Thread View: alt.games.quake3
7 messages
7 total messages
Started by Divx will die
Mon, 01 Mar 1999 00:00
Has anyone gotten Q3 to work with Voodoo2 SLI
Author: Divx will die
Date: Mon, 01 Mar 1999 00:00
Date: Mon, 01 Mar 1999 00:00
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I have tried repeatedly to get it to work, but everytime I get the error no opengl subsystem found. I've downloaded the 3dfx opengl driver, installed them in the Q3 dir and renamed it voodoogl.dll. I have also tried to name it opengl32.dll. It has loaded Q3 twice but when I tried to load tim1.bsp I get the no opengl subsytem found error. I know it is a hardware vendor test and I shouldnt even have it, but I would like to see it in action. If you can help I will appreciate it.
Re: Has anyone gotten Q3 to work with Voodoo2 SLI
Author: shod... shodunar
Date: Mon, 01 Mar 1999 00:00
Date: Mon, 01 Mar 1999 00:00
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On Mon, 1 Mar 1999 10:51:59 -0500, "Divx will die" <hetf...@nospam.net> wrote: >I have tried repeatedly to get it to work, but everytime I get the error no >opengl subsystem found. I've downloaded the 3dfx opengl driver, installed >them in the Q3 dir and renamed it voodoogl.dll. I have also tried to name >it opengl32.dll. It has loaded Q3 twice but when I tried to load tim1.bsp I >get the no opengl subsytem found error. > >I know it is a hardware vendor test and I shouldnt even have it, but I would >like to see it in action. If you can help I will appreciate it. > > >Just rename 3dfxopengl to opengl32.dll then rename km_portal.bsp to tim1.bsp then start q3 up find the video options and choose defualt opengl and run map it will prob be allready set to defualt opengl but choose it anyway then it should work
Re: Has anyone gotten Q3 to work with Voodoo2 SLI
Author: Overlord.UK
Date: Mon, 01 Mar 1999 00:00
Date: Mon, 01 Mar 1999 00:00
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In article <AAyC2.559$vz1....@eagle.america.net>, hetf...@nospam.net says... > I have tried repeatedly to get it to work, but everytime I get the error no > opengl subsystem found. I've downloaded the 3dfx opengl driver, installed > them in the Q3 dir and renamed it voodoogl.dll. I have also tried to name > it opengl32.dll. It has loaded Q3 twice but when I tried to load tim1.bsp I > get the no opengl subsytem found error. > > I know it is a hardware vendor test and I shouldnt even have it, but I would > like to see it in action. If you can help I will appreciate it. You need to install the 3DFX OpenGL drivers into a seperate folder as normal, then copy the 3dfxopengl.dll file into the q3 folder, renaming it OpenGL32.DLL in the process. The tim1 map is corrupted tho, the only one of the 3 there worth loading is km_portal (alledgedly :) )
Re: Has anyone gotten Q3 to work with Voodoo2 SLI
Author: chiller
Date: Mon, 01 Mar 1999 00:00
Date: Mon, 01 Mar 1999 00:00
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I started that map (portal) and it was all black! -- ------------------------------------------------------------ webmaster / maintainer / news publisher: http://home.telia.no/chiller ICQ#: 11362056 Overlord.UK <spam.recycle.bin@hells.bumhole> wrote in message news:MPG.1144ceae4d6771bb9896ba@news.clara.net... >In article <AAyC2.559$vz1....@eagle.america.net>, hetf...@nospam.net >says... >> I have tried repeatedly to get it to work, but everytime I get the error no >> opengl subsystem found. I've downloaded the 3dfx opengl driver, installed >> them in the Q3 dir and renamed it voodoogl.dll. I have also tried to name >> it opengl32.dll. It has loaded Q3 twice but when I tried to load tim1.bsp I >> get the no opengl subsytem found error. >> >> I know it is a hardware vendor test and I shouldnt even have it, but I would >> like to see it in action. If you can help I will appreciate it. > > >You need to install the 3DFX OpenGL drivers into a seperate folder as >normal, then copy the 3dfxopengl.dll file into the q3 folder, renaming it >OpenGL32.DLL in the process. > >The tim1 map is corrupted tho, the only one of the 3 there worth loading >is km_portal (alledgedly :) )
Re: Has anyone gotten Q3 to work with Voodoo2 SLI
Author: GhostOT
Date: Mon, 01 Mar 1999 00:00
Date: Mon, 01 Mar 1999 00:00
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That's the way it's supposed to be at first. Walk through the mirror
thingie in the middle!
Ghost{OT}
Re: Has anyone gotten Q3 to work with Voodoo2 SLI
Author: chiller
Date: Mon, 01 Mar 1999 00:00
Date: Mon, 01 Mar 1999 00:00
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I figured it out, the problem was that fov was on 10 on that map for a
reason....
chiller
------------------------------------------------------------
webmaster / maintainer / news publisher: http://home.telia.no/chiller
ICQ#: 11362056
Ghost{OT} <USC_...@hotmail.com> wrote in message
news:7bepjh$8g1$1@usc.edu...
>That's the way it's supposed to be at first. Walk through the mirror
>thingie in the middle!
>
>Ghost{OT}
>
>
Re: Has anyone gotten Q3 to work with Voodoo2 SLI
Author: GhostOT
Date: Mon, 01 Mar 1999 00:00
Date: Mon, 01 Mar 1999 00:00
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LOL...that would be really interesting! I think what you did was accidently
hit "v" on your keyboard. Quake3 has an auto-zoom feature for sniping, and
v automatically switches your FOV :)
Ghost{OT}
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