Article View: alt.games.quake3
Article #1143Re: Has anyone gotten Q3 to work with Voodoo2 SLI
From: Overlord.UK
Date: Mon, 01 Mar 1999 00:00
Date: Mon, 01 Mar 1999 00:00
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1434 bytes
In article <AAyC2.559$vz1....@eagle.america.net>, hetf...@nospam.net says... > I have tried repeatedly to get it to work, but everytime I get the error no > opengl subsystem found. I've downloaded the 3dfx opengl driver, installed > them in the Q3 dir and renamed it voodoogl.dll. I have also tried to name > it opengl32.dll. It has loaded Q3 twice but when I tried to load tim1.bsp I > get the no opengl subsytem found error. > > I know it is a hardware vendor test and I shouldnt even have it, but I would > like to see it in action. If you can help I will appreciate it. You need to install the 3DFX OpenGL drivers into a seperate folder as normal, then copy the 3dfxopengl.dll file into the q3 folder, renaming it OpenGL32.DLL in the process. The tim1 map is corrupted tho, the only one of the 3 there worth loading is km_portal (alledgedly :) )
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From: spam.recycle.bin@hells.bumhole (Overlord.UK) Subject: Re: Has anyone gotten Q3 to work with Voodoo2 SLI Date: 1999/03/01 Message-ID: <MPG.1144ceae4d6771bb9896ba@news.clara.net> X-Deja-AN: 449999287 References: <AAyC2.559$vz1.1517@eagle.america.net> X-Complaints-To: ab...@clara.net X-Trace: nnrp3.clara.net 920305327 195.8.78.142 (Mon, 01 Mar 1999 16:22:07 BST) NNTP-Posting-Date: Mon, 01 Mar 1999 16:22:07 BST Newsgroups: alt.games.quake3 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit