the problem. If anyone can explain what to do we would all be quite greatfull. Thanks for your time. - Impact9
Re: Has anyone figured out house to get out of "walking thru walls" problem?
Author: iggy...
Date: Thu, 04 Mar 1999 00:00
Date: Thu, 04 Mar 1999 00:00
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1299 bytes
It is a problem with your dll-files. If forinstance I use a dll-file from Quake2/Halflife etc I get your problem. But if I use the correct dll (from the openglbeta 2) I can play the levels. BUT I have to go to video-options screen first (I dont have to change any settings) and then escape out before running a map or a demo. My problem is I cant connect to a runnning server without getting the dreaded opengl-error. So we are punished with agony for trying this (extremely cool) beta !! -----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
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